[center][img]http://i87.servimg.com/u/f87/12/77/67/35/18972710.jpg[/img] [b]Chain Mail Panties[/b][/center] Altaya is a cosmopolitan feudal world practically overflowing with fantasy stereotypes. In this modern land of knights and dragons but also internet and cell phones, adventurers are the ultimate celebrities. Whether they are traditional parties with long histories like Golden Lance , corporate sell outs like The Bloody Griffons or internet freelancers like Crystal Knights all successful adventurers win the love, adulation and obsession of the public. Up until recently the fem-power party Chainmail Panties was among the most adored, proving with every slain dragon and ruthlessly slaughtered goblin village that girls could adventure just as well as men and look good doing it. Unfortunately, the party experienced a setback recently when their mage got outed as a diabolist. Chain Mail Pantie's popularity plummeted as an embarrassing video of her doing... things... with a conjured demon leaked onto the aethernet and went viral. Now the legendary girl power party needs a new wizard, but since no woman in her right mind would join the disgraced group, they will have to make a rather…. [i]unorthodox[/i] recruitment decision. [center][img]http://2.bp.blogspot.com/_M02XK00Y0kY/TN7VGyxI63I/AAAAAAAAAf4/qjfexyqD0Uc/s400/chainmail%2Bbikini.gif[/img][/center] [b][center]Essentials[/center][/b] 1) This is a light fantasy. I expect people who join to have a good sense of humor and a decent knowledge of the fantasy stereotypes we’ll be mocking. 2) I’m not a sexist, so please don’t. The reason the girls chose the name Chainmail Panties was to make fun of all the immature fan art floating around the aethernet showing female adventurers in skimpy armor. It’s tongue in cheek and none of the characters should literally be wearing chainmail panties, certainly not the tank. 3) Much of the game is drawing on net and geek culture so a good knowledge and familiarity with it will be essential to appreciating the jokes and making your own. Be aware, however, that the technology in the game is not really technology for it is all founded on magic. Hence terms like internet become aethernet and cellphones become spellphones. [center][img]http://fan.love-sick.org/theguild/images/profiles/codex.png[/img][/center] [b][center]Character Slots[/center][/b] Very very very basic categories here because I want players to be able to flex their creativity. Remember, this game is a light fantasy that makes fun of modern culture (geek culture specifically) so don’t be surprised to see terms from video games like World of Warcraft used literally by the characters in the RP. It’s all part of the mood. 1) Tank, female [hider=details]Although the archetypal tank is a hardy warrior in heavy armor, many tanking methods have arisen over the years from the steelbelly style of Sir Gusticate to the naked berserk style of Alaina the scarred. Some tanks forgo armor for massive weapons and maneuverability, while others learn limited healing arts to assuage their inevitable wounds. Whether knight, barbarian or paladin, however, the role of a tank remains the same. The tank grabs the attention of the opponent (often by aiming over much at its crotch) and is prepared to take every ounce of pain it can dish out. Because they take the hits so their comrades don't have to, Tanks are usually respected in their group. For this reason Tanks tend to gravitate toward the leadership role.[/hider] 2) Rogue, female [hider=details]Halton Elvweir the 3rd, classical treasure hunter and author of over two hundred penny novels in the age before aethernet once wrote, "if it doesn't look trapped, it's trapped. If it looks trapped, it is also trapped. In fact, the only thing that isn't trapped is a dead rogue in a sprung trap, except in those rare cases that the trap is also trapped." Due to the profusion of traps, complex locks and puzzles in dungeons (particularly professionally designed ones), no party ventures out without a cunning rogue at their side. Rogues are the least likely adventurers to receive classical training. Many actually come from the dregs of society learning their trade on the street rather than the classroom. In the slums, becoming a professional rogue is the dream of thousands of poverty stricken children, though, few make it through the thieves gauntlets designed to separate the agile and cunning from the clumsy and eviscerated. Not unsurprisingly, rogues are among the least trusted members of parties and stories of neutral evil rogues faking their allignment tests only to make off with the first big treasure haul abound. Many rogues, however, are team players and suffer unfairly under this stereotype.[/hider] 3) Bard, female, [hider=details]In the modern world where internet trolls often represent a bigger threat to adventurers than actual trolls, the role of bard, each party's online PR expert, has become essential. Bards are eloquent and tech savvy adventurers who go no where without their spellphones and rune pads. In ancient times Bards spent their lives penning grand poetic verses, but now their work has moved into the aether where they spend their time uploading video streams of party victories, blogging about their adventures and, in some cases, anonymously trolling rival groups. This is not to say bards play no role in real adventuring. Due to their vast knowledge, bards are invaluable sources of lore ready to moogle the weaknesses of an eccentric monster or pull vital information on an evil antipaladin from his helmbook page. And, with their technomagic skills Bards are occasionally needed to hack and slash into an evil wizard's spell files or upload a hex into a dungeon operating system. Bards are also jacks of all trades picking up dashes of both combat and magical skills throughout their career.[/hider] 4) Healer, female [hider=details]In a world where alchemy is big business and healing potions can be bought in 24 packs at your local Copper Store, many parties choose to operate without a devoted healer and instead just take a swig of Red-tubeᵀᴹ (Red it & Forget it!) when an ogre scores a lucky hit. Even adventurers who fall can be brought back later at local temples, so long as their body isn't in too many pieces. Despite these advances, many parties (especially those who can afford it), continue to keep a healer in the group even if this means they must occasionally suffer a sanctimonious lecture on morality. Healers come from seminaries, monestaries, temples, churches, circles and covens. They range from mind numbing social conservatives who still think their God made women out of an ear bone in order to cook meatloaf and pump out babies, to the radical feminist witches who only dance naked under the moon when its a really slow night. All healers, however, have some skill in the restorative and abjuring magical arts, both protecting their friends from harm and sealing their wounds so that they don't have to bother fumbling with potions in the middle of a sword fight with an eight sworded sword-spider.[/hider] 5) Mage, male [hider=details]Mages are undoubtedly the biggest nerds of the adventuring world. Not overly known for physical fitness, your average wizard has spent four years as an undergraduate apprentice at their local Arcane College, two years as a master's student spending long nights toiling over stinking cauldrons, and a further two years to earn their SpD (doctorate in spellcraft) and with it their official guild license. After all this work, most wizards choose to take big contracts from Alchemy and Spelltech companies or a lofty professorship rather than go trampsing through the wilderness with a bunch of immature hack&slashers. Only the eccentric and desperate follow the route of the adventuring mage and as a result party magicians have a reputation for insanity and ineptitude both. Despite their frailty and idiosyncrasies, however, wizards remain essential to the adventuring process. Warlocks, often unlicensed magicians, are a common opponent and without a mage to counter their curses most parties would end their adventures in unenviable animal forms. Mages also bring a degree of classical schooling to groups that the hi-tech bards lack, able to translate the ancient scripts which still can be found etched on dungeon walls across the realms and which often bear important messages like, 'watch for infinite abyss or beware wyvern.'[/hider] Please submit characters here in the thread. Since this is a situational comedy, it will help immensely to know who the other characters are so that you can design your own for maximum comedic impact. [hider=Character Sheet] Name Pic Class Race Personality Physical description Background Talents Flaws Quote Treasure Magic Relationships Allies [/hider] That's it but please ask questions. I enjoy fielding questions about my RPs so don't hold back. Also, though I normally don't play characters in my own games this one is too fun to pass up. However, I will let others have the first pick on roles and fill in the remaining spot when we approach the magic number. Also know that I won't be doing reserve spots. I'll pick the submissions based on quality and creativity not post time.