Here's my character. A note before you read. I didn't go far into the weaknesses of this character, but they'll be seen when it's played out. I promise. If not, there'll be revisions. [hider=Mozan Zytharian] Profile Username: Dylan Name: Mozan (moe-zan) Zytharian (zith-air-eee-in) Age: 24 Race: Human Archetype: Rogue/Beast Hunter Appearance: Mozan is a tall, lean, and muscular man with a gymnast’s physique who stands at around six feet in height, give or take an inch or two. His hair is short and well maintained, with bangs that are around an inch long that come together in a widow’s peak on his forehead. His hair is a dark shade of black, and his skin is pale, though holds few blemishes aside from the occasional scar on his forearms or shins. He is clean shaven and maintains a strict, almost obsessive need to maintain personal hygiene so has clean, straight teeth as a result. He may look a bit wiry, but underneath the armor and clothing he is muscular and well toned. He’s stronger than he looks as well. His eyes are a deep and rich emerald green. Abilities: Like most, Mozan isn’t one who can say that he is well versed in the arts of magic. Aside from that, he has a variety of talents that come alongside being a rogue, as well as a hunter. First and foremost, he is extremely stealthy. He can blend into his environment, regardless of where he may be, and use it to his advantage. Furthermore, the training he has undergone has enhanced and finely tuned his ability to track and follow targets, as well as move very quickly. Finally, Mozan is quite adept at combating creatures of a more.. wild and exotic nature. Griffons, dire wolves, giant spiders, anything that goes bump in the night Mozan is interested in slaying it and will more often than not have the knowledge to do so. He’s always had a deep interest in the creatures of myth and legend, as well as the treasures that go alongside them. Weaknesses: (I felt as though it’d be easier to directly point these out) Fighting magically talented opponents, long range combat, and large confrontations. He’s not well versed with ranged weaponry of any kind, and his particular set of abilities is better suited to one on one confrontation, or at most a small skirmish. Either that, or combat in a terrain in which he can easily blend in and strike from the shadow. Personality: Mozan is an intelligent and very sarcastic man who masks his goals and ambitions in a haze of cryptic musings and misleading sentences. He’s the kind of person that you hear speaking, and immediately begin to roll your eyes. He’s arrogant and quick with his dry wit and sarcastic prodding; especially in situations which dictate a more serious demeaner. Though in reality, he isn’t truly that awful of a person. Though he loves the thrill of the hunt and the sound of gold jingling in his pockets, Mozan is relatively harmless. He is a man who would rather put his talents toward a worthy cause and make some coin along the way rather than watch the bodies of people who can’t defend themselves continue to pile up. He’s witty, a sharp thinker and has a silver tongue. He's loyal to a fault, especially to those who earn his trust, but he has no toleration for betrayal. He also has a distinct weakness for the drink and attractive women, though that's more of a light note than anything. Country of Origin: Lussi History: Mozan Zytharian was born in Lussi to a duo of peasant thieves. What he remembers of his early life is filled with one, or both of his parents being gone for hours at a time before coming back, retrieving him, and moving off again only for the process to repeat itself over the following weeks. Though as he grew older, he realized that his family was only doing their best to make a living. Their way of life wasn’t a choice they made willingly, it was forced upon them after years of failed entrepreneurship. After a while, one has to pay their dues, and if they don’t have the gold to pay… Well, you know the rest. They gathered what remained of their gold and paid their way into a caravan headed into Egrelia and began their new lives there. Time passed, and eventually they found a steady home to live in. Mozan’s father joined a local mercenary company in order to provide for the family, and Mozan began dreaming of the life of a mercenary, fighting for glory and riches. Though his father was skilled with a blade, he proved he wasn’t cut out for the soldier’s life when he was killed by a group of bandits after two years in service with the small company of mercenaries. Though the family was shocked and went through a process of grieving, Mozan’s mother eventually moved on and found another man; a local thief who had nimble fingers and a tongue of silver. His name was Daimon Havarrian, and over the next 10 years of Mozan’s life, he would build the foundation of what Mozan is today. He showed him how to perfect every aspect of the quintessential rogue; blending in with the shadows, picking locks, dismantling traps, nothing was out of Mozan’s grasp. In his down time, Mozan would dismantle locks, examine their insides, put them back together, and practice his picking skills until he could do it in the time he had set for himself. If he wasn’t tinkering with locks, he was learning how to use his shortswords, or learning how to climb buildings and detect traps. At the age of seventeen, Mozan was, as most youths at the age are, consumed by wanderlust. Rather than let the youth run out and kill himself by picking the wrong fight, Daimon contacted one of his associates, and convinced the man to take Mozan under his wing and show him how to make a living for himself. His name was Drellslith Torathi, and he was a ranger native to Egrelia. He took Mozan into the forest, and built upon the foundation that Daimon created. He drilled Mozan’s swordsmanship until it was at its peak and became an art form. He fine tuned Mozan’s acrobatic movements and put him through a difficult and excruciating training gauntlet over the next four years. Drellslith taught Mozan everything he knew of the hunt, and how to slay even creatures of tremendous strength and ability. They put their abilities to the test time after time, wandering the countryside and taking contracts from villages to slay griffons, trolls, and brigands wishing to bring harm upon the townsfolk. Eventually, Mozan ascended to the point of prowess where his abilities far surpassed that of his master. After another year of picking the pockets of nobleman in cities, he found himself attracted to the prestigious Silver Leaves, where many a beast could be slain for a heaping sack of gold. He can only hope that he can become even more skilled than he already is. -Equipment- -An elegant, jewel encrusted bastard sword with a hand-wrapped black leather hilt coated with a layer of white silk. Its guard is notched with signs of use, but the blade is in excellent condition and maintained well. Its scabbard is a simple and utilitarian black and is usually strapped to his back. It was a parting gift to him from his master, Drellslith Torathi. -Two finely crafted steel shortswords measuring around 15 inches in length with hilts wrapped in black leather. They’re often times sheathed on Mozan’s thighs. -A set of black studded leather armor with steel plates placed on the chest, back, and thighs for additional protection. The thigh armor has built in holsters for Mozan’s shortswords, and the leathers themselves contain a plethora of hidden pockets. A set of steel gauntlets complete the set, obviously painted black. -Belt containing tools for lock picking and disabling traps, a grappling hook on a coil of 30feet of rope, a roll of fine, delicate wire for assembling triggers on traps, several spare lock picks, a small spyglass for examining gems and gold, a flint and steel, two or three empty pouches, and a handmade braided leather garrote. -Travelling bag containing two sets of clothing, one of which is classier and made of finer materials than the average garb of the peasant, the other a more simple and ratty ensemble. Several days worth of nuts, berries, and salted meat to last him in between cities, a skin of water, an identical skin, though filled with wine, a kit containing tools for creating different mixtures of poison, several parchment maps, a bedroll, pouch of gold, a sharpening stone, polish, and oil for his swords, and other miscellaneous supplies. -A hooded black travelling cloak, and black cotton mask to conceal his identity whilst performing certain... Less than legal activities. -A leather-bound journal -A collapsible brass telescope -A compass [/hider]