[quote=Valeric] Honestly I have thought of applying for a second character that is a non-gamer. You could use the same system as the test, except stat and talents are kept strictly ooc and assumed to be the character's natural learning of different abilities. However, natural abilities users won't get random weird skills and cannot learn things through skill books, obviously. [/quote] But then, won't we get into problems layer? If we RP as an NPC, certain interactions would be virtually impossible wouldn't it? We could have humans unaware they are in a game, but then it stands to reason that they wouldnt be able to see dangers and whatnot, no? We could have them be like, a class of Gamer? For example, a Casual Gamer is like a jack of all trades sort of character. Their limited experience with video games has not limited them to certain possibilities. This class is ruled by creativity, but at the cost of being generally weak. Then you have other classes of Gamers based around the culture of video gaming. Ability Users can be classed as Hardcore Gamers. These Gamers usually specialize in one or two things, and devote their entire existence to buffing these few things. It is extremely difficult to change that, and would require a lot of time to upgrade a skill or stat that doesn't influence their character much. Hardcore Gamers are limited in the scope of possibility, seeing that they believe certain games are beneath their notice. A stronger category of Gamer than the Casual Gamer, but is very weak outside of their build (I.e A Hardcore Gamer Archer would not carry a two-handed sword, not even in the inventory unless to sell. Or an Two-Handed sword wielder would not use magic.