My Nation Sheet as an example: [b]Main Character's/General's Name:[/b] Gaspard "Jiggy" Molyneux -Age: 26 -Gender: Male -Bio: Gaspard was born in Dark City, has never left the city limits and will probably die in Dark City as well. He is an eccentric character, but fiercely loyal to the city and can't stand anyone that aims to stop his good time. Jiggy walks around with an air of superiority, believing that his gang, the Cannabins, own the entire city and must take it back from unwelcome hands. As long as your goals are the same as Jiggy's, Jiggy is an easy person to work with. [hider=Jiggy][img=http://eng.tekkenpedia.com/images/thumb/8/8f/Tiger_Jackson_TTT2_CG.png/180px-Tiger_Jackson_TTT2_CG.png][/hider] [b]Neighborhood Name:[/b] Sunrise Heights, Southwest "West Side" [b]Gang/Family Name:[/b] [i]"The Cannabins"[/i] [b]Specialized Units:[/b] [Grunt] [b]Location Preference:[/b] West Side: Southwest [b]Notable People:[/b] -[i]Gertrude "Rude Girl" Molyneux:[/i] Jiggy's Sister and top Combat Adviser -[i]Mr. Jefferson:[/i] Uptight Rent Collector in Sunrise Heights Apartments. No relation to Molyneux family or Cannabins gang. [b]Primary Import:[/b] Lighters/Matches/Combustibles [b]Primary Export:[/b] Dark-City Herbs (and all foods/Herbal remedies that can be created from this plant.): Local plant that can only grow in the barren city soil of Dark City, has many medicinal properties. --- [quote][u][CENTER]Structures: (100 SP)[/CENTER][/u] [i](Required 1) [u]1 --Medium Empire:[/u] 250,000 Population -15 SP)[/i] [u]1 --Capital Building (15 SP):[/u] All great empires need a central hub of information exchange and strategic planning. (Required: 1) [u]1 --Mining Camp (25 SP):[/u] Iron, Coal and other ores necessary to produce weapons and armor can be found here. Although only 1 is necessary to gather materials which will produce weapons and armor, having multiple [Mining Camps] will speed up the process and quantity of Resources you gather. (Required: 1) [u]1 --Blacksmith (35 SP):[/u] Unless you're preparing for War in the immediate future, not too many of these are needed since Blacksmiths can continuously produce items. However, having multiple armories can give you a chance of creating stronger/sturdier products on occasion. (Required: 1)[/i] [CENTER][u]Resource Gathering: (100 Resource Point -RP)[/u][/CENTER] [i] [u]1 --Idol Worship (35 RP):[/u] Worshipping the various wooden and golden idols may provide unexpected periodic gifts to your empire, as well as increasing the popularity of their [Hood Religion] everywhere. Sends [Missionaries] to another Neighborhood of your choosing. This converts a certain percentage of their population, leading to a variety of bizarre effects for the other player, including a boost to your population. [u]1--Book Worm (35 RP):[/u] Your Neighborhood may only produce world-renowned [Literature] if this trait is active and gains Tourism and respect from other [Gangs]. When enough Tourism is gained, Casts temporary [i][[u]DEBUFF:[/u] [Tourism]][/i] on any Neighborhood of player's choosing. This Tourism debuff forces a certain percentage of a [Gang's] population to visit the Capitol of your Neighborhood.. -- [CENTER][U]Neighborhood Traits: (100 Neighborhood Points -NP) [/U][/CENTER] [u]1 --Missionary Style (65 BP):[/u] Neighborhoods/Gangs with at least [1 Hood Religion] gain additional [Missionaries] units to send into other neighborhoods, providing additional blessings by deities as well as occasional boosts to national population. Atheist Neighborhoods become nearly immune to population-stealing if they have this trait. ---- [U][CENTER]Gang Points: (100 GP)[/CENTER][/U] [u]--Bushido: (50 GP)[/u] Your Military's [Morale] stat increases. [u]--Rally to the Cause: (50 GP)[/u] When you and your Ally attack the same Neighborhood, both Militaries receive a [i][[u]BUFF:[/u] [Aggression]][/i] ---- [/QUOTE]