Thinking up my character right now~ --- Done! Please work with me, QQCode --- Name: Fiore Title: The Duelist Gender: Male Age: 21 Race: Galmin [hider=Appearance][img=http://i.imgur.com/eaqhuEB.png][/hider] [hider=Personality]Calm and collected, Fiore rarely speaks, and if he ever does speak, almost everything that comes out of his mouth sounds as if it's a command. Fiore is overall a nice person, trying to help people however he can whenever he can; however, his looks lead people to think otherwise and tend to make people shy away from him, especially people around his age; to add to this, Fiore is never able to make friends, nor is he able to make time with friends due to the loss of his hometown, which makes him train with his free time. Fiore believes in honor, and his actions are widely swayed by honor, meaning that if he thinks a course of action is not very "honorable," he will not choose to go down that path, even if it is a direct order from his superiors, preferring to find a better alternative. In combat, Fiore's personality slightly changes. Instead of being nice, Fiore will do whatever he can to ensure his "victory" in combat, which means he will not hesitate to try risky maneuvers. Fiore believes in mercy, and if his opponent has been "bested" (which usually means that Fiore has disarmed his opponent), he will grant them mercy being that he is a man of honor.[/hider] [hider=Bio]Fiore grew up as an orphan in a once bustling town, however, due to both of his parents dying shortly after he was born and due to the fact that at that time an orphanage was not built yet, Fiore grew up in the streets. Every day, Fiore would struggle to find food and would often end up starving. In the winter, it was even worst. Fiore, in addition to not being able to find food, would end up cold since his clothing was reduced to nothing but rags. Eventually, someone found Fiore huddled up in a corner in nothing but rags and decided to take him in, that man was the lord of the bustling – but small – town. The lord treated Fiore as a son and taught him everything he knew, from reading to writing, to being “honorable,” and the almost dead art of Fencing. Fiore, taking out all of his frustrations of life into fencing, soon became skilled at fencing at the young age of sixteen. In addition to fencing, Fiore was also taught how to negotiate and how to ride. Eventually, at the age of 16, Fiore’s opportunity to give back to his father arose. Raiders from the north of the town arrived, and upon seeing the small but flourishing town, decided to raid it. It was in the dead of night that the raiders arrived, and as soon as they began the raiding, the militiamen responded as quickly as they could, but not quick enough, and were easily losing the fight to defend the town. Fiore later woke up to the sound of fighting, and after grabbing his armor, rapier, and parrying dagger, ran out into the city. Upon the sight of the fighting, Fiore dove into the fight. The militiamen, at the sight of such a young boy who selflessly fought for their town, fought even harder, and eventually the raiders ran off. After this small event, Fiore was a hero to the people of the town, and Fiore’s fame spread throughout the town (and slightly across the land as an oral tale spread from traveler to traveler). Eventually, Fiore was recognized by his father, and was given the long forgotten title of “Duelist.” After that little event, Fiore, in secrecy, was given a weapon that was passed down from generation to generation (from Fiore’s step-grandfather to his stepfather), a rapier known as [i]Exalia[/i]. The rapier known as Exalia was created by one of the best blacksmiths in Ithelia (one of the best in the area), and its tip was reinforced and refined (since a rapier was largely meant for thrusting). From then on out, Fiore carried the rapier everywhere he went, Fiore prized the rapier. At the age of 18, tales of Fiore’s deed spread a bit further throughout Ithelia, although mainly being an oral tale spread from person to person (and the details of the story was changed a bit). However, something happened that would change Fiore’s life. When Fiore was off chasing down a bandit, Fiore’s town was raided. Fiore, upon returning back to his town, found the town in ruins and ashes. Fiore mourned for the loss of his hometown, blaming it on him that it happened (even though if he was there he too would have died). After this, Fiore’s mind became a warzone, Fiore’s consciousness had split into two, one that was himself, and one that was “evil” all of the time. This separate consciousness would often tell Fiore that it was his fault that this or that happened, that he was a good for nothing loser, and because of this it would often cloud his judgement and his mindset, however, Fiore thought nothing of it, thinking that this was a burden, a scar, that he had to forever carry due to the destruction of the village. Eventually, Fiore, after being done mourning for the loss of his village, became a freelancer, taking on whatever job he could, using the jobs as mere “training sessions” where he could become more skilled to defeat the raiders who caused the destruction of his village, and because of this, Fiore was restless. Whenever he could, wherever he could, he picked up as many jobs as he could, and if there were no jobs, he would simply use his free time to train, to practice his fencing skills, to better himself. At the age of twenty, Fiore had made more than enough money for retirement, and Fiore’s name as a dependable freelancer was spread throughout the people who were looking for someone to hire for a job, so much so that on one fateful evening, a man sought out Fiore and challenged him to a duel on the next day in the evening. On the next day, countless of people arrived to watch the duel, Fiore, confident in himself, found something to be wrong. His opponent was calm, too calm over a duel of life and death. As soon as the duel began, Fiore’s opponent rushed towards Fiore and tried to end the duel there by thrusting his sword towards Fiore, but Fiore, faster than his opponent, used his parrying dagger and easily disarmed his opponent. Fiore then kicked his opponent to the ground and held Exalia towards his opponent’s neck. Fiore, honorable, gave the man mercy and walked away, but the man quickly got up, picked up his sword, and rushed towards Fiore once more, attempting to kill him. Fiore’s natural instinct kicked in. Fiore spun around, struck his opponent’s sword causing it to fly out of his opponent’s hand, and thrust Exalia into his opponent’s chest, piercing his lungs. Fiore, stunned at what he did, quickly took out Exalia and knelt down, trying to save his opponent’s life, but it was too late. His opponent die. Fiore, stunned at what he did, ran into the forest, after all, “It’s because of you, Fiore, that an innocent person died,” this was something that Fiore’s consciousness would often repeat. After three days in the forest, not eating, not even moving, Fiore left the forest, acting like nothing ever happened, but on the inside, his consciousness was mocking him, insulting him, yelling at himself for killing the man. Fiore, secretly vowing that he would never take an innocent man’s life again, continued his day to day life.[/hider] [hider=Stats][b]Total XP:[/b]: 54 (45 + 4 + 5) [b]Unspent XP:[/b] 0 [b]Might:[/b] 5 [b]Endurance:[/b] 4 (3 + 1 from race) [b]Dexterity:[/b] 6 [b]Aptitude:[/b] 4 [b]Willpower:[/b] 2 [b]Charisma:[/b] 5 [b]Endurance:[/b] 22 (14 + 8) [b]Energy:[/b] 12 (5 + 4 + 3) [b]Luck:[/b] 3 [b]Reputation:[/b] 5 (3 + 2 + 1 from Famed) Positive[/hider] [hider=Talents + Traits]Acrobatics (Dex): 6 + 6 from Dex Rank: 6 Synergy: Fisticuffs Animal Handling (Cha): 1 + 5 from Cha Rank: 1 First Aid (Apt): 1 Rank: 1 Fisticuffs (Dex): 4 + 6 from Dex Rank: 4 +1 Rolls on Fisticuffs from Melee Weaponry Synergy +1 Rolls on Fisticuffs from Acrobatics Synergy Negotiation (Cha): 6 + 5 from Cha Rank: 6 Synergy: Observation Observation (Apt): 1 + 4 from Apt Rank: 1 +1 Rolls on Observation from Negotiation Riding (Dex): 2 + 6 from Dex Rank: 2 Sleight of Hand (Dex): 5 + 6 from Dex Rank: 5 Synergy: Stealth Stealth (Dex): 0 + 6 from Dex Rank: 0 +1 Rolls on Stealth from Sleight of Hand Survival (Apt): 1 + 4 from Apt Rank: 1 Swimming (Might): 1 + 5 from Might Rank: 1 Melee Weaponry (Dex): 9 (7 + 2 from Profession) + 6 from Dex Rank: 9 Synergy: Fisticuffs ------ Ambidexterity: 3 Animal Magnetism: 3 +2 Riding and Animal Handling Rolls Heirloom: 2 +Weapon Weapon Type: Rapier Name: Exalia Famed: 2 +1 Fame Profession (Freelance): 4 +2 Melee Weaponry +Negotiation Rolls (Intimidation and Haggling) +Free Weapon of Average Quality +25 iL Armor Proficiency (Leather): 2 -1 Armor Penalty of Leather Riposte: 3 Total: 54[/hider] [hider=Flaws] Obsession (+1 XP): Fiore is deeply obsessed at a minor level with finding clues about your parents. Fiore often speaks about finding them or actively tries to seek out the clues that he is somewhat obsessed with, if he fails to do so every five days than Fiore will have some mild malaise and suffer -1 to Willpower until he satiate his obsession by either speaking of it or trying to seek it out (usually by dropping everything and going on a small quest to seek out clues). If the player is ever presented with attempts to seek out clues, he must make a DL 15 Concentration roll to try and resist going after this attempt (if he chooses to resist). Jaded (+1 XP): Due to Fiore's desire of getting stronger and him not really interacting with others, Fiore is jaded to almost everyone. Due to this, Fiore suffers a -1 to all Negotiation and Performance rolls. Unique Madness (+3 XP): Fiore is stricken with a strange madness that causes him to hear voices or thoughts throughout his head. Due to this, whenever these voices come up in his head (whether it be whenever he's in combat or after he has done something), the player must make a DL 15 Concentration roll to resist the voices, or else he will fall into a crazed state of madness, getting a -5 to all rolls for the next five - seven 'rounds' (0-5, Seven, 6 - 12, Six, 13 - 14 Five) until he calms down or staves back his madness. +5 XP[/hider] [hider=Gear]Weapons & Armor Rapier Name: Exalia A rapier that has been passed down from generation to generation, Fiore was given this by his now deceased step father. Quality: Master +5 Damage +1 Attacks and all Parrying Rolls Cost: Free Parrying Dagger -1 Damage +1 Parrying Roll Quality: Average Cost: Free Leather Armor Quality: Average Armor Rating: 3 Armor Penalty: 1 (2 - 1 from Armor Proficiency) Cost: 10 iL Items Map (8 iL) 3 Canteens of Water (3 iL) Crackers & Jerky (35 days of ration = 35 iL) Cost: 46 iL Others Horse Name: Odysseus A prized horse to Fiore that has been there for him countless amounts of time, always trying to get back to its master no matter what. Cost: 40 iL Total: 96 [b]Wealth:[/b] 29 iL (75 + 25 + 25, rounded down, - 96) [/hider]