I apologize for the text wall, but does this look right so far? Planning to throw in a bunch of flaws as well, to break even. Stats: Total XP: 52 + Flaws Unspent XP: 52 – 25 – 21 - 9 = -3 Might: 2 Endurance: 5 Dexterity: 2 Aptitude: 7 Willpower: 4 Charisma: 6 Vitality: 24 Energy: 18 Luck: 3 Reputation: 6 (5 + 1 Comeliness) Talents: Acrobatics (Dex): 2 Alchemy (Apt): (Rank 5 (5 EXP) + 7 Apt) = 12 Animal Handling (Cha): 6 Appraisal (Apt): 7 Arcane Craft (Apt): - Blacksmithing (Apt): 7 Carpentry (Apt): 7 Climbing (Might): 2 Concentration (Will): 4 Disguise (Cha): 6 Engineering (Apt): 7 First Aid (Apt): (Rank 4 (4 EXP) + 7 Apt + 1 Herb Craft Synergy + 2 Apothecary) = 13 Fisticuffs (Dex): 2 Hardiness (End): (Rank 1 + 5 END) = 6 Herb Craft (Apt): (Rank 5 (5 EXP) + 7 Apt + 1 Alchemy Synergy + 2 Apothecary) = 16 Knowledge (Apt): 7 Leather Working (Apt): 7 Linguistics (Apt): 7 Manipulate Device (Dex): 2 Negotiation (Cha): (Rank 4 (4 EXP) + 6 Cha + 2 Comeliness) = 12 Observation (Apt): 7 Performance (Cha): (6 Cha + 2 Comeliness) = 8 Riding (Dex): 2 Sailing (Apt): 7 Sleight of Hand (Dex): 2 Stone Cutting (Apt): 7 Sorcery (Apt): - Stealth (Dex): 2 Survival (Apt): (Rank 3 (3 EXP) + 7 Apt + 2 Apothecary) = 12 Swimming (Might): 2 Tailoring (Apt): 7 Thrown Weaponry (Dex): 2 Melee Weaponry (Dex): 2 Projectile Weaponry (Dex): 2 Traits: Apprentice (3 EXP) – You had a teacher at some point in your life for a number of years who taught you a good number of things. For 3 XP you get a +2 bonus on all Rolls with a Talent of your choice (except for Sorcery, Arcane Craft, Alchemy, Hardiness, or Concentration). Your option is to be able to instead learn and use either Alchemy, Arcane Craft or Sorcery (you can purchase this Trait twice to get Alchemy and Arcane Craft or Sorcery if you want). Requires: Aptitude or Willpower 5 Profession – Apothecary (3 EXP) – You are a man of medicine, or perhaps poisons. You are experienced with plants and know how to find them, properly preserve them, and usefully use them in the creation of various salves, plant brews, poultices, poisons, or other such things. You also know how to properly use plants in even their base state due to your great experience in this field. You get a +2 on all Survival, First Aid, and Herb-Craft Rolls. Furthermore, you may start off with either 40 extra iL or three dried and preserved plant specimens (of common or uncommon variety) and one plant concoction. Requirements: Hardiness Rank 1, Survival Rank 3, First Aid Rank 3, Herb-Craft Rank 5, and Apt 5. Comeliness (3 EXP) – You are quite attractive looking. +2 to Negotiation and Performance Rolls. +1 to Reputation for your good looks. Requirements: Charisma 5.