Alright, since there's interest I'll work on everything tommorow so it's ready for the weekend. All the sheets look fine so far, but I'll save approvals for the thread in case anyone wants to tweak things when they read it. [quote=Sathanas Rex] if you are capable of preventing godmod and abuse of divine power etc (which I think that given the competitive nature of this role-play will be a serious issue), this could potentially be one of the most interesting concepts I've seen in quite a while.edit: I also think maybe an additional city profile would be a good thing? at least resource wise. [/quote] Well, I can enforce things but it's up to the players to get along. Also city landscapes, got it. [quote=chukklehed] He's the head of my pantheon, but his legend is the last one that was written, so I'm going to lay the rest of the legend out too so it makes sense. Also there are many gods in the Pantheon already, I hope that's alright.[/quote] It should be fine. Just keep the abilities reasonably moderate like the golems creation. Your city follows the Pantheon leader's words, so as an alternate method you could also introduce them later and act as if they've been there all along, hiding on Mount Maraketh-lympus. [quote=ActRaiserTheReturned] Any power dragons possess. Immortality, breath of fire, breath of wind and thunder, water, etcetera. He can even breath healing and life, form dragon scales on his followers that are superior in durability to steel, give them dragon's flesh and dragon's bones, etcetera.: [/quote] As long as you don't misinterpret immortality as indestructability, it should be fine. =O I'm interested to see a Pantheon full of dragons. [quote=Work_U_Dumb] Neckianans[/quote] Animal transformations will be limited to real & non-extinct ones to start off. Cymus's enviornment control will get weaker the farther away he is from your city. Also I like that other ability. 'By Cymus's Will boy, you're daft!'