[quote=Poe]"Fire regimes are an important part of this complete ecosystem. Back when there was an ecosystem. The point is, to make something better, you sometimes need to burn everything down first."[/quote] [b]Name:[/b] Poe [b]Age:[/b] 28 [b]Appearance:[/b] [Pending] [b]Race:[/b] Human [b]S.P.E.C.I.A.L.:[/b] 6, 8, 6, 5, 10, 5, 0 (40 Points total) [b]Skills:[/b] Explosives, Energy Weapons, Repair, Science(Perk) [hider=Perks][b]-[url=http://fallout.wikia.com/wiki/Mad_Bomber]Mad Bomber[/url]:[/b] Scrap, a power source, and a little pluck will get you booming results. [b]-[url=http://fallout.wikia.com/wiki/Tag!]Tag![/url]:[/b] An innate gift for utilizing technology has given you Science as a fourth Tag skill![/hider] [hider=Equipment][b]Weapons:[/b] [url=http://fallout.wikia.com/wiki/Grenade_launcher_(Fallout:_New_Vegas)]40mm Grenade Launcher[/url], [url=http://fallout.wikia.com/wiki/Plasma_Defender_(GRA)]Plasma Defender Energy Pistol[/url], [url=http://fallout.wikia.com/wiki/Baseball_bat_(GRA)]Baseball Bat[/url](Modified with nails, a cork core, and a maple body), [url=http://fallout.wikia.com/wiki/Sugar_Bombs_(Fallout:_New_Vegas)]Sugar Bombs[/url], [url=http://fallout.wikia.com/wiki/MFC_grenade_(Mad_Bomber)_(GRA)]7xMCF Grenades[/url], [url=http://fallout.wikia.com/wiki/Nuka-grenade_(Mad_Bomber)_(GRA)]1xNuka Grenade[/url] [b]Apparel:[/b] [url=http://fallout.wikia.com/wiki/Merc_outfit_(Fallout:_New_Vegas)?file=Merc_cruiser_outfit.png#Merc_cruiser_outfit]Cruiser Outfit[/url], [url=http://fallout.wikia.com/wiki/Biker_goggles_(Fallout:_New_Vegas)]Biker Goggles[/url] [b]Food&Drink"[/b] Junk Food, Salisbury Steak, Atomic Cocktail, Nuka Cola[/hider] [hider=Background]Poe was born to settlement in St. Louis based around a large manor estate, and he learned from a young age all about the many threats surrounding him. Legion from the West, Raiders from the South, Horrible Insects from the North, the Brotherhood of Steel from the East, and Super Mutants sharing his backyard space. The settlers of the estate compensated for their tenuous position with a strategic use of heavy ordinance, and so the young Poe grew up learning the ins and outs of explosive weaponry and handling the guts of a sophisticated pre-war security system. All things come to an end though, and eventually the estate was raided by Rogue members of the Brotherhood of Steel, attracted to the estate by the security system. The settlers and the Rogues both wore each other down until none were left standing on either side, leaving the estate barren and empty...or so it seemed. The security system with its turrets and robotic sentries had been disabled during the attack, but whenever a new group tried to move in their efforts were stymied by an unseen assailant leaving traps and pitfalls scattered about. Too young to fight others directly, Poe was forced to survive using nothing but his wits, his proficiency with derelict technology, and the dwindling remnants of the estate's armory. As the years passed, even Raiders began to avoid the estate, with bodies and human remains found scattered around the premises that were so badly mutilated and torn apart that most concluded there was a Deathclaw infestation. Eventually supplies ran out and Poe was forced to venture out into the wastes, where his trapmaking skills served him well. Over the years he acquired some infamy as a Mad Bomber, reveling in reducing those who crossed him into unrecognizable charnel. His take-no-prisoners attitude earned him the attention of the Regulators, who still have a bounty on his head - although they themselves have taken to avoiding him, having lost dozens of members in attempting to bring him down. Despite his erratic nature, Poe is docile enough kept fed and watered, and he is indisputably brilliant with technology of almost any kind (medical equipment being a notable exception). He has more than two decades of experience in trapmaking, and can spot and disarm most traps faster than even the best of the NCR Rangers. While teamwork in not one of Poe's foremost skills, he is usually heavily armed enough to make even Brotherhood hesitate to attack. If properly handled, Poe is an invaluable asset to any ragtag band of mercenaries.[/hider] [hider=Tactical Evaluation][list][*]If Poe can draw a good bead on a target, taking them alive will likely be impossible. Reigning Poe in to keep him from reducing select enemies to giblets will be necessary. [*]Give Poe an Atomic Cocktail and some supplies, and he can stay up all night laying traps and alarms around the perimeter. [*]Poe is absolutely no good at using or repairing medical and diagnostic equipment! Find somebody else to handle autodocs and biohazards. [*]Unless heavily outnumbered or if the enemy is using powered armor, Poe can handle himself fairly well in brawls if he managed to make the draw with his pistol or bat - however, anybody who gets the drop on him before he can make the switch between weapons will likely get the better of him. Pairing him with a partner who doesn't rely on explosives as much should prevent this from happening. [*]Poe has only a vague notion of what friendly fire entails. Try not to get mixed up with his target! [*]Poe has an excellent eye and throwing arm, and can throw grenades to bounce, roll, or hop over enemy cover.[/hider]