@Zordon I like it. Really well done with the geography. My only issues are the following. Worldly is a really more of a skill because it implies learned knowledge so if you want that you should take geography or languages to reflect it. Also attributes should be one word only. Finally knacks must be noncombat skills. I see you want to play more of a battle mage so why don't we have your advantage of battle mage let you take a combat style like a nonmage would. Does that work? I think you may be trying to squeeze a bit too much into one character here. You're a mage, you're an alchemist, you're a merchant, your a worldly traveler, you're an expert staff fighter. Remember these are supposed to be the equivalent to starting characters in origins.