@wired Your post is very well written but it is not third person limited. The entire post is an inward view of the character's feelings about everything he sees. We don't know your character's feelings unless you show them. The problem with omniscient perspective in gaming is two fold. One it leads to needlessly longwinded posts which bog things down. One time I literally had a player write three pages all about his character's feelings and two page posts which do nothing to move the story are common when I allow omniscience. The game can't gain momentum like that. The other problem is it fosters metagaming. You're giving players (and me) knowledge about your character they don't necessarily have (unless they are telepaths) and without thinking they are going to metagame by acting on that knowledge. I don't want the knowledge either because few of the forces that I control in game from NPCs to typhoons are telepathic. Keep that ace in your sleeve and the game is more suspenseful because you never know when someone's outward appearance may belie the inward reality. I'm not saying you can't convey character feeling, but you need to do it the hard way by showing not telling. Convey feelings and thoughts in dialogue, action and description not by outright telling us. Remember I am giving you more power over the world than most GMs. You can godmode lesser NPCs and introduce your own. You can craft subplots and add to the scene. Use these powers to express who your character is and it will make for more engaging story than internal reflections and dialogue.