[i]In progress.....[/i] [Hider="Transcenscion (I)"] [b]Summary[/b] - Futuristic cyberpunk world, high tech and low life, nature versus technology. - Players portray a character that is the original version of him/herself in a world and universe otherwise a copy of a copy of a copy and so on. - The universe is repeating itself, only the characters can change the nature of the next copy. - The world and the universe are being torn apart due to coming revelatory events. - Characters draw their strength from personal metaphysical guardians. - Themes, setting, and overall inspirations drawn from Ergo Proxy, The Matrix, Final Fantasy XIII, and Jean Baudrillard’s simulation and hyperreality theories. - Philosophical ramblings concerning the personal self and identity, concept of choice in a universe that has a predetermined destiny, time and space, and the nature and existence of (a) God. [b]Premise[/b] Sundry are the matters which often cloud my mind regarding the attributes of Edda and my own existence to which I attest and believe to be real. Nothing further now remains but to inquire whether what I have known or know to have been of material things exist, for there is no doubt that the Edda possess the power to effect everything that I am capable of comprehending with distinctness suitable for espial. The faculty of imagination which I possess and of which I make use when I apply myself to the consideration of past events is capable of persuading me of their materiality and place in time. I speak to you now in the past tense, for that which will happen has already happened on the world we know to be Atlas In the beginning of corporeal things, as it was made clear to me, the Edda was betrayed by one collection of many creations, for they thought themselves equal to that which gave them existence. Those who posed true in the facet of rebellion were appointed to guard, in ignorance of their nature, the mortal children of Edda against threats both foreign and domestic. And then came a plague from the heavens on that celestial body crashing onto Atlas with malice and with spite. Man and beast crumbled beneath its taint and transformed into fiends. Neither sword nor cartridge could halt the Divine Disease. To prevent extinction, humanity constructed monolithic spheres with which they isolated themselves from the world beyond. But only sin and corruption was ensured within their own enslavement. Atlas has fallen to the lowest deep of pandemonium, and the cataclysm of which I am attempting to you convey is nigh. Chaos has reached the city of Astral, which is where our fates first intertwined. [b]Information[/b] In this futuristic epic, people are ignorant slaves within false utopian worlds that are simulations of the real world beyond, which is tainted by a vicious disease. The people of the false worlds known as the Spheres are being kept tranquilized so as not to discover their true nature and revolt against the rule of the Regents. As the original world crumbles beneath natural disasters and the Divine Disease, the protagonists of the story are thrown into a plot that will reveal itself to have cosmic importance. The protagonists are originals of themselves within a world and universe that is otherwise a copy of a copy, as imposed by the Simulacrum. The story draws upon ideas from Jean Baudrillard’s simulation and hyperreality theories within postmodernism. We will explore notions such as whether God is a copy of himself or a copy of a copy depicting the original, personal identity in relation to simulation and hyperreality, and the concept of choice in a universe governed by these theories. You do not require prior knowledge about these subjects in order to join. Moreover, the setting is heavily inspired by numerous other fictions such as Ergo Proxy, The Matrix, and Final Fantasy XIII. However, the inspiration is an interpretation of the ideas from these fictions—a very dark and philosophical interpretation.[/hider] [hider="Bifurcation (II)"]This is New York City, Eastern United States. The year is 2235 and what's left of the world is trying build itself back up after the bloodiest and most terrifying nuclear war of the century. Following a vast socio-economical collapse and a period of martial law, the United States government has had to rely on several megacorporations to survive. This has given them a veritable carte blanche to operate as they will. You will take the roles of the citizens and bigwigs that now belitter the planet, the same kinds of hardscrabble people who previously lacked the street smarts and skills to survive in such a desolate, freakish environment. The game is simple, survive, with much attention being paid to combat, high tech weaponry and cybernetic modification. While both performance enhancing and recreational drug use are at an all time high in the majority of earth's history, both are seen as common place and are very much ordinary things. The range of characters that you, as the players, can adopt is very diverse, ranging from hardwired mercenaries with psycholinked weapons and boosted reflexes, to Armani-wearing corporate mega-yuppies who make and break national economies with the stroke of a pen. Any persona existing in this strange and broken environment can be yours to command. And your job is to survive, or to be survived upon. To play, or be played. The kind of Megacorporations that will be big news in this roleplay are as follows: Biotechnica, an Italian biotechnology, pharmacology, and cybernetics firm. infocomp, a commercial think-tank and information repository. Kendachi, a Japanese armament company, More dangerous than some might think. Militech, American arms and mercenary contractor. Petrochem, an energy company Zetatech, a computer, cyberdeck, robotics, and cybernetics manufacturing company. WorldSat Communications Network, a satellite communications giant. Some terms that you will be using will consist of: Netrunners: Cybernetic computer hackers, the people who's bodies have been cybernetically modified to such extents as to allow them to become what are essentially human computers. Fixers: Very simple, these are the Deal makers, smugglers, organizers and information brokers. you go to them when you want to deal under the table. Nomads:Usually travelling in groups and even mobile towns, there are road warriors and gypsies who roam the highways. These people are the go-to guys for all your out-of-this-world chuck, there's nothing paranormal they don't know. Privateers: Hardy world faring seamen, out to stab you in the back or to make a good bargain with you. These are the people who are out to pillage and steal, they often run you over in the seven seas, out to get supplies and other goods, as well as money, to sell on the black market back on dry land. Solos: Hired assassins, bodyguards, killers, soldiers. Making money on the misfortune of others. Rockerboys: Rebels who use music to fight the power. Partying hard and blasting tunes. GROUPS Corpore Metal - A society of full-body cyborgs that use Livemetal technology, where a modular braincase unit is inserted into a variety of purpose-built body frames. (Northeastern united states) Edgerunners - the descendants of the anti-corporation Cyberpunk movement. Integral cyberlimbs are replaced by Neo-Cyber technology, in which detachable articulated frames called "bracers" worn over the body can be modified to perform all the functions of dedicated cybertechnology. (Mostly Europe, some of the eastern states.) Reef - an undersea community whose members are heavily genetically-modified to adapt and survive in the depths of the ocean. (australia) Riptide Confederation (連盟の荒海) - a fleet of Japanese floating arcologies that were cut off from their country following a nuclear civil war. They use bio-engineering to make living "tools" to aid them. (Japan)[/hider]