[url=http://tektek.org/av/959856][img]http://imagizer.imageshack.com/img909/8550/b12876.png[/img][/url] [hider=Ignus] [b]CS:[/b] CrossJustX [b]Real Life Name:[/b] Jason Harris [b]Soul Story Name:[/b] Ignus [b]Age:[/b] 23 [b]Gender:[/b] Male [b]Weapon:[/b] Set of Gauntlet Claws [b]Weapon Name:[/b] Solus [b]Class:[/b] Imperial Agent: A regal, well-disciplined class which has a focus on analyzing and assessing targets and weak points. The class tends to focus on having a heavy balance between combat and utility and trying to make the most out of one's own abilities. People who select this class have a preference in being able to maintain control even when disadvantaged, however, requires alot more forethought and planning to utilize it to its fullest potential. This class lacks the heavy defense and raw power that other classes have, instead, choosing an emphasis on mobility, utility, and creating opportunities [b]Level:[/b] 1 [b]Soul Attack:[/b] Final Fury: Eradication - Claws begin to emit an armor consuming plasma [b]Avatar Appearance:[/b] About 5'10" olive-skinned and a tough agile build, he wears glasses in real life but doesn't have need of them in Soul Art Online. His gear is a regal gold and red uniform that he wears with pride, despite his upward appearance, his grieves and arms are heavily armored for use in combat large plates strapping over each other in layers to still give him a good deal of flexibility, this however, leaves his core exposed since he only wears a thinner plate underneath his armor he offsets this by getting into combat close and fast. His gauntlets sport large claws which is why he can be seen with his arms crossed often since its easier than removing and donning them over and over. In addition to his uniform, he wears a large collared cape that contains an ornate design underneath. He tends to stand calm and collected for the most part, however, when combat breaks out or is about to, he'll lower himself and spread his arms out, claws extended, staring intently at his opponent as he plans his tactics. [b]Personality:[/b] Whether its offline or online, Harris didn't really spend too much time around people since he is more reserved and timid at first appearance. He's extremely perceptive, the moment he walks somewhere or see something new, he does everything he can to safely can to get information, not knowing something is one of his biggest pet peeves, the other being bad table manners. The easiest way to earn his ire is just plain old simple crudeness since odds are he will remain silent until snapping if someone's mannerisms bother him enough. Harris is, not however, short-tempered aside from when it comes to manners. If he talks, hes extremely straightforward and candid which doesn't tend to earn him a lot of friends but he manages, he's content with the occasional socializing he can get with short term groups. Once he discovered along with everyone else that the game was trapped, his heart raced and he brooded till he felt the urge to press on. He always felt the real world was so boring and mundane, he came here to escape, wouldn't that had meant he succeeded? Regardless, logic dictated that people would not be able to stay there forever. Forming a plan, he began to move forward, trying to help and get the help of others as he could but trying not to become too committed, even when they could nearly any day, he didn't want to just follow everyone else, he has ideals that he wants to hold on till the end of his life and its questionable whether other people could truly accept him for it. A strict code of rules, he firmly stands that everyone should follow, he will help anyone in need, but he will just as quickly eliminate anyone who's a threat to himself or potentially to others, lack of emotional control, too much selfishness, ignorance, and abuse of freedom, he'll fight these things as he easily as he'll fight the monsters. Theres no telling what people do they can't stay calm. Aside from his vicious side, people who do actually manage to befriend him tend to find a friend willing to fight to the bitter end for them, his loyalty and truthfulness are not easily seen, since even speaking means he has to put at least some trust in people. His strength lies in being able to keep calm under pressure, creativity, and forward thinking. He is, however, extremely lacking in being to trust the abilities, emotions, and mentalities of others. He is terrified of drowning and avoids deep water as much as he can if he can help it, however, what might be his best shortcoming or worst strength is his sense of pride, there are some things he would rather die than change about himself and situations where he has too little information to work with could possibly end up making him prove it. [b]Move Pool[/b]: [b]Melee[/b] [u]Oppression[/u] - A heavy claw attack that creates a latched grip wherever it lands [u]Suppression[/u] - A quick secession of strikes that require extreme proximity and deflects the enemy as part of the attack. [b]Magic[/b] [u]Defiance[/u] - Allows the caster to Ignores gravity and follows the laws of inertia for up to 4 seconds[SP: 10] [u]Territory[/u] - Using a series of markers, an Imperial Agent can outline an area and cast the spell, the larger the area desired, the more markers and time it requires to set up, the markers don't need to form a perfectly round perimeter but must be in range of at least 2 others, the distance between markers can be extended if the natural environment forms an even line between them(Ex. the linings of a room). Once the markers have been set, and the spell cast, the caster becomes immediately aware of all objects and movement within the territory even without sight as long as he remains in the territory, his reaction time is consequently increased. [SP: 40] [/hider]