[center][b][i]Vick Aeternus II Nexus[/b][/i] Affected players: Prince, Maximellio Vick watched as his attempts to block the two cats from quarreling became futile. His ally charging past his smoothly and delivering a good hearty greeting with his feet. "Uh oh..." He picked up a pace to come near to the storm, not in time to react all too aptly to his buccaneer pal get knocked over, or to do anything about the enemy be assaulted by a small white wolf. He came near Prince just as was collided with a small child. The first thing to register from the meeting was the fact that the girl was far too young to be trapped in this cruel place, the second was the fact Prince had been called a girl. Watching as the pair stood to presumably walk away, he just allowed his perplexed face to stay the way it was. Girl? Was he hearing right? He didn't understand... "Prince?" He asked meekly, not really sure of how to enter the conversation, or smoothly broach the subject, he was behind Rose, and he didn't want to encorah on her words, but that didn't change things. For some reason, Vick thought something he didn't expect. [i]This is important...[/i] He needed to know. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- HP ~ 65% SP ~ 20 Level ~ 3 Inventory ~ Potion x 1 Gold x 0 Napkin X 1[/center] [Hider=MoveList:] Vick: ---- Melee- Bet low: a series of quick and short stabs, simple and to the point Magic- Mirror on the wall: Positive flip: The selected ally become invisible, any enemy sees a reflection of what is behind them instead. the mirror can take minimal damage before breaking. Negative flip: The caster is unable to see enemies for a short while. [30 sp] Call it: Positive flip: The enemy takes damage based on casters luck stat. Negative flip: User takes damage based on their luck stat. [20 sp] Jig: Positive flip: Up to three allies are buffed with bonus defense and luck. Negative flip: The caster is debuffed defensively and silenced for a short while [30 sp] [/hider] [center] --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [b][i]Moon234 Aeternus || Nexus Town center[/b][/i] Affected players: Banshee, Ares, Alessia, Daedalus Moon watched as the strong girl and dark night got acquainted, he revealed in the fact that Ares had trusted his word, and he seemed to stand a little taller because of it. He was about to excitaly congratulate Banshee on her formal invitation, but was interrupted by a ghastly figure. Shying away a bit he took half a step back from the metal and skeletal man. He carried a baaaad air about him. Moon listened to the back and forth between him and his two companions, not really finding or thinking of a place to step in. Artemis came away from the bard and in close proximity with his master. It didn't seem to like this new person. They where bad news. "Mr...you look like you smell weird." The pale Moon edged back another little bit, just understanding what he said may be offensive. They looked like the kind to get offended easily... A few crazy people were. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- HP: 100% SP: 12 Level: 3 Inventory~ Potion x2 Gold x13 Artemis HP: 84% [/center] [Hider=MoveList:] Moon: ---- Soul Attack: Deus EX Machina: The player and familiar both emanate a different aura, the NPC's causes decent magic damage, and the human's heals a decent amount. Melee- Lunar pierce: Artemis charges forward a small distance, damaging and pulling along enemies with "him" [30 sp] Waltz: Artemis releases a flurry of small hits, damaging and debuffing the enemy defensively a tiny amount for a very short time. [40 sp] Magic- Guiding light: The player creates an orb around them, blocking enemy attacks. (it has enough room for three people and only blocks attacks from same leveled monsters and lower) [40 sp] Moonlight: The player heals an ally a menial amount. (can be used on Artemis unlike all other healing abilities) [25 sp] [/Hider]