Alright here's what I have for the OOC so far. I'd like some input whether you guys would want a more concrete Faith system, as shown here, or just have a general one where it's either invested into your city or your gods and there's no complicated systems. [hider=So far][center][b][u]Deity Kingdoms[/b][/u] [img] http://puu.sh/af994/d955c9b215.jpg[/img][/center] [b]Interest Check: [/b] [b]In Character: [/b] [b]Basic Information[/b] A mostly free RP with plot inserted, Deity Kingdoms places you in charge of your own mythology. Gods, cities and men are all important in this RP. As you and your fellow RPs develop your city-state kingdom, events will occur to help things along. The plot, for now, consists of a large overseas empire trying to conquer the island the RP is based in. Attacks will have some time in between, making an alliance only necessary during the invasion and not the times between. Faith is an important role in developing your mythology, and will be used to develop your city, population, and deities. [b]Rules & Expectations[/b] ---You will be in charge of the humans in your nation/city-state and can control them at will [u]only if your Pantheon is the only one affected by the events.[/u] The Pantheon Leader has the final say in any conflicts of interest. Otherwise, come up with an agreement OOC before posting something important IC. (Ex: A battle between two armies or a political marriage.) If an agreement can’t be reached, a GM will control one or both human parties. This, for the most part, excludes specifically made player-made characters. ---A defeated god will almost ALWAYS get to choose what happens to them. (Banishment, Reincarnation, or joining the winner’s Pantheon.) No, you can’t abuse this to keep attacking after you’ve lost. ---Pantheon heads distribute Faith to all those in it. OOC contracts can be established between players that can only be broken through IC actions. (Ex: A deity doing something the leader doesn’t like will allow him to lower the Faith distributed.) ---There will probably be conflicts, so if you feel you always have to win or your Pantheon is too awesome to lose, well you should stay in your own city. If you lose your city, you can claim a new one and work to retake your old one. If you feel your god should die in the situation, you keep 90% of the favor you spent on him. [b]The Members[/b] Usernames [b]The Pantheons[/b] List of Pantheons & Pantheon Heads [b]General Map[/b] A 10 x 10 grid (A-J, 1-10. A1-J10) will be made once things get under away. People will claim positions in their character sheets. City Landscapes described will be posted under the grid. This should help give an understanding of how everything is laid out. [b]City-States[/b] Each player receives one city-state if they start their own Pantheon. If you didn’t screw them over, every Friday the Pantheon Leaders will get Faith from their city-states. City-states can be upgraded in many ways. They’re not limited to the ones listed (Talk to the GM if you have an idea,) but they can be upgraded in the following areas: --- [u]Army[u] --- Increases army capability --- [u]Temples[/u] --- Increased Faith Income [+] --- [u]Idols[/u] --- Increases the power of native Deities while inside the city-state. --- [u]Commerce[/u] --- Increased expedition possibilities. Determines how powerful custom-made items can be. --- [u]Technology[u] --- Reduces Faith income [%] but greatly increases army capability and standards of living. Technology goes down by one level if an invading force takes over the city. It can also be lowered by using some Faith. [b]Warfare[/b] If you plan on attacking another city, it should be coordinated with the player you’re attacking. Both armies and gods are important forces. If a god loses, their army will retreat or surrender. If an army takes a city, the invading gods will receive the Idol bonus. All factions will receive a Faith Bonus for battling, and if a native force is forced out their Pantheon head will steal half of that week’s favor income form the city. [b]Expeditions [/b] Warfare against uncontrolled areas. Essentially you post raiding, mining, or quest storylines, and will be rewarded (assuming you didn’t half-ass it.) They will have a limit of complications and how many times you use do an Expedition post per week. Both of these can be upgraded with a city’s Commerce level (pools between all City-States you control, if there’s multiple. Longer expeditions yield better rewards. (Obviously no double posting.) Other player-controlled Deities can join in and receive some of the Faith rewards without using any of their expeditions. [/hider]