I remember being new, we were all there once. For a first-timer it's ok, but there are still some issues. Keep in mind everything I say is not a comment on you personally. I simply want to help you become a better roleplayer and writer. 1. Powers. He seems more like a Metahuman than a Supernatural and as such he can't really imbue or "enchant" his weapons with wind like you say. He can wrap them in fields of air he generates sure but not give them elemental qualities. Also telepathy doesn't really fit his powerset and it should be left out. Regeneration isn't a skill and there should be realistic defined limits, he shouldn't bounce right back after taking direct rounds into the torso. 2. Skills, I need concrete and realistic statistics for his skills and traits. They should be consistent to his skillset. A free-running ninja type may be stronger than he average man but they shouldn't be able to bench-press like a real weight-lifter for example. And seeing as how the Awakening took place five years ago ic, then he shouldn't be a Master swordsman. It takes a very very long time to be truly adept at swordsmanship, usually around a decade or more. And if you also have skill with knives and guns you really have to choose which you would be adept at and be realistic about what you can do with them. Learning any weapon takes dedication and in only five years you're probably going to be much better at one weapon or weapon set than another, especially since learning Parkour is no cake walk either. And I need a good reason why someone would be learning modern combat with guns and knives along with mostly outdated swordsmanship, a lot of the time it's gonna be one or the other, otherwise you're going to have to choose which is emphasized. And then keep in mind that learning ancient combat is kinda unrealistic in most cases, especially since there's no real reason for your character to learn that stuff. Learning how to properly handle throwing knives or tomahawks works much better in most cases and fits better with someone who can be good with guns as well . 3. Resources and Equipment, Your mentor needs a name. He really does. Adoptive father is much too vague. And we need to know exactly what kind of resources he has access too. And we need to know why does he have them. Your mentor shouldn't be an endless bank account for your character to get everything he will ever need either. Your mentor should have realistic operational limits, he shouldn't have access to loads and loads of equipment. Your character can learn and get most of what he needs to get started in humble surroundings. You can always get better gear latter, specially since you have the League. And in this light I really can't sign off on a bullet-proof cloak. That takes either supernatural workings or some kind of highly advanced gadgetry that are pretty unrealistic for you to have. It's ok to start off with humble equipment. Faith went through all kinds of gun-toting guys without bullet-proof clothing. 4. The Katana. I'll try not to rant too much on this one. And this also kinda ties in with number two. But a lot of roleplayers, mostly beginners like yourself, arm their character with a katana when it really makes no sense for them to have it and there's no reason for them to have it besides katana's being "cool". I always get really wary when a character has a katana when there's really no discernible reason for them too. It usually devolves into them becoming a generic and cliche character that tries too hard to be badass. It's kind of strange that a guy from the Midwest should have a Katana, every other character that uses more ancient weaponry uses weaponry that is befitting to their culture and background. Like I said before he probably shouldn't even be trained in traditional weaponry since there's really no reason for it, and if there was then why wouldn't it be sabers or longswords? I'd really rather you just take out the whole sword thing entirely in face of all the issues I've raised in two and this one. You can always be like Connor and dole justice with a nice axe, that's much more grounded. 5. Background. I need a reason for the scar, otherwise it's just a cosmetic feature that lends nothing and seems like it's just there to look cool. And why is Jane included? Why is she important? She needs more detail on exactly why she's important to the character's development. And I want more explanation on why this guy needs to go Vigilante, since the police probably could have handled his father's murder pretty easily. There probably aren't that many low-life criminals with z-tattoos after all. You could just use the incident as some kind of Batman-esque igniting motivation. Also we need much more detail on this mentor, how's he's connected to his seemingly average father, and why he trained Deckard at all along with Deckard's motivation to go hero like I said earlier. All in all, it's not terrible but it needs some work too. I don't want to discourage you and like I said none of this is a reflection on you. I'm just giving my thoughts on how you can improve your sheet and your roleplaying for the future.