A year and 4 months later, my flagship game is still going strong with a solid player list. The problem is there's too much choice for people here, so they end up biting off more than they can chew and because you have such a vast player numbers, it's hard to get to know people unless you play with them for a while. If a player trusts in their GM and gives them a chance and sticks with a game when it hits a slump, and if a GM works to keep a game moving and the players engaged, then there's absolutely no reason a game shouldn't last as long as it needs to. People just need to stop being lazy/ inattentive shits and commit to what they join. This is why I slap people upside the head with lengthy character sheets. If you're willing to go through that and work with me, you're more than likely going to stick around for a while. It means you cared enough to try and be there in the first place. Also, people get their dicks slammed in the door by one or two absent players and [I]refuse to move the story along[/I] while they wait for that person. Know what kills a game? Waiting on someone who decided to fuck off for a month. Don't do that.