[quote=Dervish] A year and 4 months later, my flagship game is still going strong with a solid player list.The problem is there's too much choice for people here, so they end up biting off more than they can chew and because you have such a vast player numbers, it's hard to get to know people unless you play with them for a while. If a player trusts in their GM and gives them a chance and sticks with a game when it hits a slump, and if a GM works to keep a game moving and the players engaged, then there's absolutely no reason a game shouldn't last as long as it needs to. People just need to stop being lazy/ inattentive shits and commit to what they join. This is why I slap people upside the head with lengthy character sheets. If you're willing to go through that and work with me, you're more than likely going to stick around for a while. It means you cared enough to try and be there in the first place. Also, people get their dicks slammed in the door by one or two absent players and while they wait for that person. Know what kills a game? Waiting on someone who decided to fuck off for a month. Don't do that. [/quote] Also, all of this. If there are people interested in a game and people willing to work past any small troubles that come up, then you shouldn't have anything to worry about. As for me, I work through any activity kinks that come up - and the only time I let a roleplay die is when there's no one left who seriously wants to keep the roleplay going. Generally I publicly ask about this whenever I think that everyone might've run out of motivation - if I receive not a single "no, keep it going!"-type response within what I consider to be a decent amount of time, I just shut it down. No point in forcing an RP to keep moving when no one wants it to. But if there [i]are[/i] people who want it to keep going? No reason why we can't make it happen.