Interesting. My only concerns is just really the mechanics are rough which is expected of someone's first project along with the very sparse setting details and no spending 20 pages on the damn cosmology involving the ring and black ball doesn't count as relevant in the scheme of running the game. I'd like to personally try and use the game mechanics with a couple of tweaks. Namely discarding the silly appearance grid and like simplifying the emotions grid to set of rolls at different difficulties to induce the buff/debuff dice they bring or possibly ignoring that. The impulse thing is fine if a bit overloaded. For vehicles I'd like something more simplified than the manner involving money as the costs get stupidly big in numbers/expense which gets in the way of having your personal artifact vehicle aka Sharii Velestia or vehicle. Char gen for PC's could also be simplified by saying you get x amount of dots in skills and traits to distribute but the XP thing isn't as bad as the vehicle making part. Also I could totally help with the rules too