Oh my lord. Why does everyone think Roy is a terrible support type character? T_T I know I designed him to be the go to rogue, but his powers and fighting style turned out a lot more support oriented than I'd hoped. Or rather a heavy debuffer. I was thinking of adding certain types of status ailments to his attacks, but I can only think of the ones that affect him after coming out of too many teleports. ._. Is it okay to do the status effects on the fly if a particular power is flexible enough for that? I think the natural disasters that the imps create (via the surrounding nature) would take on different effects based on what type of disaster they conjure. Such as an avalanche adding ice elemental damage, but also adding a status ailment like Fatigue. I'm iffy about this particular thing because I don't want anyone worry that I might potentially abuse it. The power itself is very particular to the surrounding environment. If you require, I can give you a rundown on what I think should do what and you can give me feedback and a yes or no on whether or not it's okay. :o It's something I've been thinking about since you brought the status effects up, but don't want to put into effect until I get your okay, Prisk. Right now, the only thing the imps can conjure is either an earthquake or a rainstorm, which could have various effects depending on who takes advantage of it. Of course, these status affects will definitely affect everyone caught in it, which should be eventful, but Roy is careful when his friends are concerned. The more I think about it, the more I see Roy as a very combo oriented character, which I think ties him down more as a support than anything else. Actually, I think I like the combo aspect of this particular power more than anything else, in regards to everyone's elements and powers. Such as Jinxed (Rainstorm) + Thunderclap to give Olivia a giant conduit over a bunch of enemies. All of this done in a controlled environment, of course. *cough* If I have to chose between one or the other (and I definitely don't mind that) I am happy to chose the combination element over specific status effects for specific disasters. I don't really see Roy being extremely useful without anyone else to follow up on his particular attacks, either and it goes for both the combo aspect and the status effect one. I think he gives people openings to attack rather than being an outright damage dealer. I might be thinking about this too hard, but I like thinking of creative ways to fight enemies other than the usual bash 'em, smash 'em, blow 'em up wif magic. TL;DR: I am rambling. I want to know if I can add status effects to certain disasters instead of giving the Jinxed power a specific set, such as an earthquake adding fatigue or a large mist adding darkness. Or whether I should allow it to be open for combos with other powers such as Olivia's Thunderclap and a Rainstorm, etc. Dunno how it'll work out well, especially now that I look at everyone's damn powers and notice not a lot of things can actively combo aside from the obvious Water + Lightning = Instadeath or Water + Kat = Infinite Resources. Maybe a Aaron and a Tornado = Giant Fire Spout. I'll have to think more on it. Man, I ramble even in my TL;DR's.