[hider=Elrithos Quicksilver (Completed)] [center][img]http://www.wizards.com/dnd/images/385_wr_elves.jpg[/img][img]http://img4.wikia.nocookie.net/__cb20131209201019/eberron/images/d/d7/Valenar_elf.png[/img][/center] [b]Name:[/b] Elrithos ‘’Blazing Wind’’ Quicksilver [b]Age:[/b] 325 years old Gender: Male [b]Race:[/b] Aavikkanians (More commonly known as Desert Elves) [b]Appearance:[/b] Height: 5’9’’ Weight: 152 Eyes:  Grass green Hair: Shoulder length dark brown Skin: Mildly tanned Caucasian [b]Ability/Weaponry:[/b] - Elrithos comes from a society were training with a harsh discipline in warfare and combat and he had not been spared of this standard. Since he was young, he was taught how to fight in multiple ways. He has proficiency with a wide variety of weapons, although his specialty lays with their cultures favored weapons. The first would be the elven long blades. They compare to any human long scimitar, except that it is a forged of much better quality steel found only in their desert and are a little lighter. Next came their oddest weapon being the Aavikkan Double Scimitar. This single shaft has what seemed to be two elven long blades on each end. This particular weapon is hard to master outside of the Aavikkanien culture, but is renowned in the neighboring regions for being a ‘deadly dance’ weapon. He can use bows and spears easily and has extensive training on mounted combat. - Aavikanians are also known for being tough people. They are able to stay in extreme temperatures (both hot and cold) for long periods of time. They also seem to endure more and are more athletic than their forest brothers. This also means they can survive longer without water or food, but suffers of fatigue like any other being. - Elrithos specifically was trained as a scout/tracker/messenger. This simply means he is a survivalist as he travels a lot and an impressive scavenger. He knows etiquettes of other cultures around their nation in the dessert but not that much for further regions of the world. The last trick comes his tracking, able to chase a man down in any kind of environment. I can take time but he would eventually find the person he seeks. - He carries around a few things on his journeys and travels, notoriously, his Aavikkanian double scimitar and two elven long blades. Each has a specific use in combat. He also wears the chain mail made of the rare steel found in their deserts, but will never wear any additional protection as it gets in the way. [b]Background:[/b] The great territory of the Aavikkanian people expands a great part in the deserts of the continent. They are renowned to be the masters of the extreme heats and conditions of their regions. It is said that they had come to the continent from another world many years ago, many generations past. They normally lived within the woods of the unknown world, now chased away to these deserts… But they had adapted quite well to their new surroundings. Now, they have their place within the continent as being the warriors of the sand. Elrithos was raised in the common household, not born a noble or a peasant. Social classes like that didn`t really exist within this society as everyone had their equals rights and everyone had to live through the same process as others. There were the council members that had some authority over others, but not that much. Everyone had roles, going from soldiers, scavengers, scouts, messengers and so on. It was chosen, by the council, for the young Quicksilver family member, to start as a scavenger and tracker, as the numbers were dwindling recently with the dangers of the desert appearing. Of course, it was always an honor for anyone to be chosen for specific roles instead of simply following the family line. His training had started with elders, looking along the few books they had kept for such studying. It was a mandatory process to speak the language of the land and be able to read it. It was also an important process to speak the language of the humans and the elves in the wood, which he was also taught. It would then come to the military training with the ancestral weapons and on horseback… It was something everyone had to go through without exception. The years past and he trained for his duty for the territory as a scavenger and tracker, just along the years where the powerful mage had tried to rule the continent with an iron fist. Fortunately, he wouldn`t cross the desert as it seemed the territory was too hostile. This meant the elves of the desert had to retreat deep into the sandy region to survive this hunger for conquest. The end of his reign had brought the Aavikanians to a decision that was quite hard to take; retreat from the human lands up north totally, dealing only with the ones around the desert. The council had talked for years for this decision, but they had to do it. Elrithos, for the sake of the decision though, had been further trained into being a messenger for the kingdoms up north. They still had contacts which they needed to keep, but nothing more. That is what Elrithos life was, quite simply. [b]Reason for Joining:[/b] Hearing of a chance to board along to go back to rediscover their old lands, Elrithos wouldn't spit on it. He was there to give a message to one of the contact in the city and then go back. He would join them, knowing they would also need to cross the desert. His help would be greatly appreciated. [/hider] [hider=Vordan Dawarum (Completed)] [center][img]http://i58.servimg.com/u/f58/18/55/85/43/young_11.jpg[/img][/center] [b]Name:[/b] Vordan Dawarum ‘The Maker’ [b]Age:[/b] 29 [b]Gender:[/b] Male [b]Race: [/b]Human of the Kingdom of Ellahur Height: 6’2’’ Weight: 210 lb Skin: Caucasian Hair: Short light brown Eyes: Simple brown eyes Particularity: Is missing a pinky finger on his right hand and his ring finger on his left hand. His forearms of covered with scars of old burns, gashes, piercings and so on. It is all a result of experimenting with his magic and his new intventions. [b]Ability/Weaponry:[/b] - His ‘trademark’ if quite a unique set of magical feats. No, he cannot shoot lightning out of his hands, but can probably build you a rod that gathers energy from around you and concentrates it into on single bolt of lightning. Can he heal wounds with his bare hands? Nope, but he sure can make bandages that make the process of healing go by one hundred times faster… And make the pain feel a thousand times worse. All in all, his magic is all about creating items with magical attributes, but as all magic, its kickback comes in many ways. The first one being that he needs specific materials that are not necessarily hard to find, but may take a while to gather all of it. The second is the item itself uses up the magic (most of the time) on its first use and cannot be reused. Likewise, it cans imply not work. The last might be that it can backfire on the person using it… All part of the risk factor. - Vordan keeps a detailed book of his properly functioning items, resuming to very few in fact. Most of his items were one use wonders, although some he still keeps even though the kickback is potentially harmful and/or deadly. - His first and probably most notable weapon is called ‘The 6-bolt Crossbow’. Oddly enough, it resembles nothing of your typical crossbow. This weapon has no string! Nope. You still have the stock and trigger of your typical crossbow, but that was all. Next followed a cylinder with six holes in it, each hole could fit a typical bolt into it. Then, a single barrel for the cylinder. The secret of this weapon? Two things: The bolts themselves are held by the magic within the cylinder and the second; the bolts are launched by a strong gust of air where the chambers and the front barrel align. His last creation and quite proud of it. - The second one, although technically not a weapon, is his steel gauntlet. On his left arm, this gauntlet simply lets him create a chain up to ten feet long from his wrist. Simple magical item really and the best part, he finally got the kickback to be removed… For now anyway. - Away from his creations, you would expect him to be as any other mercenary: A good talker and great with bargaining, brave to some degree and reliant when properly paid. - He has a very high pain tolerance from all the malfunctions his magic has had. He learned to take it as it happened often that his items would harm him back when misused or simply not done properly. - His other equipment relies on a simple dagger, a two-handed blade for more serious situations. He knows how to fight with his weapons, but prefers using his proud creation ‘The 6-bolt Crossbow’. He also has those bandages that accelerate the healing process of wounds, but creates immense pain. Background: Birthed in the Kingdom of Ellahur, one of the first to defy the Dark Emperor and resist to his reign after his conquest. It was the birthplace of those who wished to be free of the terror and fought back even in underwhelming numbers. They didn’t have much in manpower, but they compensated with their own kind of magic… That of Creation. They made items that could aid the typical man do so much more. They were named the Makers for that reason and those who could wield it did all they could to bring up their skills for the sake of freedom… But that was only for the time of the war. When it all ended, these mages had created the last magical item known to their land. The Ripper. It rid the kingdom of all magic one could wield. It was, in fact, miniaturized versions of this cleanser that proved to be able to rid the magic from the followers of this King, allowing for an advance of the armies. And now, no mages is ever known to be birthed in these regions of the world. The few odd ones born with magical powers or caught using magic were brought to the Ripper to have them removed permanently. Vordan was said to be born without magic and raised as any other would. Simple son in a family of five. He was the elder of the three siblings and was to learn the family trade; stone carving. A fair and harsh job, but one he was actually proud of… Until he discovered his gift. It came simply by accident, as he was carving stone. He has some new materials to work with, so had tried to try them out. At the hit of the hammer, the stone he hit had started glowing intensely. Of course, he didn’t understand what was happening. Vordan ran to his parents, asking what was going on. The parents came to see, and they knew exactly what it was… They told his son to keep it secret and never use those materials again. Of course he did… Until it picked his curiosity. He eventually tried again and had the same result, but a smaller stone. He knew he had the gift of those over 200 years ago… And he heard the tales about how useful it was for them to win the war. So why waste it? You could say that was the beginning of his new life, as an inventor, a creator… A mercenary. Why mercenary? Easy. It was the only life style that would allow him to live AND put his mind into this magic. What happened from there was like any other story. Take a job, make things, make money, spend the money, lie about his magic… The typical thing, right? Absolutely. He has no regrets in the actions he has taken and live life full on… Being careful not to get caught. Reason for Joining: A new life to create his items and help the world really. Why hide it for the rest of his life? He has an opportunity! [/hider] [hider=Esredia The Freak (Completed)] Name: Esredia The Freak [img=http://www.magic4walls.com/wp-content/uploads/2014/03/nanfe-anime-girl-red-dress-cry-blood-snow-sadness-art-hd-wallpaper.jpg] Age: 24 Gender/Sex: Female Height: 5’11” Race: Human of the Mountain tribes Ability: - Curse of the Dark Emperor: As anyone born in the lineage of the mountain nomads who have broken the contract of the Dark Emperor, they are all cursed with the same affliction, suffered many years ago. They have a particular need to feed from blood, rather they like the taste or not, to keep them from turning to sanity and savagery… Some legends say that those driven mad by their thirst become nothing more than wild predators, losing all notion of sympathy, mercy or even decency. Most say the effects are irreversible until the curse is broken… Which none have managed to figure out, not even the mountain tribes. - Spirits of the Ancestors: This is unique to specific lineages from those of the mountain tribes, more so the chieftains and shamans of their clan. It is a specific link that the descendants share with those who have become one with death. Certain ancestors who’s souls are still within the realm of the living, they connect to their last first born descendant after their parents die. The sprits work as a constant flow of magical energy within one’s body, although traces of their personality tend to appear when their energy is being used. Esridia comes from a long lineage of chieftains and was graced by these spirits around the age of 16 and has ever since adjusted to them. These two spirits are linked to her (She can only have one linked to her soul at a time): ---------------- Yranda, the Huntress. Main ancestor of Esredia and usual spirit of guidance. It gives her a natural, animalistic instinct and an edge in hunting and gathering. Reacts more rapidly and has the grace of an elf. ---------------- Ysander, the Savage. Another main ancestor and battle guided. Gives her a warrior’s instinct and triples her physical strength. As any other kind of magic, its drawbacks are very apparent. The first, which most will notice right away, is that she eats for three people or otherwise seems to weaken quite quickly… Although she is not threatened to death with this kickback is she eats normally, but it can push her insanity further, like a second thirst. A second one is that she needs to consume blood for the three of them, which means she drinks a lot of blood, which can drive her mad faster than those who are not graced with the spirits of the Ancestors. Lastly, this energy can be interrupted by multiple magical means, such as intense interactions with magic items or spells. When interrupted, she cannot link a soul to her without a proper ritual and rest. Weaponry/Equipment: - A simple double edged two handed sword with no guard, lighter than your typical broadsword. - A dagger for utility purposes - A short bow with a few arrows - Travelling back with some spare clothes (Including a long red dress) - A long fur cloak Background: Esridia was part of a Warrior tribe of the Southern Mountains, being the daughter of a strong, proud chieftain. Even though they had to live with the Curse that the Dark Emperor had cast upon them many years ago, they went by with struggles but well. The number of mountain dwellers had dropped dramatically the last few years, evidence of lack of food and blood for the people, driving them to their own death. Most had tried to adapt to a new environment, but with their traits and mentality, were quickly dealt with. The few who stayed within the cold stone giants were able to just live a simple life… Well, until Esridia’s tribe decided to actually try and go into the forests up north. They had actually adapted quite well for the first few months, although a few of the people had gotten to the brink of their insanity and went off. Those who were still sane had chased them down, hopefully not too late. This included Esridia at the age of 16. They chased down the blood hungry warriors, but it was too late. They had been met by what seemed to be a group of mercenaries that were traveling towards the mountains… And when they saw other people of the tribe, they charged in. It was a furious battle, but it left the tribe reduced to one person. The mercs had captured Esridia, brought her with them… Needless to say, these guys were not mercs. They were soldiers for a noble family and she was brought to him. Her fate beyond there? With her terrifying features and savage attitude, she was used as an attraction, a show for the people to enjoy. She was taunted, fed little and left to fend off innocent people for the entertainment of the public. This went for a few years before she got fed up and found the opportunity to strike back, slaughtering the noble’s family and a few soldiers before running away. From there on out, she lived in the woods near the mountains, surviving by attacking bandits or soldiers she met, hunting and simply trying to find a place for herself. Reason for Joining: Help out to defend the caravan, but really, to find a new home. [/hider]