[hider=Raymond Fitzgerald - GMPC] [B]Character Sheet[/B] [b]Name:[/b] Raymond Fitzgerald [b]Age:[/b] 24 [B]Appearance:[/B] [IMG]http://i43.tinypic.com/21ediyu.png[/IMG] [B]Personality:[/B] Raymond is smart, dedicated, reasonably brave, and above all, generous. Due to the trauma of Minneapolis (see below), he carries a commitment to building up societies and strengthening them, and is attached to city-states like New Camelot, whom he sees as a place with boundless potential. Despite this, Raymond is not openly disloyal to his Ontarian masters, but rather looks for ways in which both their interests and New Camelot's align. However, Raymond has a tendency to ignore, circumvent, or outright countermand his orders based on 'facts on the ground'. For example, his original goals were to fight the Necromancer, but upon finding out that the Authority was the worse power, shifted to fighting the Authority. If the alternative to violating orders was to see another Minneapolis, he would violate orders. [b]Magical Powers:[/b] Raymond can conjure up his body weight of non-living, non-undead materials a day, and replicate huge amounts of said materials with a Synthesizer, as well as turn solids into liquids (Matter), teleport, do scrying, and use superspeed (Timespace), and make his items permanent, buff up others, and make magitech (Law). [b]Skills:[/b] Raymond is a skilled merchant who knows enough blueprints and recipies to duplicate old world weapons and consumer goods. He also knows how to fight with guns, as well as ride horses. [b]Flaws:[/b] First up, Raymond needs a Synthesizer to conjure up large amounts of matter. Not merely that, but he has a tendency to make up his plans as he goes, and what he has in speed, information gathering, and logistics, he lacks in battle power. Raymond is bad at melee weapons and unarmed combat, and he also cannot blast things with magic. In a fight, he is best confined to a support role, as he would be easily killed in the frontlines. Also, Raymond cannot heal. While he can conjure up a small handful of medical supplies, he doesn't know how to use them. [B]Side:[/B] Ontarian League with New Camelot leanings. [b]Bio:[/b] Raymond's life began not in the New England Area, but in Minneapolis, far away in the Great Lakes. Minneapolis was a threatened city, at risk not just from bandits and raiders, but from the vast armies of the Anarchists of Montana, whose goal was 'Rule by the Strong, Slavery for the Weak'. Life in the city was highly disciplined, highly regimented, with every citizen being taught how to fight, to repair defenses, and to conserve resources. From an early age, Raymond knew danger, but valued the time he spent with his parents and those he loved. Minneapolis did limited trade with the city-states of Indianapolis and Chicago, and it was from there that Raymond learned how to bargain hard. Being a curious boy, he observed how merchants from both his city and others did their business, and was even taught a trick or two. Eventually, he began to accompany the caravans on their journeys, serving as an apprentice merchant. During that time, however, the Anarchists were drawing nearer and nearer to Indianapolis, and his parents didn't conceal the fact that they were glad that Raymond's journeys took him away from the city. Finally, however, the time came when Minneapolis couldn't stand anymore. The Anarchists had always had the advantage of numbers and fanaticism, and were determined to sack the city, which they saw as an obstacle to their goal of spreading their creed. Not merely that, but the Ontarian League, the dominant power in the region, was overextended and unwilling to help, except for one person, and he acted without orders or authorization. That person, was Ascot Phoenix, one of the leading Magi of the region and the reason why the Ontarians were dominant in the first place. Ascot teleported to Minneapolis at the time of its last siege, helping fight against the enemy, transport supplies via magic, and gain information via scrying and mind reading. Raymond was also in the city at the time, and it was then that he started learning Magic. But in the end, two people weren't enough, and Minneapolis' defenses finally collapsed, allowing the Anarchists to burn, kill, rape, loot, and enslave the people of the city. Only a small pittance of refugees survived to escape, some through mundane means, but most through magic; the remaining Magi with Timespace went to the city's remaining Demesne and created a portal to Ontarian territory. Most of the refugees eventually found jobs in Indianapolis, now the centre of Ontarian rule in the Great Lakes. Raymond was one of them, having found an apprenticeship with Ascot. The Ontarians, like all nations, had good and bad sides, the good being that they didn't discriminate between Mortal and Mage, the bad being their strict laws and high taxes. Nevertheless, Raymond, like Ascot, eventually began working for the Ontarians, first as a magical researcher, then as a spy, for the Ontarians were curious about the Necromancer, as well as how far her reach extended. Raymond eventually volunteered to teleport to New England, along with two other Magi, Susan Derkins and Calvin Rex. Their mission was to see if there were any allies to be found against the Necromancer, as well as to create a threat to his/her rear. But, on arrival, he and his team were nearly captured and enslaved by the Authority of America, a military dictatorship that was prejudiced against Magi, embittering himself against them. Eventually, though, Raymond eventually found himself in New York, where he began working as a merchant whose Magical Synthesizer gave him a constant store of wares. He specialized himself in making rare consumer goods from the Old World, as well as weapons. Anticipating a time in which he was going to have to hire mercenaries and adventurers, Raymond also crafted Bags of Holding to hold a large store of wares and supplies in. These bags contain a huge amount of weapons, ammo, food, water, other consumer goods, books, everything except vehicles and power armor. [/hider]