[hider=Appearance] [url=http://www.pixiv.net/member_illust.php?mode=medium&illust_id=11852015][img=http://i999.photobucket.com/albums/af112/Keia_Vewyx/Roleplay/11852015_zps148357b2.jpg][/url][/hider] [b]IGN(In-Game Name)[/b] – Ohka [b]Nickname[/b] – None [b]Age[/b] – 19 [b]Gender[/b] – Male [b]Persona[/b] – Ohka is, frankly, an overly aggressive and violent person who tries to mean well. Although his favorite type of game is cooperative and he loves helping out, he often gets into trouble both online and off thanks to his confrontational behavior. He looks at ToK as a new start; not wanting to solo alone or be an outcast again, he has been working hard (in the mirror) at holding down his normally forceful disposition. Fortunately, he seems to have found a way to divert his hostile disposition into more constructive practices. Unfortunately, he hasn't tested it out on people yet. [b]Brief Background[/b] – Ohka has been playing games ever since he could remember. It was an outlet for frustration and a center of enjoyment, yet it also allowed him to connect with people he had trouble with by himself. He was always a little ball of trouble, always energetic and extremely headstrong. Eventually it was discovered that he fought and argued for the sake of fighting, and physical exertion was thrilling to him. It's no wonder that he started attracting around more unsavory groups. However, ironically, he was actually a good kid with good marks on his tests and ambition to be a lawyer. Unfortunately, everything that came out of his mouth was wrong, how he moved his body was automatic, how he looked to others was cruel. Only a select few people could see past his aggressive behavior and see his more kind side, no matter how many times he denies it with a flushed face. One of his closer friends that he hung out with frequently introduced him to ToK. Though he had problems with MMOs before, most notably fighting other players that ended in PKs and bans all around, he was willing to try whatever his friend thought would be a good fit for him. --- [b]Race[/b] – Human [b]Class[/b] – Warrior [b]Profession[s][/b] – None [hider=Skills] [b]Base Passive[/b] – Unleashed Instinct The Warrior unlocks a boost to their physical prowess when they feel the rush of danger and crisis. At lowered health, the Warrior gains a bonus to their attack and defense proportional to the health they have lost, though the boons only start at when they are at half of their maximum health. 1/5 – Gain a 1% phys. attack and defense bonus for every 2% of HP (starting at 50%) missing, up to a maximum of a 24% increase (25% at <1% HP). 2/5 – Gain a 1% phys. attack and defense bonus for every 1% of HP (starting at 50%) missing, up to a maximum of a 49% increase (50% at <1% HP). 3/5 – Gain a 3% phys. attack and defense bonus for every 2% of HP (starting at 50%) missing, up to a maximum of a 74% increase (75% at <1% HP). 4/5 – Gain a 2% phys. attack and defense bonus for every 1% of HP (starting at 50%) missing, up to a maximum of a 99% increase (100% at <1% HP). 5/5 – Gain a 5% phys. attack and defense bonus for every 2% of HP (starting at 50%) missing, up to a maximum of a 124% increase (125% at <1% HP). [b]Lvl 1 Active[/b] – Challenge A special taunt that does no damage, however the afflicted enemy targets only the warrior who utilized Challenge. This enemy will not be aggroed by anyone else for as long as this is active. 1/5 – Lasts 10 seconds. 30 second cooldown. 2/5 – Lasts 15 seconds. 30 second cooldown. 3/5 – Can be performed twice before cooldown. Lasts 20 seconds. 25 second cooldown. 4/5 – Can be performed twice before cooldown. Lasts 25 seconds. 25 second cooldown. 5/5 – Can be performed 3 times before cooldown. Last 30 seconds. 20 second cooldown. [b]Lvl 5 Active[/b] – Bloodlust The Warrior enters a frenzy in which they use their own health instead of their ki to perform techniques. In addition, the techniques have a lower cost than they normally would and they gain a small amount of health upon killing enemies. Unfortunately, they must be hitting something within 10 seconds or they start losing health at a rapid level (1% every five seconds). Automatically deactivates when HP is less than 10% of maximum. 1/5 – Techniques use HP instead of ki, 60% cost, 1% health increase per kill 2/5 – Techniques use HP instead of ki, 55% cost, 2% health increase per kill 3/5 – Techniques use HP instead of ki, 50% cost, 3% health increase per kill 4/5 – Techniques use HP instead of ki, 45% cost, 4% health increase per kill 5/5 – Techniques use HP instead of ki, 40% cost, 5% health increase per kill [b]Lvl 10 Active[/b] – Guillotine The warrior leaps at an enemy and inflicts major damage to a single enemy. If the enemy is killed by this move, it has no cooldown. 1/5 – 4 feet range, 30 second cooldown 2/5 – 7 feet range, 25 second cooldown 3/5 – 7 feet range range, 20 second cooldown 4/5 – 10 feet range, 15 second cooldown 5/5 – 15 feet range, 10 second cooldown [b]Lvl 15 Active[/b] – Berserk The Warrior enters a frenzied state, dramatically increasing their offense strength and attack speed for a short time. Battle fatigue takes its toll afterwards during the 20 second cooldown, reducing their speed and attack during the duration. 1/5 – Warrior gains +20% attack strength and speed for 10 seconds; suffers -15% movement speed and attack strength during cooldown. 2/5 – Warrior gains +30% attack strength and speed for 12 seconds; suffers -20% movement speed and attack strength during cooldown. 3/5 – Warrior gains +40% attack strength and speed for 14 seconds; suffers -25% movement speed and attack strength during cooldown. 4/5 – Warrior gains +50% attack strength and speed for 16 seconds; suffers -30% movement speed and attack strength during cooldown. 5/5 – Berserk duration increased to 25 seconds. [b]Lvl 20 Passive[/b] – Battle Frenzy The Warrior dances to the song of battle, a bloodthirsty technique that creates an intimidating aura that only grows with each enemy slain. Greatly increases the aggro you cause and makes some enemies panic. Only activates after feeding your sword the lives of many enemies and still continuing the battle. Ends after 10 seconds of not attacking. 1/5 – Activates after 5 enemies killed, 10% chance for enemies to panic when hit, 1% defense increase every 3 enemies killed in Frenzy. 10% max. 2/5 – Activates after 5 enemies killed, 12% chance for enemies to panic when hit, 1% defense increase every 2 enemies killed in Frenzy. 10% max. 3/5 – Activates after 4 enemies killed, 15% chance for enemies to panic when hit, 1% defense increase every enemy killed in Frenzy. 20% max. 4/5 – Activates after 4 enemies killed, 18% chance for enemies to panic when hit, 1% attack and defense increase every enemy killed in Frenzy. 20% max. 5/5 – Activates after 3 enemies killed, 20% chance for enemies to panic when hit, 2% attack and defense increase every enemy killed in frenzy. 30% max.[/hider] --- V.2 edit: Shaved off two years in his age so it isn't as difficult to juggle job (hunting) and gaming. (I know it too well)