[b]Character Sheet[/b] [B]Name:[/b] Carrick Viluine [B]Age:[/b] 53 [B]Gender:[/b] Male [B]Race:[/b] Half-elf (sun elf and human) [B]Physical Description:[/b] [INDENT][img]http://fc01.deviantart.net/fs71/i/2013/242/3/8/athayar_close_up_by_athayar-d5ndt2o.jpg[/img] Tall for a half-elf, about 5’10”, Carrick features a very strong, honed body that, while having lost some agility over the years, remains an imposing presence. His muscles are as hard as his face, with scars running along most of his limbs. While Carrick's hair has turned from blonde to white with age, it was indeed white when he was a newborn. An odd fact lacking explanation. Carrick’s walk is a confident and determined one, much like his yellow-eyed gaze. [/INDENT] [B]Skillset:[/b] [INDENT]Nearly all of Carrick's talents relates to the field he has dedicated his life to. He was once an extraordinary swordsman and duelist, to the extent that he never met his match. The years have aged him, and Carrick is not as quick or indeed good as he once was with a sword, but is still very effective in his use of it. He is an excellent tracker and survivalist, often spending weeks from civilization in search of his prey. He is cunning in tactics, setting up ambushes and getting information. During later years, he has through practice developed a sense for strategy and management - aspects he was previously very unfamiliar with. Other than that, Carrick considers himself a good cook and a great swordsmith.[/INDENT] [B]Far Ancestry:[/b] [indent]Tales of Wallir the Wise have survived more generations of sun elves than people have been bothered to keep track of. The offspring of an elven sorceress and a panther of mythic proportions, the legend of Wallir is an unlikely one. Said to display magic powers previously unheard of, Wallir could turn himself into any animal - wielding flame and ice as weapons while he carved himself into history by dispatching one magical beast after the other, each battle spawning tales of their own. How much of this legend that holds true no one knows, and it's likely been exaggerated throughout the years, but every sun elf [i]knows[/i] that Wallir the Wise once lived. Or so they think. What definitely is true is that Carrick's mother comes from a long line of druids, a line said to stem in magical sources. As for his father, Carrick knows nothing. The truth is that the senior Carrick's paternal bloodline can be traced to the frozen tundras of the far north, areas far beyond the world that is known today. Legends of men white as snow with red and yellow eyes fighting off southern invaders and settlers have been forgotten, but the frozen lands are said to remain.[/indent] [B]Character History:[/b] [INDENT]Carrick, a name he inherited from his human father, is the result of a rare affair between a sun elf and a human. Aniewen, his mother, was a druid and the leader of a small elven clan living on the fringe of human society, and one of few among the sun elves to come in contact with humans more than once. Carrick’s father, Carrick, was a brazen, charismatic merchant whom courted Aniewen over the years as his trading caravan would visit the clan, eventually finding his feelings answered. The affair didn’t last for more than a year as Carrick’s father was killed in a botched highway robbery on one of his journeys, but Aniewen was already pregnant and chose to name the child after its father. Carrick – much to the dismay of many other sun elves – was raised in the clan, often bullied in secret by other children as no one would openly dare disrespect the leader’s son. Nevertheless, Aniewen did an impeccable job of raising young Carrick, teaching him the druidic arts in the process. As Carrick came into his teens, disaster struck. Tension had risen between the clan of sun elves and the inhabitants of the closest city. The game the elves hunted had moved to the west, to the human hunting grounds, causing the elves to venture into human lands in search for food. It didn’t take long before vocal conflicts turned into physical violence, and on one such occasion leaving three humans dead. After that, the humans wanted blood. They hired a company of mercenaries, consisting of thieves, murderers and their like, to wipe out the clan of elves. The mercenaries proved more than up to the task as they easily slaughtered the elves, among them Aniewen. Carrick, however, survived. His mother had demanded that he’d leave in secret as the fighting erupted. Carrick had listened and left, despite every fiber of his being wanting to help protect his ‘brethren’ and, far more importantly, his mother. He left his lands entirely, travelling to the north, where he would have plenty of good and bad experiences. Unsure of what to do with his life, Carrick found his calling while visiting Evenfall, a rather large human city housing the famous/infamous (depending on who you ask) and aptly named Order of Evenfall (usually called “the Evenfall Order”). The order’s one and only mission was to track, hunt and capture/kill beasts, criminals, rogues, mercenaries and others disturbing the purported "peace" – persons or creatures who comitted actions considered very far from good by the Order and/or the public. Feeling as if a hole in him had been filled just by looking at the impressive building, Carrick had found himself among the new recruits the following spring, beginning a very long, difficult and unforgiving apprenticeship that would cause almost all of the recruits to quit or simply not make the ranks. Carrick, however, did. He proved a talented if unexperienced swordsman and made use of his mother's teachings as well as his upbringing in general when the Order taught him to scout and track. After completing his training, Carrick was assigned to one of the many small military units in the order, consisting of other military trained members (Stalkers, as they’re called by the public). The unit proceeded to carry out various assignments for the order, with Carrick doing what he felt he was destined to do – hunt evil. As the years went by, Carrick rose in prominence in the order, eventually to the degree that he started operating by himself, travelling much farther than most Stalkers did in pursuit of wanted men, creatures and more. It was after a decade of doing this that he met a group of adventurers in the city of Dara, and they began helping each other chasing down common enemies, including facing Pykas and Cyrabassis. Meanwhile, Carrick continued rising in the Order's ranks, until eventually being named Master of the Order, second only to the Grandmaster. Carrick desired to expand the order far beyond the reach of Evenfall, and found himself increasingly frustrated by the fact that only a handful of the Stalkers ever travelled as far as himself in their pursuits. As the time came for most of the adventurers he often travelled with to retire, some settled in Dara, and Carrick eventually followed suit. While not retiring from the order in any way, the aging Carrick decided it was time he stopped chasing monsters and mages, and instead convinced the Grandmaster to start a chapter of the order in Dara, with Carrick becoming its Master. Now, three years later, Carrick continues to lead and expand the Dara chapter of the order, while becoming an increasingly familiar figure in Dara's power circles. [/INDENT] [B]Psychological Profile:[/b] [INDENT]Tainted by the memories of his clans demise, Carrick has remained a cold yet passionate man. His view on criminality and what he considers to be evil acts is unwavering, as is his resolve in combating these threats. He has given his life to the order and has no family outside of it. In fact, he has never even gotten laid. His discipline and work rate is extreme even amongst the members of the order, who often find Carrick intimidating. Some make jokes about him behind his back, more often than not in an attempt to remedy the fact that they feel incompetent in comparison. While well-read in aspects pertaining to military matters - be it history, tactics, smithing or leadership - Carrick is far from an intellectual and knows little about subjects not related to his profession, the exception being cooking. He knows nothing of culture, and is surprisingly socially inept for being an ex-Stalker. Often viewed as a grim and even bitter man, Carrick's outlook on the world is bleak after facing the ugly sides of it for so long. He holds little love for the society he protects, but remains certain that law, order and justice are virtues worth upholding. Carrick spends his days managing the ever-expanding chapter. He feels at ease being the shot caller, and is as confident and self-assured as he is determined. Most people find him hard to be around socially, and the only time Carrick can ever be heard cracking a joke are either when he cooks or the seldom occasions on which he is drinking. Nevertheless, Carrick is dependable. He always returns a favour with a favour and does whatever he can to protect those he considers to be good people. Ever since facing Pykas and Cyrabassis, Carrick has had strong views on magic. He considers these powers an unrivalledly large threat towards society, a fact showcased by Cyrabassis himself. The rumors and stories currently floating around regarding magic worries Carrick, and lately he has been reading into various myths and stories about it - just in case... [/INDENT] [B]Equipment:[/b] [INDENT]A relatively vast collection of swords - courtesy of his hobby. The quality varies, but a few of them could certainly fetch a high price. Other than the swords, Carrick puts little value in material things, and own nothing of note. In battle he typically wears one of his swords and the order's armor - either leather armor or chainmail depending on the situation, featuring a simple crest with a blue and grey sword on top of a shield.[/INDENT] [b]Titles/Holdings/Power Base:[/b] [indent]An old and ruined temple once used to worship now long since forgotten gods have been restored to its former glory. It serves as the head quarters for the Dara chapter of the Evenfall Order, and whilst still a young establishment, it's numbers are bolstering. The order is often involved in training the local city guards and engages the criminal element of the city frequently, to the point of weakening organized crime significantly. The Dara chapter currently consists of roughly a hundred members. Most of them are builders, servants and similar staff, while fifteen of them are Stalkers, the armed forces of the order, four of which are veterans. The other eleven are newly inducted Stalkers (as in, they just finished training) that have been relocated from Evenfall to Dara. Additionally, there are twenty-three men and women from Dara currently undergoing training. The order serves the same purpose as it does in Evenfall - it is a highly organized mercenary group with radical views on crime and punishment. It is employed by the city when the city guard, for whatever reason, isn't capable of dealing with a threat, and is also taking on contracts from other settlements in the vicinity. The Dara chapter doesn't have as much influence in Dara as the much larger Evenfall chapter has in Evenfall, but shares economical resources with its sister chapter. Most denizens of Dara considers the order a poorly manned but better trained and equipped version of the city guard, though the fact that the order is a mercenary group requiring payment for its services has caused some resentment. The non-military members of the order are people of various professions of interest to the order who all share the same morale compass as well as view regarding their stance on criminality. Smiths, tailors, servants, traders, carpenters and masons are all professions commonly found amongst these people. The soldiers of the order, the Stalkers, are highly trained and disciplined individuals specializing in single combat and finding people who doesn't want to be found. They are often sent out on missions beyond the city limits, and the more experienced Stalkers typically act independently and alone.[/indent] [b]Relationships[/b] [indent]WIP[/indent] [b]OOC Notes:[/b] [indent]The druid profession mentioned in the bio has nothing to do with magic or other supernatural stuff. The sun elf clan merely had superstitious beliefs, and a druid is essentially the same as the typical D&D druid, without the powers. Knows lots about flora and fauna as well as similar lore, pathfinding and alchemy.[/indent]