I shall attempt to answer all your questions. [quote=Keia Vewyx] This is an interesting setup, but there is not a lot of information I can discern about Stardust...For example, may I ask what you mean by "a unique way of visualizing military combat?" There is no further information other than that allusion.In addition, please forgive me as I cannot seem to grasp the same ideas you have. If I may, what exactly is a colony, system, fleet, army, agent, commander?[/quote] [b]Colony[/b]: A world that is not entirely industrialized and used more as an outpost, research station or budding center of life. These provide less influence in the galaxy, but are not as detrimental if lost. [b]System[/b]: A home system. These include the huge industrial cityworlds and arcologies of your civilization. Losing these are a huge blow to prestige and industrial capability. [b]Fleet[/b]: A fleet of warships. [b]Army[/b]: An assembly of several million men, your frontline soldiers. [b]Agent[/b]: An espionage agent -- though this could really be seen as a slew of agents, as opposed to just one. [b]Commander[/b]: These are the men/women that lead your fleets and armies. [quote]Despite two colonies being cheaper than a system while producing the same amount of influence (and having a much less severe impact should one or both fall), what is the benefit of using systems over colonies?[/quote] This is actually a great point, and the price of systems has been adjusted to fix it. Thank you. [quote]What is a fleet / army comprised of?[/quote] Think of this less as World War II and more of the Cold War. In World War II, army composition and technological prowess determined who won. In the Cold War, conventional armies and navies were chess pieces -- but the winner of the conflict would not be who's army was greater, but rather who was a better statesman overall. [quote]Is a commander in control of all fleets /armies of the nation or only one? Are commanders even used for fleets / armies, or is it a false assumption on my part?[/quote] Commanders are not required, but they can be the very thing that turns a battle. They are your Rommel's, Napoleon's and Alexander the Greats. Great empires have been forged without notable commanders at the head of your legions, however. [quote]How is espionage used? Does it consumed Influence? [/quote] Once an agent is created, they can be sent to spy or counter spy. They stack atop one another at intervals of 20% at success per agent. [quote]How would trade work in this Influence-centered RP?[/quote] A good question. It may provide an Influence boost depending on the size of the galactic space lane. That might work. [quote]Also, how would technology work? Are the players all of similar technological levels? Will there be advances in technology? Are people using projectile-throwing mass drivers, energy-cutting lasers, or magical Tachyon particle cannons? How do people move across the galaxy; FTL? Warp? Hyperspace?-Please forgive me if my questioning is an annoyance. This is an interesting setting and I've been interested in another Sci-fi RP for a while now, but as I said I wasn't able to figure out enough about how things work with what was given. Please excuse my ignorance.[/quote] Somewhat like the Cold War again, this intragalactic Cold War of sorts implies that your nation, as a space fairing nation is comparable in technology to the others, though the means by which this technological parity is reached is purely fluff.