If the Gamer Characters are.broken by default, then my character would be be balanced XD. She needs something that breaks her too, but in a different way. I'd like to class her gloves and feet coverings as weapons in the game. That way, she can use her special talent and still be relevant. In addition, I'd like for her to still have basic knowledge of magic since every Gamer knows it automatically. In return, she is restricted to her gloves (or gloves similar to the ones she wears), metal knuckles, or spiked gauntlets, throwing knives, and powders for weapons. She will be lightly armored, and her Talent modifies her stats: Strength is at -5 at all times/does not count towards damage/only counts for half of its normal towards HP. Dexterity counts for damage x3 with a .2 increase in damage every level, Intelligence is +1, and Wisdom +1, Luck increases .1 every level. This way, she is able to be useful, still have room to grow, but no more broken than the other Gamers. She is still broken, but she can at least take on the lower leveled creatures. Also, this will be level 1 of this Talent. The more she levels this, the better her DEX and LUK buffs (the others are static). Likewise, the more she uses skills related to this talent, the better more she levels it. This is to ensure that she stays away from weapons and magic unless her Talent unlocks related skills. (I.e. She knows how to throw knives, but she can't until level 3. She knows how to use Poison Powder or Paralyzing Powder but came use it until level 5 and has a level 2 ability in Creating. And so on) Does that sound fair?