[center][img=http://i.imgur.com/mILZIhS.png] [img=http://i.imgur.com/zU0ASVj.png][/center] [quote] Our story begins in the most derelict neighborhood, in the the Darkest part of the city, where a community of occult, mystical weirdos resides. After a mass Exodus from their fairy-tale homelands, all manner of magical creatures, princesses and monsters all moved into the Dark City, hiding from whatever catastrophe befell their world. This saga began in the year 2001 and certainly did not bode well for the humans or the fables. The Land of Oz is no more than a pile of rubble at this point, forcing Dorothy to work at the local corner store. The Hundred Acre Woods suffered a similar fate, relegating Pooh Bear, Tigger and all their friends to work at a run-down, mom-and-pop Toy Store under the guise of store mascots. Snow White fared much better in Dark City, eventually becoming the tenement slumlord and renting apartments sky-high-prices to the 7 Dwarves. The Big Bad Wolf prowls the city streets, searching for innocent young girls to victimize. The neighborhood, called Darktown by its residents, has only 1 Law which must be enforced every second of every day – the use of a temporary magick known as Glamour. The city itself is facing a multitude of other inconvenient issues including: gang warfare, a freak Summer heat-wave and, of course, the citizens of Darktown. In order to conceal their otherworldly appearances from the wary and violent humans, the mystical migrants purchase highly-expensive Glamour spells to cloak themselves and their families. Only a select few witches & warlocks still remember the old magicks necessary to perform this spell and they charge ludicrous fees, knowing that Glamours, (like food, water, shelter and electricity,) are a necessary expense to living in Darktown. In Dark City money buys information – and information is power. [/quote] [center][i]Will you take control before control is taken from you? Will you kill or be killed? Will you steal or be stolen from?[/i] [img=http://i.imgur.com/7IsJOMi.png][/center] --- [B][CENTER]Food/Hunger[/CENTER][/B] All humans need to eat. Not considered an IC/in-character stat, but [Food] is something any community needs. Decisions you make in the RP have consequences, some of which have the potential to greatly cut off the amount of food Darktown is producing. [center][b][u][Dark City][/u][/b][/center] [hider=Notable Landmarks][img]http://i.imgur.com/zXBKujB.png[/img] [u]Notable Landmarks:[/u] [i]0. Darktown Gate:[/i] The official "entrance" to Darktown is not in West Darktown or Darktown East, but rather in Central Dark City, in the middle of a circular, rounded and hidden alleyway. By hopping through the trans-dimensional gate, you can teleport to West Darktown or Darktown East with lightning speed. [i]1. Darktown/West Darktown:[/i] A wretched hive of scum and villainy. Nestled in the south-eastern most corner of West Dark City, West Darktown is the primary colony of magical residents from the old world. Migrants who survived the Exodus and their offspring live here. If you choose to start in West Darktown, you [i]2. Darktown East:[/i] A wretched hive of scum and villainy just across the river. The Eastern District, just 4 miles over the Black River, is the second most populated colony of fables in Darktown. It is also a waypoint between the Darktown portal Gate and West Darktown. [b]Darktown Residents:[/b] The residents of Darktown get by, barely. Whatever cash they can scrounge together by the end of the month, usually goes towards paying for their Glamours. Any extra cash is usually used for substance abuse or a pack of cigarettes. Darktown Residents pick up all manner of odd jobs, and they have a very communal sense of responsibility. The community requires each member to be an asset or a cog in the machine, and it's not like you have any other choice. [i]3. City Hall:[/i] The human's central hub of information exchange and political action. [i]4. Museum of Fine Artes:[/i] Popular tourist spot for both fables as well as humans. Houses elaborate and bizarre trinkets and ornaments from the lands before the Exodus (as well as planet Earth.) [/hider] --- [b][center]Magic[/center][/b] -[b]Old World Magic Law:[/b] [i]"What you cast unto others, you cast unto yourself."[/i] [hider=Laws of Magic]-[i]Magic is expressly forbidden by City Law, except for Glamours. [/i] -Performing Magic is illegal in Dark City, and twice as illegal if done in front of a human. -Nobody quite remembers the science behind how magic works, but those that do, still use it in Dark City for their own benefit and nefarious plans. (Our characters WILL have access to some magicks.) -Magic is categorized into 3 branches: Black, White and Gray. You currently only have access to basic White Magic spells -Each Magic Spell is used as a Plot Device, to induce wrath on another part of the city.[/hider] ______________ [hider=Magic Types][b]-Black Magic:[/b] Destructive and unholy. Things like reviving the dead (Necromancy), conjuring spirits (Conjuring) and Blessings-meant-to-harm (Hexes) all fall into this category. (Blood Magic) too, but most stay away from Blood Magic for reasons unknown. [b]-White:[/b] Elemental magics (Fire, Water, Earth, Wind). Beneficial blessings, the opposite of Hexes (Blessings). [b]-Gray Magics:[/b] Naturomancy, the control of elements beyond the scope of White Magic such as (Metal, Wood). (Telepathy) allows mental communication from one to another. (Curses) don't always have to be malicious, they can be playful or simply grant misfortune, rather than actual danger. (Glamours) are inherently Gray. ______________ [b][Spell List][/b] (Quantity: You have (1) of each Spell. Use them wisely. More spells will be added as RP goes on.) [i](1)-[FIRE][/i]: Flaming embers spread like a virus from building to building. Pyromania overtakes the citizens as they panic and throw highly-combustible wood and paper to stop the hot blazes. [i](1)-[WATER][/i]: Unforgiving rapids torrent and flood the region where this spell is cast, washing out everything the caster deems impure. Tides sweep through the city and when they recede, much is lost. [i](1)-[EARTH][/i]: A massive tremor and shaking of the earth's very foundations. Quaking and shaking that swallows buildings whole and cuts wide gashes and canyons in between buildings and people. [i](1)-[WIND][/i]: Shrieking gales that kick up dust and rubble into the air, followed by stormy day and night. Whirling twisters barrage the area with winds strong enough to pick up people, off the ground and into the sky. [/hider] ---- [center][u][b]Mission Board[/b][/u][/center] [hider=Curio Curiosity] [u]Location:[/u] Museum of Fine Artes [img]http://i.imgur.com/Ijy6Dxr.png[/img] [u]Contact:[/u] Mayor Red Queen [img]http://i.imgur.com/lxV0VcA.png[/img] --- [u]You awake on a hot, muggy afternoon and attempt to un-stick yourself from the bed. Beneath your sweat-stained pillow, you find a plain, beige envelope addressed from the Mayor - the Red Queen of Hearts.[/u] .......... [i]"These bumbling idiots couldn't organize their way out of a paper bag. As much as it pains me to request a lowly magical creature like you, your assistance is needed at the Museum of Fine Artes this evening. [b]You are to promptly arrive at 6:00 PM and not a moment sooner[/b] - the guests are there to observe in awe the art exhibit, a priceless collection of magical artifacts we've retained from the Land of Oz. Some of these magical artifacts, fallen into the wrong hands, could wreak havoc on our Darktown sanctuary in Dark City. In order for this event to be a success, I must beef up security and you will be my extra security, or extra beef or something like that. 1. You should be present, but not seen or heard. 2. You are to guard these artifacts with your life. Signed Begrudgingly, [u]Her Highness, The Mayor, Red Queen of Hearts[/u][/i][/hider] ----