Name: John Allanworth Age:16 Picture (Realistic Preferred):[img=http://1.bp.blogspot.com/-akftgc8bA_0/Ua5ft4S2bwI/AAAAAAAAJg4/m592Z7VxGB0/s320/Brenton_Thwaites_051.jpg] Godly Parent: Athena Years at Camp: 6 Weaponry: John wields a sword he created in his second year at camp. After an accident where his rage got the best of him he had a child of Hephaestus forge him a new sword. The sword is Celestial Bronze and has olive branches on it to remind him that while his mother is the Goddess of War she is also the Goddess of Wisdom and sometimes peace is much wiser than aggression. The pommel is an owl's head that glows when monsters are nearby and has saved him many times in the past. Fatal Flaw: Anger. John may be part god but he is also part mortal and he has always had an issue with anger. It cost him a good friend during his second year at camp. At this point not many things set him off but when he does go off its big. Very big. Special Abilities (Limited to 2):Minor telekinesis Other (Background information, etc.): John was raised by a rich man who was never around. When he was he was working. It would be a stretch to call him his father. When he was ten a satyr sent to retrieve him found him curled up in his bedroom, covered in monster dust, and a kitchen knife clutched close to his chest. On closer investigation the satyr discovered that his father was dead, having been killed by what John described as a giant spider. John arrived at Camp Half-Blood twelve hours later and quickly befriended a boy from Hecate's Cabin. But the next year the boy went missing on a quest. The monster that had attacked John the year before appeared to be responsible. After that John withdrew into himself and his books for the next few years. Other:John is a bit of a loner at the camp, not really talking to many people. However he's a great swordsman and is a great asset to his team when playing Capture the Flag.