[b]Name[/b] Leifr Forbannet [b]Gender[/b] Male [b]Age[/b] 25 [b]Race[/b] Galmin [hider=Appearance][url=http://tahra.deviantart.com/art/character-study02-294658617]Appearance[/url] [img=http://th06.deviantart.net/fs70/PRE/f/2012/098/8/a/character_study02_by_tahra-d4vfk1l.jpg] A tall man with lean muscles composing the bulk of his endomorphic frame, Sir Leifr of House Forbannet is 5’11” and weighs 181 lbs / 82 kg. A crown of short, golden blonde hair rests atop his head. His face and forearms are lightly tanned compared to the rest of his body. He has an angular jawline with thin lips and a straight nose. His grey-green eyes are accentuated by his dark brown arched eyebrows. He doesn’t have any glaring marks on his torso, though numerous small and thin scars can be seen along his arms, legs, and shoulders. He has a rich voice that is slightly deeper than average and uses a humbled tone. He upholds a rigid and straight posture and and takes long strides in his gait. He usually smells of wheat.[/hider] [hider=Personality] Leifr is the prime example of a beloved noble. A down-to-earth and humbled personality that, while perhaps a little meddlesome, is a kind and passionate young man who wishes to be as “good” as he can be. He is the type of character who would give a couple of coins to a pauper or bow to a commoner woman younger than himself. He is also the type of man that seems willing to be friends with anyone regardless of their social standing. However, behind all that kindness and humility lies a hidden pride in his work. He enjoys the smiles and cheers directed at him, the feeling of doing something good despite the fact that he has hardly done any permanent “good” at all. However, he undoubtedly has a certain innocence and naivety that, while perhaps regarded as attractive from their fairer sex, leads him onto a path with many obstacles and enemies. While he has his fair share of potential suitors, he cannot tell the difference between those who wish to be with him and those who view him as a chance to obtain status and wealth. He will feel honestly betrayed when the money grubbing pauper on the side of the street that he gave coins to earlier today ambushes him in an alley with a dagger and demands more payment. It is occurances like that which challenge his naivety and trust towards strangers. Luckily (or perhaps unfortunately), those events have yet to cause him to stray from his innocence. Other notable quirks he has include a very mild case of Astraphobia (fear of lightning and thunder) and a more noticeable case of Necrophobia (fear of dead things). Due to this Necrophobia, he also has an oath with himself to never take the life of a sentient being. He has since been able to overcome his Necrophobia and can act reasonably well if he happens to be around a corpse, but it will still trigger a severe reaction anytime he believes he has killed someone himself.[/hider] [hider=Bio] Sir Leifr was born a noble of the house Forbannet. The Forbannets were not a particularly influential house, but neither were they powerless. Though their people enjoyed their rule, the Forbannets didn’t really rule at all. The Forbannet House is sometimes called the “Noble Gargoyle” due to the fact that, like a grand statue, the Forbannet were unmistakably there but, like a statue, they didn’t really move either. They avoided the plots and intricacies of politics and deftly evaded the ire and complaints of the commoner populace. They did not expand or shrink. The Forbannet were always just [i]there.[/i] Perhaps it was because of their unmoving status that Leifr, not even at the tender age of ten yet, believed the Forbannets had become complacent. Young master Leifr was, among other things, an energetic and adventurous lad with a good head on his shoulders. He absorbed the lessons his parents taught him like a sponge, and gave his all in martial training until he collapsed from exhaustion. He was kind and humble to everyone he met, commoner or noble, stranger or friend. Wanting to encourage his virtues, his parents pampered and praised him and tried emulating his virtues when around him. He was kind, and in return was treated with kindness. Perhaps it was this idyllic situation that didn’t prepare him for the cruel and unforgiving world that existed outside the safety of his parent’s influence. And perhaps it was that very same cruelty and coldness that lured him towards the world. He was clever, and he knew that the world did not act the same way his parents and peers did. The final push came in the form of the ancient relic he found. While roaming about in the wilderness, he discovered a hidden grotto. It’s passages ran deep thought as he has never truly encountered a life-threatening situation he continued through until he reached a cavern. From the center of the ceiling was a massive stalactite and embedded in the tip was the handle of a sword. Upon pulling it out, he left the cavern. Or rather, he ran for his life while the cave system collapsed behind him. It was the first life-and-death situation he was in, and though terrifying it was exhilarating. However, his joy was short-lived when he felt the dark presence that lingered in the sword’s handle. It was then that he began his hunt to discover just what was in the blade, and through the noble library he discovered that the closest thing to it was “Sorcery.” From that, he learned of its counterpart, “magic,” and then it went off from there. He spent most of his time reading (or having someone read to him) and learning about the rest of the known world from his books. Finally, he decided that he would go discover the world himself. He was nineteen then, and his parents forced him to delay for five years in an effort to “train” and “prepare” him for the outside world. Fortunately, he obtained help from travelers and adventures and actually did train and prepare for the world, and at the age of twenty four he left home and headed towards an unknown goal. It’s been a few months now and he has turned twenty five. He now has a few rather simplistic goals, but it’s much better than before when he was wandering around blind.[/hider] [hider=Stat] Total XP: [b]54[/b] [Base 45 + 4 Apt + 5 Flaws] Unspent XP: [b]0[/b] [i]Might[/i]: [b]6[/b] [i]Endurance[/i]: [b]7[/b] (6 + 1 Galmin) [i]Dexterity[/i]: [b]4[/b] [i]Aptitude[/i]: [b]4[/b] [i]Willpower[/i]: [b]2[/b] [i]Charisma[/i]: [b]3[/b] [i]Vitality[/i]: [b]36[/b] [10 + 12 Might + 14 End] [i]Energy[/i]: [b]13[/b] [5 + 4 Will + 4 Apt] [i]Luck[/i]: [b]3[/b] [i]Reputation[/i]: [b]5 Positive[/b] [2 Age + 1 Cha + 2 Nobility][/hider] [hider=Talents] [i]Acrobatics (Dex)[/i] [indent][b]9[/b] (Rank 5 + 4 Dex) [i][Climbing Synergy][/i][/indent] [i]Alchemy (Apt)[/i] — [i]Animal Handling (Cha)[/i] [indent][b]3[/b] (Rank 0 + 3 Cha)[/indent] [i]Appraisal (Apt)[/i] [indent][b]4[/b] (Rank 0 + 4 Apt)[/indent] [i]Arcane Craft (Apt)[/i] — [i]Blacksmithing (Apt)[/i] [indent][b]8[/b] {9 if used for melee weaponry} (Rank 4 + 4 Apt + 1 Synergy {Melee})[/indent] [i]Carpentry (Apt)[/i] [indent][b]4[/b] (Rank 0 + 4 Apt)[/indent] [i]Climbing (Might)[/i] [indent][b]7[/b] (Rank 0 + 6 Might + 1 Synergy)[/indent] [i]Concentration (Will)[/i] [indent][b]4[/b] (Rank 2 + 2 Will)[/indent] [i]Disguise (Cha)[/i] [indent][b]3[/b] (Rank 0 + 3 Cha)[/indent] [i]Engineering (Apt)[/i] [indent][b]4[/b] (Rank 0 + 4 Apt)[/indent] [i]First Aid (Apt)[/i] [indent][b]7[/b] (Rank 3 + 4 Apt)[/indent] [i]Fisticuffs (Dex)[/i] [indent][b]4[/b] (Rank 0 + 4 Dex)[/indent] [i]Hardiness (End)[/i] [indent][b]9[/b] (Rank 2 + 7 End)[/indent] [i]Herb Craft (Apt)[/i] [indent][b]4[/b] (Rank 0 + 4 Apt)[/indent] [i]Knowledge (Apt)[/i] [indent][b]6[/b] (Rank 2 + 4 Apt)[/indent] [i]Leather Working (Apt)[/i] [indent][b]4[/b] (Rank 0 + 4 Apt)[/indent] [i]Linguistics (Apt)[/i] [indent][b]4[/b] (Rank 0 + 4 Apt)[/indent] [i]Manipulate Device (Dex)[/i] [indent][b]4[/b] (Rank 0 + 4 Dex)[/indent] [i]Negotiation (Cha)[/i] [indent][b]3[/b] (Rank 0 + 3 Cha)[/indent] [i]Observation (Apt)[/i] [indent][b]8[/b] (Rank 4 + 4 Apt)[/indent] [i]Performance (Cha)[/i] [indent][b]3[/b] (Rank 0 + 3 Cha)[/indent] [i]Riding (Dex)[/i] [indent][b]6[/b] (Rank 2 + 4 Dex)[/indent] [i]Sailing (Apt)[/i] [indent][b]4[/b] (Rank 0 + 4 Apt)[/indent] [i]Sleight of Hand (Dex)[/i] [indent][b]4[/b] (Rank 0 + 4 Dex)[/indent] [i]Stone Cutting (Apt)[/i] [indent][b]4[/b] (Rank 0 + 4 Apt)[/indent] [i]Sorcery (Apt)[/i] — [i]Stealth (Dex)[/i] [indent][b]4[/b] (Rank 0 + 4 Dex)[/indent] [i]Survival (Apt)[/i] [indent][b]4[/b] (Rank 0 + 4 Apt)[/indent] [i]Swimming (Might)[/i] [indent][b]6[/b] (Rank 0 + 6 Might)[/indent] [i]Tailoring (Apt)[/i] [indent][b]4[/b] (Rank 0 + 4 Apt)[/indent] [i]Thrown Weaponry (Dex)[/i] [indent][b]4[/b] (Rank 0 + 4 Dex)[/indent] [i]Melee Weaponry (Dex)[/i] [indent][b]12[/b] (Rank 8 + 4 Dex) [i][Blacksmithing Synergy][/i][/indent] [i]Projectile Weaponry (Dex)[/i] [indent][b]4[/b] (Rank 0 + 4 Dex)[/indent][/hider] [hider=Traits] [i]Nobility (6 XP)[/i][indent]You are born to a somewhat influential or noble family (noble being somewhat definitive in some more rougher areas, which is many places in these starting times). You start off with +2 to your Reputation, 100 extra iL (plus an additional 10 for each point of Reputation you possess), some noble clothes, and a 2 XP Heirloom. Not only that, but once a year the money that you get as this talent is actually a stipend you get from your family as long as you are still communicating with them. His noble Heirloom is an Exceptionally Crafted Medium Shield.[/indent] [i]Discovered Heirloom (5 XP)[/i][indent]You possess a strange Khopesh that has some strange, dark force in it. This force seems to drink the blood and life force of those it cuts, making its wielder more skilled temporarily, but as it is wielded it, in turn, drains the life force of the wielder. [/indent] [i]Improved Combat Maneuvers: Shield Bash (3 XP)[/i] [indent]You may attack with a Shield as a Primary Action with no -5 to your Roll, however; by spending one point of Energy you may make a shield attack as a Free Strike, which like all Free Strikes has a -5 to the Roll. Requirements: Fisticuffs or Melee Weaponry Rank 3.[/indent] [i]Improved Combat Maneuvers: Disarm (3 XP)[/i] [indent]When attempting to Disarm the penalties you suffer are halved (-2 for disarming Light or Medium Weapons, -5 for disarming Heavy Weapons instead of -5 and -10). A Disarm is a Primary Action. By spending 1 Energy for Light/Medium Weapons or 2 Energy for Heavy you may eliminate the penalties. [/indent] [i]Armor Proficiency: Chain (2 XP)[/i] [indent]You are quite accustomed to wearing and moving in Chain Armor. Your Armor Penalty while wearing Chain Armor is reduced by 1, and when sleeping in any armor you only lose half of the Energy that you would normally lose. Requirements: Endurance or Will 4.[/indent][/hider] [hider=Flaws] [i]Naive (+2 XP)[/i][indent]Leifr’s innocence in the ways of the world lets others easily take advantage of him. He suffers a -2 Negotiation penalty with people who have a 2 point higher Aptitude or 2 point higher Charisma than him, while they inversely gain a +2 Negotiation bonus against him. In addition, you get a -5 on all Observation Rolls for Empathy or identifying those in Disguise.[/indent] [i]Honorbound (+3 XP)[/i][indent]Leifr is bound by his honor to avoid the killing of sentient life. If he should make a mistake and accidentally slay a fellow intelligent being, he must pass a DL 20 Concentration Roll to lessen the penalty and only be Off Guard for an hour. If he fails, he is Terrified for an hour.[/indent][/hider] [hider=Gear] [b]Heirloom: Strange Khopesh[/b] (Masterful Quality) [Free] [indent]A strange blade in the shape of a Khopesh sword. You can sense a dark presence growling hungrily from within it. Medium Sword, +5 to Damage Mod, +2 to Disarm. +1 to Attack/Parry -1 Vitality for user every attack made. -1 point Endurance when hit by Strange Khopesh. Every point of Endurance it drains, user gets a +1 to Attack/Parry Attempts for up to a max of five for an hour.[/indent] [b]Heirloom: Kite Shield [i]Forbannet Guard[/i][/b] (Exceptional Quality) [Free] [indent]The noble house Forbannet’s kite shields are always custom-made for each member of the house. This kite shield is of simple design but made with excellent craftsmanship. Medium Shield: +4 Parry bonus, 1 Armor Penalty[/indent] [b]Forbannet Noble Regalia[/b] [Free] [indent]The noble garments of House Forbannet, a finely crafted white tunic with red accents and a hood.[/indent] [b]Short Sword[/b] (Average Quality) [20 iL] [indent]An average short sword that one can potentially find anywhere.[/indent] [b]Chainmail Hauberk[/b] (Average Quality) [70 iL] [indent]An average chainmail hauberk that one can with a bit of coin can potentially find anywhere. 5 Armor, 4 Armor Penalty (5 base, -1 Chain Armor proficiency)[/indent] [b]Light Warhorse[/b] [75 iL] [b]Fifteen days worth of Food Rations[/b] [15 iL] [b]6 Waterskins[/b] [6 iL] (Hey, they’re refillable and one last about a day, right) [b]Bandage wraps[/b] [b]Map of Gallastre[/b] [b]Wealth[/b]: 64 iL[/hider] The hiders within hiders... They do not wish to work for me. Teach me your secret, Renose~ [s]PS: A Charismatic Noble would get an [i]obscene[/i] amount of iL.[/s]