[img=http://fc03.deviantart.net/fs70/f/2013/131/9/f/9f1346de1f197c7bc34974efcec04748-d64x2ma.jpg] TL;DR Overview of Indiga - Indiga is a decently populated port city-state in the world of Syindra. - Indiga doesn't have much land due to the surrounding mountains and dangers of the environment around them. Much of the population lives crowded together. - There is a large disparity between the rich and the poor, with very few middle class. Much of the wealth exists with Trade Merchants. - Due to the city-state's location, it is an ideal trade location with the various other city-states of the world. - Food shortages are fairly common, especially for the lower classes. Land for crops is rare, and mostly exist on the outer fringes of the city, which are more dangerous. Fishing is the main, reliable source of food, all other food comes from trade with other city-states. - The only major natural resource the city has access to is a nearby forest of high quality woods and lumber. The forest is owned, protected, and maintained by the Sailor's Guild, specifically the Shipwright's Company. - Indiga is also quite well known for its Academy and Library, both of which are the largest in the world. - Indiga has three main influential bodies. The first and most powerful is the Sailor's Guild, which controls all trade by sea, ship building, and the fishing industry. The second is the Academy Governors, who are in charge of the Academy, Library, and are in charge of all the record keeping for the entire city. The third is the Indigan Council, who are in charge of the city's taxes, military, and day to day operations of the city not controlled by the Academy and Sailor's Guild. - A fourth faction recently joined the city in the form of a large ghetto of immigrants from the nearby city-state of Crimsia that was destroyed by an erupting volcano. - Like most city-states, magic is rare in Indiga, but not unheard of. Passive or craft based magics are much more common than offensive magics. Indiga takes a neutral stance on magic, viewing only those that are useful to the city's survival as "good". There is no Light or Dark magic, just useful or harmful. - Technology is pre-industrial, with blacksmithing and woodworking being the most prevalent. Electricity is nonexistant. - The Crimsian immigrants have recently been in a state of unrest, crying unfair conditions, but their cries have fallen on seemingly deaf ears. -