[b]Name:[/b] Amelia Fairfax [b]Age:[/b] Not Properly Recorded [b]Gender:[/b] Female [b]Race:[/b] Beastkin [b]Appearance:[/b] [url=http://safebooru.org//images/1136/e66593a8a6989395a08495409e21e8691e6c274f.png?1180727]Fluffy![/url] Also... tall. 6'11 tall. [b]Profession:[/b] Chief Priestess of Reon [b]Personality:[/b] Lackadaisical and totally lacking in a work ethic, Amelia isn't your normal candidate for being a religious head; though she can be perceptive and welcoming at times, she tends to be more likely to play odd practical jokes or to flirt. [b]Equipment/Weapons:[/b] Though she owns both the symbols of her office and the appropriate vestments, Amelia doesn't tend to carry them around on her person--they're heavy and uncomfortable in the [i]extreme[/i]. The closest thing she has to a concept of 'equipment' is 'carry money', though even then she tends to buy on credit and make the payment later, rather than being the world's biggest thief-magnet. [b]Abilities:[/b] Amelia has an expert grasp on both healing magic and augmentation magic--whether on herself or transferred to another person through touch. She occasionally makes use of this for self-defence purposes, but this is more through 'punch them really hard with little style' than using it to amplify pre-existing fighting ability. She also has, on her body, quite a lot of meaningful religious tattoos, but due to such things' tendency to go into and out of fashion she learned a single spell that allows her to turn them invisible and back again as fashion dictates. [b]Brief Backstory:[/b] For the longest time, Amelia has been the head of the Reonite congregation--she is definitely on record as the priestess to initiate the current temple's construction, but it's not quite clear when she took control. She's a long-lived beastkin anyway, and with her particular magical focuses, trying to estimate her lifespan is futile. ---- Race Name: Beastkin (Fox) Race Description: Though most commonly found in Akitsushima, foxes are one of the most global types of Beastkin, found in one form or another everywhere except the relatively-untouched continent of Sudalando. On the whole, they are more inclined to join in with other societies than settle anywhere themselves, and often mooch around in elven settlements due to enjoying similar lifespans. ---- Magic Name: Healing Magic Magic Description: Exactly what it says on the tin. Commonly practised, but rarely mastered, it is useful for curing the majority of illnesses, and undoing the effects of violent injury, though not outright death. In tandem with mastery of augmentation, it's possible to negate the effects of ageing itself... though the difficulty of achieving this within a lifetime tends to mean that it's mostly elves and the like that pull this off, causing some to mistake such races as naturally immortal. Magic Name: Augmentation Magic Magic Description: The ability to increase the body's capabilities--for instance, vastly boosting strength or speed. Generally, the greater the increase, the shorter the effect. It is at its most useful combined with healing abilities or natural regeneration--massive one-off increases in strength can be maintained for longer if they aren't constantly damaging one's own body.