[quote=Lord Monbodo] Good to have that cleared up. I figured that the travel times needed to send a message back and forth could easily be completed in a season, but it might not be clear in every situation. On the seasonal posts, how do we handle events that require players to take actions and then react to each other's actions in a short span of time. For example, marching orders. Suppose two armies are maneuvering around each other in a game of cat and mouse (Not that I ever employ such dishonorable tactics... *cough*). If both armies have good scouts they could react to enemy movements in a few days time. Not mention the possibility of a truce to negotiate or a battle occurring before the season ended. [/quote] It's tricky stuff, but in situations where every unit of time matters, I think taking it to PMs in the form of a battle would be wisest move, even if no combat ends up occurring.