I'm very intrigued by this roleplay, and I'll see about a CS in a couple days. I already have an idea for a theme, but I would love to hear your opinion. I enjoy creating things and find myself fascinated with cause-and-effect abilities so was considering the theme 'The Builder'. What would start out as an understanding of components making up game items and minor Causality Perception (limited to seeing only a few steps ahead), these abilities would eventually increase to reversing cause-and-effect to instantly make game items (ex: trees, walls, weapons), and a more improved Causality Perception (more steps, feeling it like a sixth sense instead of relying on vision.) That's merely the umbrella, of course.