Alright, I'm afraid I'm going to have to make a few changes to the mechanic systems of the RP. Excel is being a tit, and wont do what I want it to, which means I'm having to sit here for a long time crunching numbers - Not how I envisioned things. My bad, but a lesson learnt for the future. I'm going to have to remove the following: Human population, contentment and religious beliefs. In their place, there will be the following: 1) Random rebellions will crop up within Gorikan provinces. These will be randomly selected by a random number generator, every so often or when I feel you've left your provinces unsupervised for too long. Gorikan factions that IC tolerance, acceptance or inclusion of humans in a positive light will be less likely to get civil strife. 2) Human militia cap and replenishment will be dropped a bit. Originally I planned for the humans not to have an inexhaustible population, but I'm beginning to realise that it's a pointless mechanic because as there is so many of them, you guys would really have to fuck things up to run out. 3) Human religious followings within your provinces will be linked into the random rebellion generator. However, religion will still appear as a heavy theme within the IC. Sorry about that, but like I say, I thought Excel was capable of doing what I needed, and maybe it is, but making the bloody thing has taken too much time and caused me too much frustration. Battle mechanics will remain the same, as will soldier recruitment and Gorikan population replenishment. The changes above effect only your human stats.