I've actually used that specific test before. I test very close between the lines of INTP and INTJ, which equates to (introverted, intuitive, thinking, perception/judgemental). I've also found that I can alter my test-taking mentality to be an ENTP. The test itself is designed so that many questions are 'which answer suits you best', so altering perception and judgement or introverted and extroverted isn't terribly far-fetched, especially considering the intuitive and thinking traits remain constant. [quote=INTP]Architects are rare - maybe one percent of the population - and show the greatest precision in thought and speech of all the types. They tend to see distinctions and inconsistencies instantaneously, and can detect contradictions no matter when or where they were made. It is difficult for an Architect to listen to nonsense, even in a casual conversation, without pointing out the speaker's error. And in any serious discussion or debate Architects are devastating, their skill in framing arguments giving them an enormous advantage. Architects regard all discussions as a search for understanding, and believe their function is to eliminate inconsistencies, which can make communication with them an uncomfortable experience for many. Architects often seem difficult to know. They are inclined to be shy except with close friends, and their reserve is difficult to penetrate. Able to concentrate better than any other type, they prefer to work quietly at their computers or drafting tables, and often alone. Architects also become obsessed with analysis, and this can seem to shut others out. Once caught up in a thought process, Architects close off and persevere until they comprehend the issue in all its complexity. Architects prize intelligence, and with their grand desire to grasp the structure of the universe, they can seem arrogant and may show impatience with others who have less ability, or who are less driven.[/quote] [quote=INTJ]All Rationals are good at planning operations, but Masterminds are head and shoulders above all the rest in contingency planning. Complex operations involve many steps or stages, one following another in a necessary progression, and Masterminds are naturally able to grasp how each one leads to the next, and to prepare alternatives for difficulties that are likely to arise any step of the way. Trying to anticipate every contingency, Masterminds never set off on their current project without a Plan A firmly in mind, but they are always prepared to switch to Plan B or C or D if need be. asterminds tend to be much more definite and self-confident than other Rationals, having usually developed a very strong will. Decisions come easily to them; in fact, they can hardly rest until they have things settled and decided. But before they decide anything, they must do the research. Masterminds are highly theoretical, but they insist on looking at all available data before they embrace an idea, and they are suspicious of any statement that is based on shoddy research, or that is not checked against reality.[/quote] [quote=ENTP]Inventors often have a lively circle of friends and are interested in their ideas and activities. They are usually easy-going, seldom critical or carping. Inventors can be engaging conversationalists, able to express their own complicated ideas and to follow the ideas of others. When arguing issues, however, they may deliberately employ debate skills to the serious disadvantage of their opponents. Inventors are usually non-conformists in the workplace, and can succeed in many areas as long as the job does not involve too much humdrum routine. They make good leaders on pilot projects that test their ingenuity. And they are skilled at engineering human relationships and human systems, quickly grasping the politics of institutions and always wanting to understand the people within the system rather than tell them what to do. No matter what their occupation, however, Inventors display an extraordinary talent for rising to the demands of even the most impossible situations. "It can't be done" is a challenge to an Inventor and elicits a reaction of "I can do it."[/quote] It's pretty easy to see the correlations. At work, finish tasks quickly and with relative ease. I'm assistant manager of the People Department and most specifically am in charge of interviews, training and the training of new management and new crew trainers. I, however, rarely run the actual crew and in most instances that I do run the crew, it is either in the stead of another manager for their break or out of frustration due to their inability to lead. I was given my position, most specifically, due to the Department Manager finding my very direct nature useful, my actual abilities in my field (which at the time, was customer service and sales) and my proficiency in training new crew. My specific position was made 'for me' and didn't exist until our department managers decided I needed to be above regular management so that I could justifiably regulate them. This makes me the sixth in chain of command. As you can see, facts like that take from elements of all of those. Introverted most of the time, but extroverted when necessary. Capable of making judgement calls, but most of the time preferential to designing a system that can 'run itself' with minimal input. If I were to just use INTP alone, it wouldn't cover as large of a spectrum. Anyway, I just find it interesting you brought such testing up. ---- Two of you have thus far thought of yourselves as using some type of external force. One for the act of 'pushing others away' and the other in a sense of 'control'. Honestly, I feel that making choices based on such criteria is a little shallow and I would like to see more... creativity. As a matter of fact, I find such powers boring and cliche; I'm not even going to pull a punch there. I found such choices slightly disappointing. I understand that when reflecting upon yourself, you don't quite look at fantastical applications for a roleplay or maybe don't immediately see the literary applications, but I would love to see a lot more thought and depth put into these powers. For example, I play both WoW and League of Legends. In League, you have five abilities: your innate passive, then four others. There is a LARGE diversity of characters that work on a theme or mechanic and have varying abilities due to such, yet still stem from the same root. They work on a definitive concept. World of Warcraft allows you to spec into trees and make multiple alignment choices that define your role by defining your character more and more. These are the types of things and considerations I am looking for in designing a powerset. This is in fact CosmoNET, which is meant to be somewhat of a metaphorical comparison to MMORPG's; think like a game designer as much as you are as a roleplayer.