So, for my opening post: I'm still working out a more effective delivery method for the nearby star system report, and just how much information I should include. A lot of research on my part will go into that, but you folks may need to keep in mind that you will have to do a bit a wiki skimming yourselves in order to choose potentially interesting places to go. For instance, that T-class might be pretty dull (yes, that is a scientific star brightness pun). Sep: in regards to your post: there are only two things of which you should be wary. The first is in regards to the A.I. "A.L.I.C.E." (which, I would love to know, if you actually have an acronym for, and if so, solid!) that you invented. Having some sort of direct interface like an A.I. with the ship's computer is absolutely logical, and I would expect nothing less, but it probably wouldn't have too much "intelligence." It would probably be much more like the V.I. in Mass Effect. The second was something I mentioned previously in relation to the pilot/captain character. There likely aren't any direct piloting controls that are usable by your character built into the initial design of the ship whatsoever. The calculations for real piloting in space would happen too quickly for the human (or most biological) minds to process and the shipwrights would know this. This isn't to say that your character couldn't have jury-rigged the system to give himself more direct control, but the likelihood of us crashing into something while you are in control will increase significantly. Otherwise it looks good. I would have told you all this in chat, but I needed to put it down before I forgot... because I do that.