@Pernicious Looks really good. I like how you blend the unique backstory with existing content. I only see a couple small technical issues. One, you can only have three attributes. Using slashes and parantheses to add more is a little cheap :-P Pick just three. Don't worry when combined with your backstory I'll understand the context behind your choices. Two, combat style is for nonmages only. This is kind of a balance deal but you can choose to specialize in staff fighting later as your character advances (you can of course still have the general reach weapons skill). So the spell line is good, but all the ones after summon hare need to be rites (ie they require concentration). Also I'm a little leery about introducing pachyderms because I've never heard them mentioned in the game and the presence of elephants could change world history (think Hannibal) and that is a degree of change I don't necessarily want. I'm going to allow it anyway because the spirit of the game is alteration, but I would recommend for the purpose of workload that you make it a mastodon so we can treat it as an extinct animal. That way it makes sense that they are no longer around but still present as spirits to be summoned (you could also take this route with the others if you wanted going for dire wolves and saber cats instead of wolf and tiger). If you choose to go the path of introducing elephants into Thedas then I would require a write up to say exactly where they are and how they've figured in the world. Will there be elephants at Ostagar? Seems a good choice for breaking the darkspawn lines. Are they used by the Qun or by any other nation primarily? To what lands are they native?