[quote=Sep] They seem all right. Can you give me numbers on the turrets that you would have in full specs. At this rate I'm kinda basing it like this : Cannons I'm relating to Turbolasers. They're the main hitting weapons designed for broadside attacks. Missiles are pretty much the same in star wars galaxy. They have the Concussion missiles and proton torpedoes as well as some unique variances. Lances your point defences would likely be like on a LAAT, the larger artillery would be like the SPHAT. The Artillery lances will be offline depending on the number of them. Though opting in fairness I will allow for three to be online if they have a slow recharge as that will put you in league with the Mac Cannon.In terms of ground forces don't expect these StormTroopers to be your average they will be well trained. Your super soliders mainly have the benefit of strength and better armour from what I am aware. This is nothing compared to Imperial Troop numbers. This is why I was hoping you'd stick with Outlaw Star, Roleplays can be taken very liberally. Your shields, you're sticking with the electromagnetic hull type idea? [/quote] Well... Ok, I was being a cunt. I'll admit, that's standard Power Shields, which are personal shields. Void Shields are about as strong as Star Trek shields... Give or take a little. And the number of Lances mounted on a Vengeance would be 4. And I wouldn't expect them to be push-overs. I'll try and play them with Tau level of smarts.