Name: Erica Takagi-Ban Age: 19 Gender: female [hider=Appearance][img=http://fc00.deviantart.net/fs71/i/2012/209/4/2/casual_fang___colored_by_sango_bluewolf-d58xvx6.jpg] In addition to the picture: Erica is 5'10" with a slightly higher than average body weight due to her muscle definition. She is usually wearing a blue,opened button down shirt for modesty's sake, but not when she fights. Erica also wears three bangles on her left wrist colored in an oceanic blue and sea green. These often hit each other in time with her arm movements and helps her keep a beat in her head. Her shoes are usually slip ons only used for traveling. She also wears a belt of braided rope colored in black with some green in it, showing that she is a third degree black belt in conventional terms. This is one of the few things she kept after she left the temple. Her black and blue colored headphones are typically around her neck, and is usually playing three songs constantly. When fighting, she usually kicks her shoes off and she fights barefoot, but since becoming a Gamer, her feet have been covered at the top with a skin of leather that extends along her shin. On top of this leather is an intricate web design made of braided metal wiring, which concentrates the point of force along its raised ridges before the rest of contact is made and further drives in the ridge. Her hands are covered in a similar glove, which features leather and a metallic ridge along her knuckles and back of the hand. This is used to protect her hands as she flips and spins and allows for extra offensive damage and protection. [/hider] Personality: Erica is a fairly serious young woman that is technologically illiterate. She finds enjoyment in her fighting style and can often be found dancing around at random times. She is also introspective and struggles to be at total peace. Despite her upbringing, she is not interested in philosophy or history, and prefers to learn from her mistakes by beating her head against a wall. Metaphorically speaking of course. Analytical, quick to decide and act, headstrong and sometimes bitingly sarcastic, Erica is a good friend that can switch between serious and playful when the time is needed. Erica is not the most book smart young woman on the block but she is a very good judge of character and is rather intelligent. Despite her more serious base nature, she enjoys learning new things about the world, and is fascinated by the most mundane of technology. Just...don't leave her with a microwave, her curiosity lead her to put a fork in it. Then another. And another... History: Erica is the daughter of a distant relative of Sumi Ban (and thus a cousin) and the Pacific Islander-Brazilian Capoerist the woman married. Erica's mother was killed by her father in a tragic sequence of events: The man fancied himself a healer, so he refused to allow his wife to go to the hospital when she was afflicted with pneumonia. This one act of pride cost the man his wife and earned the ire of her immediate family. To atone, he was tasked with teaching his young daughter his own fighting style as well as abandoning her at a predetermined temple, essentially exiling him from her life. Erica grew up in the temple, learning Tae Kwon Do and applying their ideals and tenants to her life. It was less than two years later that a pilgrim from the temple returned and gathered a few choice students to teach them a new style of fighting: Capoeria. With further training in both martial arts, the school and its students blended the two together in a dangerous and potent style. Erica blossomed beautifully with this style of stealth and brutality and was the first to pass the Black Belt promotion test. It was after this event and until the middle part of her teen years that she began to play a few games here and there. Most of her time was spent training, studying for the local high school exams, and meditating or resting, so she didn't devote as much time to it as she would have liked. As a result, of her schedule though, she could only operate her phone and the game system on a technical level. The temple enforced hard work over luxuries and thus limited their students in the way of technology. She has recently ventured from the temple to the city in search of some purpose in her life. She loved her home, but she wanted to seek answers as to why she was left behind by her father. She was directed to the Ban family, her distant relatives to seek those answers and left with the monks' blessings. LV: 10 Current EXP: 213 Epic Points: 2 [hider=Status Window] 0/61 Points STR: 15 VIT: 16 DEX: 27 INT: 10 WIS: 12 LUK: 6 HP: 152 + (15%) = 174 HP Regeneration: 6 MP: 99 MP Regeneration: 5 Resilience: 21 Concentration: 6 [/hider] [hider=Talent Window] Talent Points: 47 + 3 (Int Bonus) = [b]0/47[/b] Acrobatics (DEX): 10 Appraisal (INT): 0 Ban Family Martial Arts Technique (DEX): 8 Climbing (STR): 0 Crafting (INT): 0 Capoeria (DEX): 10 First Aid (INT): 0 Fisticuffs (DEX): 0 Focus (WIS): 9 Knowledge (INT): 6 Manipulate Device (DEX): 0 Melee Weaponry (DEX): 0 Negotiation (INT): 4 Observation (INT): 7 Projectile Weaponry (DEX): 0 Sleight of Hand (DEX): 3 Stealth (DEX): 6 Thrown Weapons (DEX): 0 [/hider] [hider=Skills] [hider2= Misc. Skills] The Gamer (MAX LV) (Passive): You possess the Mind of a Gamer. +1 INT, +1 DEX. Immune to all Psychological Affects. Able to analyze things in the same way a gamer could. Game Character's Body (MAX LV) (Passive): You possess a body that lets you live like a Game Character in the real world. Observe (Active) (Lv 6: 50/100 EXP): +1 Observation. Lets you gather data on a target, higher Skill Level gives you more data on a target. To Level Up: Use the Skill, Find out Unique Information, Make a natural observation. ID Escape (Level 6: 0/100 EXP) (Active): Destroys the ID you currently are in, allowing you to escape. May not work in some cases. Higher levels may allow you to escape in certain other situations or allow you to break more powerful Pseudospaces. To Level Up: Escape an ID you created, Escape an ID someone else created. ID Create (Level 7: 0/100 EXP) (Active): Create a Pseudospace. Current Types Possible: Empty ID, Imp ID, Kobold ID, Golbin ID, Ghoul ID, Kobold Sentinel ID. To Level Up: Create an ID, Unknown Training Method, Unknown Training Method. Meditation (Level 1: 0/100 EXP) (Active): +1 MP Regeneration. The art of focusing and clearing your mind to relieve stress and tension or to increase focus. Raises MP recover rate by 100% when used. Cannot be used in Combat. If used during an attempt to focus towards a focus or meditation oriented task your Focus is increased by 1%. To Level Up: Use to recover MP. Meditate Naturally. [/hider2] [hider2= Combat Skills] Cestus Mastery (Level 10: 75/100 EXP) (Passive): +1 Ban Family Martial Arts Technique. Increases the Damage bonus of Cestus by 100% as you learn to strike harder with them. You can also Parry with Cestus Gauntlets, and when you do so your Parry Rating is increased by 5%. To Level Up: Perform a Critical with Cestus Gauntlets. Parry with Cestus Gauntlets. Attack with Gauntlets. Physical Endurance (Passive) (Level 10: 0/100 EXP): +10 Resilience, +15% HP, +3 HP Regeneration, +1 VIT. To Level Up: Successfully endure a physical attack. Successfully endure a Critical Strike from a physical attack. Successfully survive a deadly strike. [/hider2] [hider2=Capoeria Skills] Capoeria Technique (Talent Skill): You are practitioner of Capoeria, a form of potentially dangerous no rules, no bars martial arts that utilizes speed, power, and acrobatics to create additional destructive force. Essential Capoeria Technique (Level 10: 80/100 EXP) (Active & Passive): +3 Dex, +2 Vit, +2 Str, +1 Capoeria. The basics of the Capoeria technique are ones you know quite well. Whenever you make an Unarmed Strike using Capoeria and Cestus (or related gauntlets) you may add 50% of your DEX to the amount of damage dealt. In addition, through the extra speed of this technique used to deal more damage, you deal an additional amount of damage with each strike equal to 25% of your Capoeria Score. Also all unarmed strikes deal a base amount of 5 ~ 12 Damage. To Level Up: Use Capoeria, get a Critical, use a Capoeria Skill. Ginga (Level 10: 60/100 EXP): (Passive) +1 Acrobatics, +1 Capoeria. This is the stance that allows the use of Capoeria. The constant rocking motion makes for a difficult target while allowing for an optimal and unpredictable time for quick strikes and dodges. +5% Movement Speed and Attack Speed with Capoeria and +2% Dodge Speed. To Level Up: Attack unarmed or with gauntlets, dodging while in this stance, getting a Critical Attack. N'Golo (Level 4: 35/100 EXP) (Active: 30 MP) (The words in the parentheses are the names of the actual attacks (as well as the names of Erica's basic attacks) so you can have an idea of what the moves kind of look like) A rapid string of basic attacks that push the very limits of Capoeria. It starts with a back fist punch aimed at the head (Godeme) to daze, a quick spin into straight punch to the throat (Asfixiante), then follows with a straight kick to gain some distance (Chapa). Once distance is achieved, Erica tucks then front flips. She lands on her hands, and swings her hips into a double kick, plants her left foot and reverses her momentum into a hard kick with the left. She bails out of the kick at the last second to plant the left foot beneath her, and quickly swings her right leg into a devastating kick to the head (Meia-Lua de Compasso). Once that is complete, she turns on her hands with the momentum and brings her left foot over in a heel crescent kick to the opponent's sternum or skull (Armada). She then follows her momentum and lets it carry her back into her basic stance (Ginga). Every strike in this Capoeria combo that pushes the body to the limit deals +20% Damage that stacks with other boosts to Capoeria strikes and has +4% Attack Speed, but if any strike in the combo is blocked or dodged than the opponent is free to counterattack since the user will be left wide open due to focusing all on attack and none on defense. Also the last attack, if successful, gets a 20% damage boost. To level up: Use N'Golo, have N'Golo be blocked, get a Critical. Capoeria Evasion (Level 7: 0/100 EXP) (Passive): +1 Acrobatics. Through various movements of Capoeria, your ability to dodge has improved. You get +2% Dodge Speed. Not only that, but if you dodge you can make a counterattack as part of your dodge that has a -18% accuracy, but deals 17% more damage. To Level Up: Dodge an attack, get a counterattack, practice movements. [/hider2] [hider2=Spiritual Powers] Spirit Channel (Level 10: 0/100 EXP) (Active: 15 MP/Minute): +2 Focus. You know how to channel and flow your spiritual power (MP) and your spirit itself, able to use it to reach out to other Spirits or spiritual powers. While on its own this Skill does not have much use on its own it is best used when combined with other tasks, abilities, or skills. When used with special rituals or by one who has a knowledge of calling spirits it can be used to establish links between the spirits of two people or even two things. Can also be used to channel feelings and memories from within the soul and spirit. Combine with any spiritual powers one knows and it could be used to flow and channel those powers through or into things in different ways. Higher levels of this Skill let you do more things with your spiritual power (MP). When used in accompaniment with spiritual based attacks, increases their strength by 30% due to more flowing spiritual energy (MP). To Level Up: Use the Skill Spirit Strike (Level 10: 0/100 EXP) (Active: 6 MP): +1 Focus. Through the usage of spiritual energy, you can channel it into your fist to empower your unarmed strikes. When you use this Skill you deal an additional amount of damage with your successful unarmed strike equal to your rank in Focus + 30% of your Wisdom Score. [/hider2] [hider=Ban Family Techniques] Ban Family Martial Arts Technique (Talent Skill): The discipline and strength needed to use the basic martial arts style of the Ban Family are yours. As you further level this Talent you will be able to better execute these special martial arts techniques and grow stronger overall. Essential Ban Family Technique (Level 10: 40/100 XP): +3 STR, +2 DEX, +2 VIT, +2 Ban Family Tecnique. The essential technique and movements of the Ban Family. These focused, precise strikes focus on targeting vital and weak points on the foe's body, allowing you to ignore 15% of the foe's Resilience with your Unarmed strikes. Not only that, but the strength of your Unarmed Strikes is increased by 30%. Your unarmed Strikes also deal an additional 8 Damage. This special martial arts technique is also easily combined with the other techniques that you possess, allowing any and all bonuses from each to stack. The rank of each technique To Level Up: Perform Unarmed Strikes, Use Ban Family Techniques. Nōkō Utsu (Level 11: 80/100 XP) (Active: 20 MP): +1 Ban Techniques, +1 Str. Through the basic focusing and concentrating of strength and Ki (Mana) into the hand with both strength and a focused mind, the strength of this precise strike is quite high. This attack deals 66% more damage than a regular unarmed strike. To Level Up: Use this Technique. Deal a Critical Strike. [/hider2] [/hider] [hider=Inventory] Money: 30,000 ¥ [hider2=Equipment] Hands --Practice Cestus: A basic Cestus meant really just for practice, not for actual fighting. Still, it is is capable of protecting the hands. Adds +4 Damage to all Unarmed Strikes and lets you Parry while Unarmed without penalties. Body --Clothing: Standard clothing, provides no defensive value. Accessories --None Rings --None [/hider2] [hider2=Items] 242,000 Yen Practice Cestus Kobold War Buckler: This special shield is very sturdy and incredibly light. Grants +5 to Defense and allows one to use Shield Block Defense, which uses Melee Weaponry and can parry against ranged projectiles. Rank: A tiny bit uncommon. Kobold Lord Axe: A powerful battle axe that is always held by a Kobold Lord, one of the most powerful forms of Kobolds. Deals 20 - 50 Damage and it has been enchanted by Kobold shamans so that it gives its user strength (+5 Strength). Requires 25 Strength to Wield. Rank: A little rare. Bracers of Armor: Special bracers enchanted with kobold magics that, when worn, provide a small sheen of mystical armor against attack, granting +5 to Resistance when worn. Rank: A little bit less than somewhat uncommon. Small Recovery Potion (5): A small vial filled with a potion used to recover a person's health. Restores 75 HP. Rank: Somewhat Uncommon. Medium Recovery Potion (2): A somewhat bigger vial filled with a potion used to recover health: Restores 150 Health. Rank: A little more than Somewhat Uncommon. Small Mana Potion (1): A small vial filled with a potion used to recover a person's mystical or spiritual energies. Recovers 50 MP, can be split into 2 doses. Somewhat Uncommon Medium Mana Potion (1): A somewhat bigger vial filled with a potion used to recover a person's mystical or spiritual energies. Recovers 100 MP. Rank: A little more than Somewhat Uncommon [/hider2] [/hider]