It has occured to me that I know NOTHING about this anime, and I'm going on the wiki alone. Forgive me! [center] [b]Name:[/b] Ntombi [b]Age:[/b] 21 [b]Gender:[/b] Female [b]Appearance:[/b] [url=http://fc09.deviantart.net/fs70/f/2013/054/a/f/tribal_post_apo_guardian_by_nivelis-d5vzdfm.jpg]♔Full appearance♔[/url] [url=http://fc08.deviantart.net/fs70/f/2012/356/8/3/838bc2c34a2ce1cb6521f2a2b221d5ad-d5ot8d1.jpg]♔Facial close-up♔[/url] Ntombi herself wouldn't be considered intimidating in the slightest, even with an understanding of her assassin status. She was, however, incredibly tall and lanky, with a bony figure and pale skin. Her eyes were a fierce, darkened amber and she decorated her lip and ears liberally with piercings. She wore filthy, worn-down cargo trousers with various burnt holes in them, completed with combat boots. Over her vest was a fishnet top, and on her head were a pair of goggles. She wore many belts on her waist and legs, and these belts held little leather satchels, or little leather bands that held many small glass vials in them. And when she moved, she moved with her body, each muscle being stretched to provide extravagant, arrogant actions. [b]Personality:[/b] Pros: Ntombi exhibits an aura of self-confidence that's borderline arrogance and an attitude stubborn enough to break through solid steel. She isn't the smartest of people overall, but when she believes she is right, then everyone else must be wrong. Her movements and actions portray a somewhat bestial quality and she prides herself over her 'amazing' flexibility, reflexes and agility. The only true area in which she has an extensive knowledge in would be poisons and antidotes, which she if found tinkering with regularly. If you manage to gain her trust and respect to a certain level, she'll start calling you "chieftain" and give you her fiercest loyalty, practically dogging your steps and lavishing over every command, punishment, or praise you bestow upon her. However, it's difficult to gain such a level of respect with her, as you'll see below. Cons: Ntombi is a highly superstitious and violent lady. Born and brought up strictly with the Ban Tribe's beliefs and systems beaten into her veins, She is adamant in her theories around 'spirits' and 'black magic' and the likes. She takes no authority figure seriously in the slightest, unless it's to benefit her own gains and, as a sadist, she will never end a kill swiftly if she has the chance. Clearly suffering from some sort of trauma, Ntombi's mind is unpredictable and she can suffer mood-swings and come up with the most outlandish ideas, usually at the wrong time and place. Her 'craziness' is [i]not[/i] a plot ploy to make her seem more 'edgy', it's actually a massive disadvantage and causes failure quite often. [b]Biography:[/b] Ntombi was born and raised in South Western areas of the Empire, safe within the Ban Tribe. Born under a strict and fiercely protective family, Ntombi was rigorously taught the ways of the Ban Tribe for the first sixteen years of her life as they prepared her to be wed with a chieftain in order to bring great prosperity and honour to her tribe. She labelled herself as "Witchdoctor", dabbling in odd concoctions that she had created herself, claiming them to be 'potions' to bring pure souls into the afterlife. Upon her sixteenth year, however, the rebelling Ban Tribe were ultimately slaughtered by Esdeath's army and what little survivors left fled the scene, whilst Ntombi rushed towards the city. Whilst there, she bumped into a member of the Night Raid, who explained their aspirations to overthrow the Empire from within. Satisfied enough with this ideal, Ntombi signed herself up without so much as a second thought. After five years of dedicated service, a lack of proper therapy, poor living conditions and very little people she sees as friends, Ntombi descended into a state of eccentric dottiness, usually sleeping in the 'base' and being a general hindrance to the Night Raid. Were it not for her extensive knowledge of poisons, her complete and utter lack of interest in rising in the ranks or gaining power, and their desperate need for members, it's far more likely that the Night Raid would've kicked this crazy 'witchdoctor' from their order upon a second's notice. [b]Weapon:[/b] [u][url=http://th05.deviantart.net/fs70/PRE/i/2010/336/9/6/hunter__s_crossbow_by_cap_n-d343ayt.jpg]The Hunter[/url][/u]: Ntombi's most prized possession. A long-range crossbow complete with around 500 darts (Ntombi makes more in her free time), this weapon seems more like a modified toothpick-shooter than an actual weapon. The real lethality behind this little devil is what happens to be put on the darts themselves, almost all of which are poisoned to give a slow, painful death, or paralysis, or unconsciousness...It's probably better not to ask Ntombi where she tests these posions, or who she tests them on. [b]Extra:[/b] ❀ Ntombi can make a variety of posions and their respective antidotes, but pays up for this in terrible close-range combat skills and therefore prefers to dodge and run out of the way. When she gets wounded, she gets [i]wounded[/i]. She can't shrug it off like others do. ❀ Ntombi is, by and large, a nutter. Again, this isn't to make her 'edgy' and 'cool' - she's actually meant to be a little comedic, especially when this craziness can affect missions and assassinations and cause failures. She thinks she's a Witchdoctor. ❀ Ntombi. Eats. ANYTHING. She's hardly picky in the slightest and usually begs for food because most of hers gets contaminated with poisons (best not to make her cook the breakfasts.) ❀ After being in the Night Raid for 5 years, it's likely your character would know her (and probably avoid her). [/center] Finished. Crazy Witchdoctor, reporting in!