[img=http://i.imgur.com/5EC6UWW.jpg] [youtube]oVB_L9VWVsM[/youtube] To Lund ap Lunds, the Land of Lords, Lundland for short. Or as foreigners call it, the Doomed Kingdom. The poor kingdoms of this desolate land were united through decades of bloody wars and deadly politics a century ago, under the house of Trisch and their banner; a red sword facing downward. The Kingdom's founder proclaimed himself Overlord, and each vassal a Lord to him. To solidify his rule, and help pacify the unruly and proud nobles, the first Overlord Aella built a mighty and luxurious court in their home of Bolgaz, the mighty fortress of Trischland. Though the fortress' luxury ill-compares to the magnificent castles of other lands, there had never been a place more resplendent in Lundland. The Overlord then invited all the nobles of his land to live at court, that they might be kept under a watchful eye, and sedated with luxury. At first, the Overlord was a mighty and respected title, with absolute and unquestioned power. But the ages have not been kind to the position, with each successor weaker than the last, and each Lord of the realm a little greedier every generation. Over the last century, the Overlords had given away many concessions to the nobles, such as allowing someone to serve in their stead at court, and limiting their responsibilities to providing House Trisch with their full levies in times of war. After a century, the position of Overlord has become ceremonial; a fancy title with some land attached to it. Lundland a land mocked for its hard soil, thick men, ugly women, and cruel masters. The land faces enemies on all sides, for as poor and fractured as it is, many see it as a land unable to defend itself, and thus ripe for the taking. In the southwest are the Bogans, the merchant princes of the Southwest Isles. Lundland is hardly considered worth trading with to any aspiring merchant, but its people are hardy, and thus make excellent galley slaves. Whenever it seems profitable, the Bogans will gather a great host of mercenaries and slavers, who think nothing of the lives they deal in, save for the gold they might bring. In the East are the Giants, those nomads who wander the frozen deserts. They are massive men, known to grow up to seven feet tall, with the strength of two oxen. When the scant resources of the frozen plains they inhabit grow too small, or merely because they wish for riches and women, they rampage through the east, leaving a sea of smoke, and a trail of tears. In the North lives a more organized threat; the people of the Volcanic Island. So long as the great volcano of their island never erupts, they are a peaceful people. But, when that mountain spills the rage of the gods through their lands, the warriors gather, out of both necessity and religious duty, to take what they need. A great warchief will lead them to pillage the land and steal people, to work as slaves in restoring their scorched land, and to act as sacrifices, so as to appease the hateful god of the mountain. But the greatest threats to the land lie in the south: the Ordained Kingdom, and the Empire of Baccus. The Ordained Kingdom is an empire in all but name. The power and religious authority of their One King is unquestionable, for their family had long since consolidated their power. The whole of their land is lush and fertile, their people numerous, their cities large and prosperous, their wealth uncountable. They are second only to the Baccus Empire, which matches the Ordained in not wealth, but sheer size, for it is a monster that has eaten more kingdoms than comprises Lundland. It has always been ruled by cruel, merciless, and ambition leaders. Lundland rarely need deal with them, for the two great lands seemed locked in a constant war with each other. But every so often, if there is peace between them, one or both of the them will decide to plunder and conquer the southlands of Lundland. In these wars has the kingdom suffered her bloodiest battles, and faced her most dreaded defeats. Woe has been the king to deal with such wars. The kingdom has not only enemies without, but enemies within. The Land of Lords is no mere title, for thanks to the incompetence of past Overlords, each Lord of the land might be considered a petty king in and of themselves, as even they have vassals owing fealty to them. Every Lord has had to deal with their vassals, who in peace will wage war on each other, and scheme to claim land and privileges held rightly by the Lord, and it is the same for the Overlord. With so many enemies and so much infighting, Lundland rarely sees peace. And things have only gotten worse in recent times. The great Overlord Balthazar, who had worked so dutifully to protect the land, and increase the pitiful authority of his title, died in a battle with a small group of mercenaries under a Bogan's pay. It was a most pathetic death, for the sellswords were in flight. One of them grew panicked, and shot an unaimed crossbow behind himself. The bolt hit Balthazar in the right arm as he was riding, and the Overlord succumbed to the wound not hours later. As word got around, many soldiers started to panic themselves. The sellswords, seeing this confusion, decided to halt their flight and regroup. With new organization and confidence, the Bogan mercenaries pillaged the land without resistance, as the feckless vassals of the land refused to fight for a dead liege. Though Balthazar's eldest son, Rone, was eventually crowned the new Overlord, it was far too late. The Bogan mercenaries had rampaged across all the land belonging directly to the Overlord, and beyond. The vassals of the realm had all gone back to their separate lands, none willing to do anything but save themselves. And as the confusion and desperation grew, so did the enemies of the kingdom, who sought to take advantage of the land's weakness. Rone saw all his father worked to achieve disappear before his eyes. With no men at call, he could do nothing but stay in the mighty fortress of Bolgaz. The servants saw him become more and more reclusive, as the young lord did nothing but lock himself away in his bedroom for hours, or even days at a time. Many believe Rone has lost his mind to despair. With a weak ruler as he, all who have even the slightest claim to the throne are now crying of their divine right to rule on whoever will listen, but there are two in particular who have garnered significant support. Balthazar's eldest daughter claims the throne is hers by right, for though it has been tradition for the eldest son to inherit, it is stated in the writs of the Overlord that the eldest [i]child[/i] inherit the throne, with no mention of gender. Though many lords laugh at her claim, she has pressed them with such vehemence at court that the marshal of the realm, Uthred, tried to have her arrested. She escaped Bolgaz, and has not been heard of in some time. There is also the next in line for the throne, Theodore Trisch, the first cousin of Rone. He also asserts his claim to the throne through the writs, for according to them, the next-in-line to the throne should serve as acting regent if the current Overlord is ever indisposed, until such a time when the Overlord either recovers their health, or dies. And while Rone is technically capable of rule, it is clear to many how mentally unstable he is, and numerous Lords support Theodore's claim to the throne. All that said, however, enemies rampage across the land, and most Lords fear for their survival. The question of the throne is the furthest thing from most of their minds. For now, most are well with an Overlord who will watch his kingdom burn. --- Greetings, For those who are familiar with this, welcome back. I thank you for ploughing through what was essentially the beta for this NRP. I don't make great claims to this incarnation being perfect, but I believe this version to be a vast improvement on the admitted clusterfuck it had started out as, and as a direct consequence, far more enjoyable and streamlined. Also to your interest, more buildings are coming, but none of them shall be available at the very start, so I decided to leave them out of the rules until I'm sure there will be no balance issues. Also, border concerns are out, save for March of Mishfarden. You're now in constant danger whether you like it or not. For those just joining this, I welcome you even more warmly. I thank you in advance for your interest, and I do hope you enjoy your stay in our fine land. . . Below are the latest incarnation of the rules, along with a few other useful things, but here are some key points for people who don't want to wade through the rules to find them: * To express your interest, simple say so and create a lordship using the template found below. I have the final word on whether you are accepted or not, and reserve the right to say as little or as much as to why or why not. * The game will work by PMing me whatever Actions you'd like to accomplish in a season. If you make an IC post, and it is highly recommended you make at least one each season, you can do so using any of your characters. All diplomacy between lords are instant, because of the Overlord's Court. The Overlord's Court is located in the fortress of Bolgaz, and by law of the land, each Lord is required to either be present there themselves, or have someone who speaks with their authority be there in their stead. If goods or people are being exchanged, or you are trying to relay a message to a Lord who doesn't have a representative at court, or to any travelling characters, travel times will come into play. For travel times, I'm afraid you [i]will[/i] have to look at the rules. * If people are not fed, they starve. Starving means a number of whoever is starving will die, subject to random result. This was too short and unrelated to put in the rules, but it should be common sense. * Marriages are a way of cementing a formal alliance between two houses. How strong the alliance is depends on which two members are being married. For example, a marriage between a firstborn daughter of one lord and a second-born son of another will be a lot stronger than a marriage between an uncle of one lord and a niece of another. Marriage is not mentioned in the rules because its importance is entirely up to the players. * Upon the completion and acceptance of your sheet, you will be given vassals. These vassals will have land technically separate from your own, but pledge loyalty to you by offering you all their levies in times of war. This is the limit of the responsibilities, and it is up to you to decide the specific dos and donts of your land. * To conquer a fief, you must capture it's manor. It's as simple and complex as that. With those things out of the way, here are other useful writs for your consideration: [hider=Map of Lundland circa 107 AU] [img=http://i.imgur.com/jGIRwxq.png] [b]Gray = Ironstone Island[/b] 1. Coldharbor, Holds town of [i]Coldport[/i] [ House Strongheart ] 2. Icewaters, Holds town of [i]Iceport[/i] [ House Strongheart ] 3. Deepmount, Holds town of [i]Soarheight[/i] [ House Strongheart ] 4. Sharpsword, Holds town of [i]Longspear[/i] [ House Strongheart ] 5. Lambcastle [ House Ealmund ] 6. Wavehall [ House Ealmund ] 7. Stonebeach [ House Ealmund ] 8. Plunderbay [ House Ealmund ] 9. Rabbit's Eye [ House Reaver ] 10. Axecobble [ House Reaver ] 11. Ogre's Den [ House Reaver ] 12. Grindings [ House Reaver ] 13. Noordlanding [ House Bloodhorn ] 14. Neuland [ House Bloodhorn ] 15. Godestone [ House Bloodhorn ] 16. Bludden [ House Bloodhorn ] 17. Wodynwall [ House Bloodhorn ] 18. Gootgrund [ House Bloodhorn ] 19. Cleeft [ House Bloodhorn ] --- [b]Light Pink = Jarldom of Jorvik[/b] 20. Orkneyjar [ House Vasa ] 21. Jorvik [ House Vasa ] 22. Moen [ House Vasa ] 23. Northreyjar [ House Vasa ] 24. Suthreyjar [ House Vasa ] 25. Rogaland [ House Vasa ] 26. Trondelag [ House Vasa ] 27. Narvik [ House Vasa ] 28. Sveaborg [ House Vasa ] 29. Aland [ House Vasa ] 30. Villand [ House Villsvin ] 31. Nyhjem [ House Villsvin ] 32. Bjornholm [ House Villsvin ] 33. Vestland [ House Villsvin ] 34. Ostland [ House Villsvin ] 35. Villsvintre [ House Villsvin ] 36. Ulvtre [ House Villsvin ] 37. Vinhill [ House Villsvin ] 38. Holmgard [ House Villsvin ] 39. Vestfelt [ House Villsvin ] 40. Ostfelt [ House Villsvin ] 41. Ostmars [ House Villsvin ] 42. Noordmars [ House Villsvin ] 43. Dodtre [ House Villsvin ] 44. Brunfelt [ House Villsvin ] 45. Lapfelt [ House Villsvin ] 46. Featherbay [ House Sorensen ] 47. Smuggler's Cove [ House Sorensen ] 48. Ripdash [ House Sorensen ] 49. Hightide [ House Sorensen ] 50. Gammelstien [ House Argyll ] 51. Stienenkysten [ House Argyll ] 52. Saugard [ House Argyll ] --- [b]Light Green = Kingdom of Almare[/b] 53. Blackwood, Holds the town of [i]Coalfell[/i] [ House Griffiths ] 54. Myrefall [ House Griffiths ] 55. Greypass, Holds the town of [i]Greypass[/i] [ House Griffiths ] 56. Ashbourne [ House Griffiths ] 57. Wingston [ House Griffiths ] 58. Mortham [ House Griffiths ] 59. Windmere [ House Griffiths ] 60. Drowned Wood [ House Orring ] 61. Deadfields [ House Orring ] 62. Cafferty [ House Orring ] 63. Vaughton [ House Orring ] 64. Pitt's Mine [ House Orring ] 65. Death's Hill [ House Orring ] 66. Slave's Hill [ House Orring ] 67. Prisoner's Hill [ House Orring ] 68. Rhonia [ House Rhiwallon ] 69. Edwincastle [ House Rhiwallon ] 70. Lilland [ House Lilla ] 71. Purpra [ House Lilla ] 72. Finkhills [ House Rhiwallon ] 73. Frommland [ House Rhiwallon ] --- [b]Teal = Kingdom of Kaldur[/b] 74. Kaldur [ House Harvestar ] 75. Icemark [ House Harvestar ] 76. Northridge [ House Harvestar ] 77. Westwatch [ House Harvestar ] 78. Deeplake [ House Harvestar ] 79. Goliath [ House Harvestar ] 80. Hallasholm [ House Harvestar ] 81. Wolf Hold [ House Harvestar ] 82. Torches Hill [ House Harvestar ] 83. Wildwood [ House Hunter ] 84. Crystal Lake [ House Hunter ] 85. The Grove [ House Hunter ] 86. Everwarm [ House Summer ] 87. Sunfields [ House Summer ] 88. Spring Grove [ House Summer ] 89. Blossom Hall [ House Summer ] 90. Riverside [ House Summer ] 91. Littledale [ House Summer ] 92. Isendale [ House Claw ] 93. Frostfield [ House Claw ] 94. Bearwood [ House Claw ] 95. Haldr's Cliffs [ House Claw ] --- [b]Red = Kingdom of Aaldoreanfeald[/b] 96. Rytael [ House Osgar ] 97. Hebban [ House Osgar ] 98. Ecefrodstien [ House Osgar ] 99. Mayorlage [ House Osgar ] 100. Muinntirtreun [ House Osgar ] 101. Làidirgrûn [ House Osgar ] 102. Ballweard [ House Osgar ] 103. Ongyrwanhal [ House Osgar ] 104. Ceorlrest [ House Osgar ] 105. Faycwen [ House Osgar ] 106. Heolstor [ House Osgar ] 107. Newmarch [ House Gallad ] 108. Fort Frolic [ House Gallad ] 109. Faircastle [ House Gallad ] 110. Woodmarch [ House Gallad ] 111. The Bastion [ House Wyot ] 112. Northpost [ House Wyot ] 113. Southpost [ House Wyot ] 114. Bloodrocks [ House Wyot ] 115. Craghills [ House Wyot ] 116. Dropcliffs [ House Wyot ] 117. The Taiga [ House Wyot ] 237. Bernaccia [ House Bernaccia ] 238. Vanalaigh [ House Bernaccia ] 239. Daldenard [ House Bernaccia ] 240. Stamburst [ House Bernaccia ] 241. Twilland [ House Bernaccia ] --- [b]Purple = Lands of House Vearin[/b] 118. Diritania, Holds the town of [i]Veara[/i] [ House Vearin ] 119. Upper Norraine [ House Vearin ] 120. Lower Norraine, Holds the town of [i]Bellaudi[/i] [ House Vearin ] 121. Nicland [ House Vearin ] 122. Ardennia [ House Vearin ] 123. Novumsland [ House Vearin ] 124. Goldenfields [ House Barleycorn ] 125. Stalkfields [ House Barleycorn ] 126. Graining [ House Barleycorn ] 127. Millerton [ House Barleycorn ] 128. Bitterfields [ House Barleycorn ] 243. Brewhall [ House Barleycorn ] 129. Stoatwood [ House Stoat ] 130. Darting [ House Stoat ] 131. Loring [ House Stoat ] 132. Babblebrook [ House Stoat ] 133. Hookcross [ House Stoat ] --- [b]Yellow = Lands of Attolia[/b] 134. Attolia, Holds the town of [i]Attolia[/i] [ House Wolff ] 135. Dawn [ House Wolff ] 136. Aegis [ House Wolff ] 137. Tara [ House Wolff ] 138. Barris [ House Wolff ] 139. Westfield [ House Wolff ] 140. Munster [ House Wolff ] 141. Concord [ House Wolff ] 142. Peshton [ House Wolff ] 143. Worcester [ House Wolff ] 144. Abel [ House Wolff ] 145. Seval [ House Wolff ] 146. Faxton [ House Wolff ] 147. Stratford [ House Wolff ] 148. Essex [ House Wolff ] 149. Wessex [ House Wolff ] 150. Kent [ House Wolff ] 151. Sussex [ House Wolff ] 152. Bergen [ House Wolff ] 153. Middleton [ House Wolff ] 154. Somerset [ House Wolff ] 155. Avon [ House Wolff ] 156. Ridgewood [ House Wolff ] 157. Westerfeld [ House Westfield ] 158. Westchester [ House Westfield ] 159. Wickerton [ House Westfield ] 160. Derry [ House Westfield ] 161. Gloushire [ House Westfield ] 162. Sunfeld [ House Westfield ] 163. Wheatfeld [ House Westfield ] 164. Oldenfeld [ House Westfield ] 165. Abelwood [ House Abel ] 166. Aftwood [ House Abel ] 167. Suthwood [ House Abel ] 168. Cornwyll [ House Abel ] 169. Northfeld [ House Abel ] 230. Suthfeld [ House Abel ] --- [b]Orange = Lands of House Bloodsun[/b] 170. Crymson Streams, Holds town of [i]Orgules[/i] [ House Bloodsun ] 171. Lady's Scythe, Holds town of [i]Sourwoods[/i] [ House Bloodsun ] 172. Sullen Falls [ House Bloodsun ] 173. The Screeching Mistress [ House Bloodsun ] 174. Cape of the Crying Man [ House Bloodsun ] 175. The Whispering Tide [ House Bloodsun ] 176. Crag of the Wounded Angel [ House Bloodsun ] 177. Gallow Hill [ House Zollern ] 178. Deadwood [ House Zollern ] 179. Mistwood [ House Zollern ] 180. Banshee's Moot [ House Zollern ] 181. The Pits [ House Zollern ] 182. Thistlefield [ House Dunsch-Taxi ] 183. Western Taxiland [ House Dunsch-Taxi ] 184. Eastern Taxiland [ House Dunsch-Taxi ] 185. Yostergard [ House Dunsch-Taxi ] 186. Witchmoot [ House Dunsch-Taxi ] 187. The Bog [ House Dunsch-Taxi ] 188. Mossmeadow [ House Dunsch-Taxi ] 189. Swampbreak [ House Dunsch-Taxi ] 190. Woodersplace [ House Dunsch-Taxi ] 191. Plainfield [ House Dunsch-Taxi ] --- [b]Icy Blue = Kingdom of Pelataria[/b] 192. Pelataria, Holds the town of [i]Palma[/i] [ House Cole ] 193. Centreport, Holds the town of [i]Calisii[/i] [ House Cole ] 194. Blackguard [ House Cole ] 195. Kingston [ House Cole ] 242. Harvest [ House Cole ] 196. Strongmist [ House Aldran ] 197. Ambershore [ House Aldran ] 198. Rubybay [ House Aldran ] 199. Aldranport. Holds the town of [i]Aldranport[/i] [ House Aldran ] 200. Glittersky [ House Aldran ] 201. Fronquill [ House Aldran ] 202. Honeybough [ House Hastings ] 203. Goldengrove[ House Hastings ] --- [b]Dark Green = Kingdom of Therral[/b] 204. Castle Terrandul, Holds the town of [i]Bellmoral[/i] [ House Behringer ] 205. Keep Sanctum, Holds the town of [i]Falkirh[/i] [ House Behringer ] 206. Keep Haven [ House Behringer ] 207. Keep Middlesborough [ House Behringer ] 208. Fort Dover [ House Behringer ] 209. Fort Alnwick [ House Behringer ] 210. Outpost Pendle [ House Behringer ] 211. Outpost Beckton [ House Behringer ] 212. The Roost [ House Stouffer ] 213. Greenfield [ House Stouffer ] 214. Cattlecross [ House Stouffer ] 215. Vealwood [ House Vealcook ] 216. Fisherbay [ House Fisher ] 217. Herringshore [ House Fisher ] 218. Saltbeach [ House Fisher ] 219. Rockbridge [ House Fisher ] 220. Foulmoat [ House Fisher ] 221. Terrorcliff [ House Fisher ] 222. Lockjaw [ House Fisher ] 223. Shipwreck Beach [ House Fisher ] --- [b]Black = Overlord's Land[/b] 224. Trischland, Holds the town of [i]Pentiloch[/i] [ House Trisch ] 225. Falkwreath Township, Holds the town of [i]Falkwreath[/i] [ House Trisch ] 226. Falkwreath Country [ House Trisch ] 227. Everfallow [ House Trisch ] --- [b]Biege = Church Lands[/b] 228. Bernwick, Holds the town of [i]Bernwick[/i] [ Archbisophoric of the Lundish Church ] 229. Upderry [ Archbisophoric of the Lundish Church ] 231. Granton [ Archbisophoric of the Lundish Church ] 232. Lowderry [ Bishopric of Lowderry ] 233. Sunnydale [ Bishopric of Sunnydale ] 234. Daisyfield [ Bishopric of Daisyfield ] 235. Whitepeak [ Bishopric of Whitepeak ] 236. Luke Church [ Bishopric of Luke Church ] [/hider] [url=https://drive.google.com/file/d/0B-sNYIZZQIltX2szUHJSNDFMYTQ/edit?usp=sharing]Rules XVIII[/url] --- [ Sign-Up Sheet Template. You're free add what you'd like this sheet. ] [u][b]Name of Lord or Lady[/b][/u]: [First Name, Family Name] [u][b]Fiefs[/b][/u]: [b]Fief Name[/b]: Fertility (Growth Bonus provided by Fertility), Population, Resources (Income Provided by Resources), Infrastructure (Crops, Income, and Growth Provided by Infrastructure), Manor and Castle Options, Crops Produced Per Person, Total Fief Tax per Annum [u][b]Towns[/b][/u]: [b]Town Name[/b]: Population, Wealth Level, Fief it is Located In, Taxes per Person [u][b]Military[/b][/u]: List any weapons, armour, siege engines, and ships purchased. Troops are not raised at the game's very start, unless you wish them to be. Raised men will not provide crops if not returned to the fields before the end of the Working season. [u][b]Royal Court[/b][/u]: List all purchased family members and courtiers. [u][b]Optional Concerns[/b][/u]: List any taken optional concerns. [u][b]Original Receipts[/u][/b]: Total Population: Population Living in Towns: Crops Produced per Annum: Total Growth Bonus: Income per Annum: Current Treasury: [u][b]House History[/u][/b] [ This is optional, but if you choose to fill it out, feel free to be creative. Yours is one of the great houses of Lundland, and are allowed to play an important role in its history. ] [u][b]House Coat of Arms[/u][/b] [ Design your family's coat of arms and motto. This too is optional, but it's adds flavour to your House. Below is a useful link for the less artistically-inclined, but using another online program, borrowing an image from the internet, or drawing your own are all acceptable. ] http://inkwellideas.com/coat_of_arms/free-version/ --- List of Accepted Kingdoms [hider=Kingdom of Pelataria ( Lands of House Cole )] Original sign-up sheet - [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=2#post-1499670]Kingdom of Pelataria ( Lands of House Cole )[/url] [ FortunesFaded ] "Kingdom of Pelataria" - Vetus Patriae (The Old Country) Name of Lord or Lady: Lord Antony Cole Fiefs: Pelataria - 15 Points Fertility: Fair (4 Points) Population: 18,000 People (7,500 Peasants, 500 Soldiers, 10,000 in Palma) Resources: Some Resources (2 Points) Infrastructure: Advanced Infrastructure (2 Points) Manor: Great Manor (3 Points), Great Wall (4 Points) Crops: -36,900 Crops Annual Tax: 16,000 Bullis Centreport - 15 Points Fertility: Fair (4 Points) Population: 18,000 People (13,500 Peasants, 500 Soldiers, 4,000 in Calisii) Resources: Some Resources (2 Points) Infrastructure: Advanced Infrastructure (2 Points) Manor: Stone Manor (2 Points), Stone Wall (3 Points) Crops: -9,300 Crops Annual Tax: 22,000 Bullis Blackguard - 15 Points Fertility: Fair (4 Points) Population: 18,000 People (17,500 Peasants, 500 Soldiers) Resources: Some Resources (2 Points) Infrastructure: Advanced Infrastructure (2 Points) Manor: Stone Manor (2 Points), Stone Wall (3 Points) Crops: 9,100 Crops Annual Tax: 26,000 Bullis Kingston - 15 Points Fertility: Fair (4 Points) Population: 18,000 People (17,000 Peasants, 1,000 Soldiers) Resources: Some Resources (2 Points) Infrastructure: Advanced Infrastructure (2 Points) Manor: Stone Manor (2 Points), Stone Wall (3 Points) Crops: 6,800 Crops Annual Tax: 25,500 Bullis Harvest - 6 Points Fertility: Fair (4 Points) Population: 18,000 People (18,000 Peasants) Resources: No Resources (0 Points) Infrastructure: Advanced Infrastructure (2 Points) Manor: Wooden Manor (0 Points), No Wall (0 Points) Crops: 11,400 Crops Annual Tax: 19,500 Bullis Towns: Palma (Capital) - 22 Points Population: 10,000 Fief: Pelataria Wealth: Fair Annual Tax: 40,000 Bullis Calisii - 16 Points Population: 4,000 Fief: Centreport Wealth: Fair Annual Tax: 16,000 Bullis Military: The Legionary Guard - Fief: Pelataria Strength: 500 Men Armour: Plate, Iron Kite Shield Weapon: Longsword Mounted: No Upkeep: 4,000 Bullis Seasonally Calisii Bowmen - Fief: Centreport Strength: 500 Men Armour: Leather, Pavise Weapon: Crossbow, Shortsword Mounted: No Upkeep: 4,000 Bullis Seasonally Pelas Riders - Fief: Blackguard Strength: 500 Men Armour: Mail, Iron Round Shield; Horse Armor Weapon: Spear, Mace Mounted: Yes Upkeep: 4,500 Bullis Seasonally Kingston Marines - Fief: Kingston Strength: 1,000 Men Armour: Leather, Iron Buckler Weapon: Axe Mounted: No Upkeep: 2,000 Bullis Seasonally 1st Infantry Levies - Fief: Blackguard (not raised) Strength: 1,000 Men Armour: Mail, Iron Round Shield Weapon: Mace Upkeep: 3,000 Bullis Seasonally Great Galley - Fief: Centreport Strength: 10 Ships, 900 Men Armaments: Sabre Upkeep: 4,400 Bullis Seasonally Great Galley - Fief: Pelataria Strength: 10 Ships, 900 Men Armaments: Sabre Upkeep: 4,400 Bullis Seasonally War Galley - Fief: Centreport Strength: 2 Ships, 240 Men Armaments: Sabre Upkeep: 1,040 Bullis Seasonally Royal Court: Antony Cole Role: Lord Age: 39 Josephine Cole - 2 Points Role: Spouse Age: 34 Damon Cole - 6 Points Role: Son, Heir Age: 19 Juliana Cole - 4 Points Role: Daughter Age: 15 Amelia Cole - 3 Points Role: Daughter Age: 8 William Cole - 4 Points Role: Brother Age: 34 Suzanna Cole - 2 Points Role: Sister-in-Law Age: 29 Arabella Cole - 2 Points Role: Niece Age: 10 Henry Cole - 3 Points Role: Uncle Age: 58 Frederick Nevin - 3 Points Role: Advisor Age: 52 Jonah Peterus - 4 Points Role: Commander of the Guard Age: 36 John Cardoza - 3 Points Role: Captain of the Pelatarian Fleet Age: 25 Optional Concerns: None Original Receipts: Total Population: 90,000 People (18,000 from Pelataria, 18,000 from Centreport, 18,000 from Blackguard, 18,000 from Kingston, 18,000 from Harvest) Population Living in Towns: 14,000 People (10,000 from Palma, 4,000 from Calisii) Crops Produced per Annum: -18,900 Crops Total Growth Bonus: 4.5% Annual Growth (0.9% from Pelataria, 0.9% from Centreport, 0.9% from Blackguard, 0.9% from Kingston, 0.9% from Harvest) Tax Income per Annum: 132,120 Bullis (109,000 from Fiefs + 56,000 from Cities - 28,340 Soldier Upkeep - 4,540 Soldier Pay) Current Treasury: 132,120 Bullis House History Pelataria - wealth bursting at the seams of her small holdings. The history of House Cole, and of Vetus Patriae (The Old Country, as Pelataria is often referred), began during the early stages of Lundland's history. The Overlord, looking to expand his holdings into the unorganized lands of the western peninsula, sent a scouting party led by the explorer Robert Pelas to report on the quality of the land. Abney made his way through what is now western Lundland, until his party made it to the great ocean. There, he found a land fertile plentiful in resources, with a magnificent natural seaport. In his journal he referred to the discovered land as "Palma" - a term for paradise. Pelas then eagerly returned to the Overlord who, intrigued by this new prospect, gave orders for a minor noble to settle the land. In the end he chose Pelas' father-in-law, Lord Tyler Cole, as the recipient to gain ownership of the land. In return for Robert's discovery of the land, the Overlord and Lord Cole both agreed on the name of the new holdings: Pelataria, the Land of Pelas. [b][u]Vassals[/u][/b] [img=http://i.imgur.com/HMCFpSo.png] [ The crest of House Aldran: the Overlord's crown over House Trisch's old colours. It is meant to symbolize their past as House Trisch's royal guard. Their motto is 'Duty Before All Else.' ] Lord Crispin Aldran II is the Lord of Aldranland, Strongmist, Ambershore, Rubybay, Glittersky, and Fronquill. He is age 67, average of height and weight, gray of hair, with a thick beard, and brown of eye. He is married to Lady Katrine Aldran, age 67, born to a royal guardsman. He has three sons [ Balthazar, age 30, Arthur, age 27, and John, age 25. ] and three daughters [ Adelaide, age 49, Rita, age 47, and Katerjine, age 45 ]. He has no living siblings, though his nieces and nephews occasionally come out from the woodwork. House Aldran was born when late Lord Crispin himself was offered the fief in the newly settled western lands over a century ago, in gratitude of saving the then-Overlord's life of Phillip II, shortly after his older brother had been assassinated. Ten years afterwards, vassalage was exchanged from being directly to the Overlord, to your House as part of an agreement made by your father. The once frontier-land has since grown into a bustling hive of activity, with the great Aldranport at as its crown jewel. Lord Crispin is still fiercely devoted to the Overlord, and though he respects you, he places his loyalty to the House that gave him his nobility before the House he happened to come serving through a suspected Faustian contract. Otherwise, he is a man of just nature and wise judgement, with only his wife being equal concerning effective administration of their fief. His sons take after him in most ways, save his two youngest, who act little better than hedge knights, competing in tourneys all across Lundland, indulging in earthly pleasures, despite both being married. The eldest son is far more austere, and some would perhaps say uptight. Their eldest daughter is a boorish and jolly lady, married to Lord Westfield, the vassal of the Attolian king. The other two daughters are married into houses of lesser import. [b][u]Fiefs[/u][/b] [b]Aldranland[/b] Fair [ 8,000 people ( 15,000 from fief, 3,000 from infrastructure, -10,000 from town ), 4.6 crops per person, +.7% growth ) Some Resources Advanced Infrastructure Stone Manor Stone Wall Holds the town of Aldranport: 10,000 pop., Fair Wealth [b]Strongmist[/b] Fair [18,000 people (15,000 from fief, 3,000 from infrastructure), 4.6 crops per person, +.7% growth ] Resourceless Advanced Infrastructure [ +3,000 starting pop., +1,500 bullis, +600 crops, +.2% growth ] Wooden Manor Wooden Walls [b]Ambershore[/b] Fair [18,000 people (15,000 from fief, 3,000 from infrastructure), 4.6 crops per person, +.7% growth ] Resourceless Advanced Infrastructure [ +3,000 starting pop., +1,500 bullis, +600 crops, +.2% growth ] Wooden Manor Wooden Walls [b]Rubybay[/b] Fair [18,000 people (15,000 from fief, 3,000 from infrastructure), 4.6 crops per person, +.7% growth ] Resourceless Advanced Infrastructure [ +3,000 starting pop., +1,500 bullis, +600 crops, +.2% growth ] Wooden Manor Wooden Walls [b]Glittersky[/b] Fair [18,000 people (15,000 from fief, 3,000 from infrastructure), 4.6 crops per person, +.7% growth ] Resourceless Advanced Infrastructure [ +3,000 starting pop., +1,500 bullis, +600 crops, +.2% growth ] Wooden Manor Wooden Walls [b]Fronquill[/b] Fair [18,000 people (15,000 from fief, 3,000 from infrastructure), 4.6 crops per person, +.7% growth ] Resourceless Advanced Infrastructure [ +3,000 starting pop., +1,500 bullis, +600 crops, +.2% growth ] Wooden Manor Wooden Walls [b][u]Military[/u][/b] 500 Knights [ Plate Armour, Lance, Longsword, Horse, Horse Armour ] 1,000 Pikemen [ Leather Armour, Pike ] 1,000 Swordsmen [ Mail Armour, Longsword ] 1,400 Crossbowmen [ Leather Armour, Crossbow, Shortsword ] 76 Ballista 20 War Galleys 30 Great Galleys 40 Great Longboats 100 Longboats 250 Fishing Boats [b][u]Lordship Receipt[/u][/b] Total Population: 108,000 [ 8,000 from Aldranland, 10,000 from Aldranport, 18,000 from Strongmist, 18,000 from Ambershore, 18,000 from Rubybay, 18,000 from Glittersky, 18,000 from Fronquill ] Population Living in Towns: 10,000 [ Aldranport ] Crops Produced per Annum: 454,400 Total Growth Bonus: 5.4% Income per Annum: 154,000 [ 98,000 from taxation, 40,000 from town taxation, 7,000 from resources, 9,000 from infrastructure ] Current Treasury: 154,000 [img=http://i.imgur.com/APYApqB.png] [ The crest of House Hastings; four yellow buellts over a black field. It is meant to symbolize their piety and devotion to their friends. Their motto is ‘Our Word is Our Bond.’ ] Lord Cynefern Hastings is the lord of Honeybough, and Goldengrove. He is age 45, tall of height and average of weight, gray-brown of hair and brown of eye. He is married to Lady Lucia, age 39, the daughter of an Ordained knight. He has three sons [ Luccio, age 21, Florence, age 19, Zephyr, age 15 ] and one daughter [ Maria, age 23 ]. He has one sister [ Cunygyde, age 47 ], who has two sons [ Aedan, age 31, Bruce, age 26 ]. House Hastings was a late arrival during the settlement of the fertile westernlands. Abandoning their ancestral home, the family of landed knights headed west when granted a county of idyllic woodland. Though settling the land was difficult at first, the land and its fauna were soon tamed, and ever since, their lands have lived in prosperous peace. The lands of House Hastings are perhaps best known for producing exquisite honey, juicy berries, and very sweet, creamy-flavoured wine, which are sought even among foreign lords for their unique taste. Lord Cynefern himself was quite a handsome and gallant man in his youth, and won the heart of an Ordained beauty after unseating her father in a tourney. But the nagging of aging bones and a wife have caused him to start putting his glory days of tourneys and battles behind him. He still takes an active role in administering his lands, but is beginning to give his eldest son, Luccio, a firsthand education. The boy is very reluctant to this, however; armed with the rugged muscle of a Lundlander, and graced with the lethe beauty of a southern Ordained, he can’t seem to help but charm every woman he meets, and these passions often distract him from learning. Florence and Zephyr could not hate Luccio more. They were not as lucky in the gene department, but what they lack in looks and muscle, they make up for in cleverness. Lately, they seem to be conversing with each other in private quite often. Cynefern is no fool, and is keeping an eye out for his oblivious Luccio. [b][u]Fiefs[/u][/b] [b]Honeybough[/b] Fair [ 18,000 ( 15,000 from fief, 3,000 from infrastructure), 4.6 crops per person, +.7% growth ] Some Resources [ +7,000 bullis ] Advanced Infrastructure [ +3,000 starting pop., +1,500 bullis, +600 crops, +.2% growth ] Great Manor Stone Walls [b]Goldengrove[/b] Fair [ 18,000 ( 15,000 from fief, 3,000 from infrastructure), 4.6 crops per person, +.7% growth ] Some Resources [ +7,000 bullis ] Advanced Infrastructure [ +3,000 starting pop., +1,500 bullis, +600 crops, +.2% growth ] Fortified Manor Wooden Walls [b][u]Military[/u][/b] 2,050 Spearmen [ Leather Armour, Spear ] 500 Longbowmen [ Leather Armour, Longbow, Shortsword ] 500 Horsemen [ Leather Armour, Spear, Shortsword, Horse ] [b][u]Lordship Receipts[/u][/b] Total Population: 36,000 [ 15,000 from Honeybough, 15,000 from Goldengrove, 6,000 from Infrastructure ] Population Living in Towns: 0 Crops Produced per Annum: 166,800 [ 36,000 * 4.6, +1,200 from infrastructure ] Total Growth Bonus: 1.8% Income per Annum: [ 36,000 from taxation, 14,000 from resources, 3,000 from Infrastructure ] Current Treasury: 53,000 [/hider] [hider=Kingdom of Therral ( Lands of House Behringer )] Original sign-up sheet - [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=4#post-1501167]Kingdom of Therral ( Lands of House Behringer )[/url] [ Cale Tucker ] Kingdom of Therral Name of Lord: Solterra Behringer Fiefs: Castle Terrandul Fertility: Fair Population: 9,000 Resources: Some Resources Infrastructure: Advanced Infrastructure Manor: Great Manor, Great Wall Crops Per Person: 4.6 Annual Tax: 8,500 Keep Sanctum Fertility: Infertile Population: 6,000 people Resources: Some Resources Infrastructure: Improved Infrastructure Manor: Great Manor, Great Wall Crops Per Person: 4.4 Annual Tax: 7,500 Keep Haven Fertility: Infertile Population: 4,000 people Resources: Some Resources Infrastructure: Improved Infrastructure Manor: Great Manor, Great Wall Crops Per Person: 4.4 Annual Tax: 7,500 Keep Middlesbrough Fertility: Fair Population: 18,000 people Resources: Some Resources Infrastructure: Advanced Infastructure Manor: Stone Manor, Stone Wall Crops Per Person: 4.6 Annual Tax: 8,500 Fort Dover Fertility: Infertile Population: 8,000 people Resources: Sparse Resources Infrastructure: Improved Infrastructure Manor: Fortified Manor, Wooden Wall Crops Per Person: 4.4 Annual Tax: 7,500 Fort Alnwick Fertility: Infertile Population: 8,000 people Resources: Sparse Resources Infrastructure: Improved Infrastructure Manor: Fortified Manor, Wooden Wall Crops Per Person: 4.4 Annual Tax: 7,500 Outpost Pendle Fertility: Scrubland Population: 4,000 people Resources: Sparse Resources Infrastructure: Improved Infrastructure Manor: Wooden Manor, Wooden Palisade Crops Per Person: 4.2 Annual Tax: 3,500 Outpost Beckton Fertility: Scrubland Population: 4,000 people Resources: Sparse Resources Infrastructure: Improved Infrastructure Manor: Wooden Manor, Wooden Palisade Crops Per Person: 4.2 Annual Tax: 3,500 Towns: Bellmoral (Capital) Population: 9,000 Fief: Terrandul Wealth: Fair Taxes per Person: 4 Falkirh Population: 2,000 Fief: Keep Sanctum Wealth: Fair Taxes per Person: 4 Military: Castle Terrandul's Arms Soldier Captains Strength: 15 Armor: Plate Weapon: Longsword Soldiers Strength: 2000 Armor: Mail Weapon: Shortsword Archers Strength: 70 Armor: Mail Weapon: Longbow 1 Catapult Operator Soldiers Strength: 4 Armor: Leather Weapon: Shortsword Keep Sanctum's Arms Soldiers Strength: 1400 Armor: Mail Weapon: Shortsword Archers Strength: 20 Armor: Mail Weapon: Longbow 1 Catapult Operator Soldiers Strength: 4 Armor: Leather Weapon: Shortsword Keep Haven's Arms Soldiers Strength: 1400 Armor: Mail Weapon: Shortsword Archers Strength: 20 Armor: Mail Weapon: Longbow 1 Catapult Operator Soldiers Strength: 4 Armor: Leather Weapon: Shortsword Keep Middlesbrough Arms (Keep Middlesborough does not get any Vassals. It does not participate in war, and is only a place to live) Guardians Strength: 200 Armor: Mail Weapon: Greatsword Fort Dover Stationed Units Infantrymen Strength: 450 Armor: Mail Weapon: Shortsword Infantrymen Archer Strength: 100 Armor: Leather Weapon: Bow General Strength: 1 Armor: Plate Weapon: Longsword Fort Alnwick Stationed Units Infantrymen Strength: 450 Armor: Mail Weapon: Shortsword Infantrymen Archer Strength: 100 Armor: Leather Weapon: Bow General Strength: 1 Armor: Plate Weapon: Longsword Outpost Pendle Stationed Units Infantrymen Strength: 100 Armor: Mail Weapon: Shortsword Outpost Beckton Stationed Units Infantrymen Strength: 100 Armor: Mail Weapon: Shortsword Royal Court: Lord: Solterra Behringer (39) Sister: Alexis Behringer (26) Courtier 1: (Flooby Badoop) (Court Representative) (Adult) Courtier 2: (Regular Representative) (Adult) Total Population: 76,000 Population Living in Towns: 11,000 Crops Produced per Annum: 187400 Total Growth Bonus: 5% Income per Annum: 117,000 Bullis Current Treasury: 86,235 Bullis House History Years ago the birth of Solterra, or his sister Alexis, their parents once lived in a town that bordered on the edges of the Ordained Kingdom, and the Empire of Baccus. Before the fighting had begun, their father was just a simple guardsman that supported the town from bandits, as well as a few others. Not much real authority, just trying to keep people safe. But once the fighting eventually started and continued for what seemed unending, their father had joined as a mercenary and eventually a full soldier for the Ordained. But before all that had happened, the man married and had two children. In the end, he told his wife to move far away as he knew the fighting wouldn't stop, and his next battle he may not return from. With several other people from the small town, the family moved, never hearing of their father again. On the way they were harassed and attacked by bandits, giants, and other wickeds. The two children had grown during these travels, but ended up losing their mother. With what valuables and keepsakes that were packed with them, eventually the two children found out their Grandfather had been Lord, or even King of a land at one time, especially since they were left with their mothers belongings to discover stashed away fortunes. It seemed they had royal blood, but as to why their parents were never royalty is still a question to this day. [img=http://i.imgur.com/GfVUsyZ.png] [b][u]Vassals[/u][/b] [img=http://i.imgur.com/HPKJK2x.png] [ The crest of House Stouffer; a rooster over a royal blue field, symbolizing their devotion to protecting those under their charge. Their motto is 'Our Brother's Keeper.' ] Lord Ealdwine Stouffer is the Lord of The Roost, Greenfield, and Cattlecross. He is 56 years of age, average of height and heavy of weight, pale of complexion, bald but for a fringe of gray-black hair, and brown of eye. He was married to a courtier of his some years ago, Lady Flora, but she died of illness, and the lord remarried to Lady Bucgan, age 47, the aunt of the current lord of House Vealcook. He has three sons [ Wallace, age 39, Duncan, age 36, and Giric, age 34 ], the eldest of which was born to the late Lady Flora, and is his named heir, much to the ire of Duncan. Lord Stouffer has two brothers; Laurence, age 54, and John, age 52. Laurence married to a courtier, Danehilda, and has one son [ Art, age 38 ] and one daughter [ Inga, age 34 ]. John long ago became a mercenary, and his whereabouts are currently unknown, though it is known he has never officially married. House Stouffer is an old House. It has held its ancestral land of the Roost since long before the unification of Lundland, and its expansion in decades past has been largely peaceful, with its farmers spreading out over what was once common land. During the Unification, the peaceful House willingly pledged itself as your vassals, for fear of the violence that had been engulfing the land. Ever since, they have been loyal, and peaceful people. The ruling Lord Ealdwine is a haughty and jolly man, with a taste for food and wine that is visible at a glance of his massive girth. Though he is not a cruel man, he is a man accustomed to luxury, and cares more for his own pleasure than for the prosperity of his fiefs. His two elder sons are much the same, but his youngest, Giric, is a much more kind and gentle lad. Both Duncan and Giric resent Wallace their half-brother for inheriting, despite only being born to a woman of low status. [b][u]Fiefs[/u][/b] [b]The Roost[/b] Fair [ 16,000 people (15,000 from fief, 1,000 from infrastructure), 4.6 crops per person, +.7% growth ] Sparse Resources [ +3,000 bullis ] Improved Infrastructure [ +1,000 starting pop, +300 crops, +500 bullis, +.1% growth ] Fortified Manor Wooden Wall [b]Greenfield[/b] Fair [ 15,000 people, 4.6 crops per person, +.7% growth ] Resourceless Basic Infrastructure Fortified Manor Wooden Palisade [b]Cattlecross[/b] Fair [ 15,000 people, 4.6 crops per person, +.7% growth ] Resourceless Basic Infrastructure Wooden Manor Wooden Palisade Military 300 Knights [ Plate Armour, Lance, Longsword, Horse, Horse Armour ] 1110 Spearmen [ Leather Armour, Spear ] 500 Longbowmen [ Leather Armour, Longbow, Short Sword ] [b][u]Lordship Receipts[/u][/b] Total Population: 46,000 [ 16,000 in the Roost; 15,000 in Greenfield; 15,000 in Cattlecross ] Population in Towns: 0 Crops Produced per Annum: 214,100 [ 46,500 * 4.6 = 213,900; +200 from Improved Infrastructure = 214,100 ] Total Growth Bonus: 2.2% [ 0.7% from The Roost + 0.7% from Greenfield + 0.7% from Cattlecross + .1 from Improved Infrastructure = 2.2% ] Income per Annum: 50,000 bullis [ 46,500 from taxation + 3,000 from Sparse Resources + 500 from Improved Infrastructure = 50,000 bullis ] Current Treasury: 50,000 bullis [img=http://i.imgur.com/NvCbbuz.png] [ The crest of House Vealcook; a per quarter division of diagonal fields; one blue, one purple. On the blue fields are the heads of golden stags. Their motto is ‘The Overlord’s Most Faithful Servants.’ ] Lord Dalmund Vealcook is the Lord of Vealwood. He is 30 years of age, of average height and weight, light of complexion, sandy brown of hair, and dark of eye. He is married to Lady Dalia, age 29, the daughter of a landed knight. He has three sons [ Ambrose, age 12, Norman, age 10, Phillip, age 8 ] and two daughters [ Laura, age 5, Sara, age 3 ]. Lord Dalmund has two older brothers [ Samuel, age 34, Thomas, age 32 ], both of whom gave up their inheritance to join the clergy in Bernwick. House Vealcook was a House that received its start some fifty years ago, when the then-Overlord Henry IV gave a wealthy land under his rule to his castle’s head chef, Ranald, whose speciality was preparing veal, and other fine meats. As the man was lowborn, he had no family name of import, and thus took up the name Vealcook, to honour his humble beginnings. Lord Ranald passed away recently, shortly after his two eldest heirs made their decision to renounce their inheritance, and join the clergy in Bernwick. While a surprising decision, both men were quite pious, and had been discussing something of the sort for a long time, as both had wives who died early and childless. They also quoted that their younger brother, Dalmund, had far more of a head for administration. Indeed, Dalmund has been very productive in administering his land, though he regrettably has a diminished talent for cooking compared to his late father. His union with his wife has also been quite fruitful, producing numerous healthy children in succession. Though fair, Lord Dalmund has been known to put his sense of justice, duty, and loyalty to House Trisch over what might be pragmatic or beneficial. His sons are young, and thus it is too early to say how they are turning out, but his eldest, Ambrose, appears to be a boy enflamed by wroth, who throws frequent tantrums whensoever things go against him. His father has birched him on more occasions than he’s had a hot meal. Fiefs Vealwood Fair [ 18,000 people (15,000 from fief, 3,000 from infrastructure), 4.6 crops per person, +.7% growth ] Some Resources [ +7,000 bullis ] Advanced Infrastructure [ +3,000 starting pop., + 1,500 bullis per annum, +600 crops, +.2% growth ] Stone Manor Stone Walls Military 100 Knights [ Plate Armour, Lance, Longsword, Horse, Horse Armour ] 520 Spearmen [ Leather Armour, Spear ] 500 Crossbowmen [ Leather Armour, Crossbow, Short Sword ] Lordship Receipts Total Population: 18,000 [ 15,000 from Vealwood, 3,000 from Advanced Infrastructure ] Population in Towns: 0 Crops Produced per Annum: 83,400 [ 18,000 * 4.6 = 82,800, +600 from Advanced Infrastructure = 83,400 ] Total Growth Bonus: +.09% [ +.7% from Vealwood, +.2% from infrastructure ] Income per Annum: 26,500 bullis [ 18,000 from taxation + 7,000 from Some Resources + 1,500 from Advanced Infrastructure ] Current Treasury: 26,500 bullis [img=http://i.imgur.com/ziHXA6M.png] [ The crest of House Fisher; a niant, red dolphin with blue fins, over a light blue background, meant to symbolize the House’s connection with the sea. It’s motto is ‘Reapers of the Ocean.’ ] Lord Gawain is the lord of Fisherbay, Herringshore, Saltbeach, Rockbridge, Foulmoat, Terrorcliff, Lockjaw, and Shipwreck Beach. He is age 63, average of height and thin of weight, pale of complexion, gray of balding hair, and dark of eye. He was married to Lady Arwa and Lady Hilda, both lowborn and deceased. By Lady Arwa he had two sons [ Charles, age 47, Earnest, age 43 ] and three daughters [ Anna, age 45, Frida, age 43, Kym, age 41 ]. By Lady Hilda, he had five daughters [ Stella, age 38, Luna, age 36, Moira, age 33, Agnes, age 31, Una, age 29 ]. Lord Gawain has three brothers [ Lancel, age 60, Osguid, age 55, Oswald, age 53 ], and two sisters [ Aepelswip, age 57, Donnaid, age 51 ]. Each of whom have their own families. House Fisher is a powerful House, born out of hardy settlers and merciless conquest. They settled the southwestern shores long ago, and were among the many who fought against the Overlord during his unification of Lundland a century ago. Some thirty years ago, when Lord Gawain could still be called young, he attempted to undermine Overlord Balthazar by arranging a marriage that would certainly allow him to inherit all of Falkwreath. The Overlord was not amused, and settled the matter by forcing the Church to immediately annul the marriage, and place House Fisher under vassalage of your House. Lord Gawain is still very bitter to House Trisch, and chafes under your rule. He believes his wealth and power allows him to be a great Lord in his own right, not a pathetic vassal House. He is a very cruel man; merciless in justice, but pragmatic where his own wealth and power are concerned. He constantly laments the incompetence and scheming of his sons and daughters, who have all seemingly attempted murder toward one another. Lord Gawain’s brothers once schemed and plotted to take the land, but being so far down in the line of succession, and having no lands of their own, they have given up such aspirations, and are content to mooch off the wealth of the House in peace. Lord Gawain’s eldest sons take much after their father, although his eldest son, Charles, has been known to be far more arrogant and strong in muscle than his younger brother, Earnest. Both sons have sons of their own, and though most at court have more support for Charles, there is a growing, violent number of men who would prefer Earnest to take the Lordship. [b][u]Fiefs[/u][/b] [b]Fisherbay[/b] Fair [ 15,000 pop. (15,000 from fief, 3,000 from infrastructure, -3,000 from Town), 4.6 crops per person, +.7% growth ] Some Resources [ +7,000 bullis ] Advanced Infrastructure [ +3,000 starting pop., 1,500 bullis, 600 crops, +.2% growth bonus ] Great Manor Great Walls Holds the Town of Fishmarket: 3,000 pop., Wretched Wealth [b]Herringshore[/b] Fair [ 15,000 pop., 4.6 crops per person, +.7% growth ] Resourceless Basic Infrastructure Fortified Manor Stone Walls [b]Saltbeach[/b] Scrubland [ 4,000 pop. (3,000 from fief, 1,000 from infrastructure), 4.2 crops per person, +.3% growth ] Sparse Resources [ +3,000 bullis ] Improved Infrastructure [ +1,000 starting pop., +500 bullis, +200 crops, +.1% growth ] Fortified Manor Wooden Palisade [b]Rockbridge[/b] Scrubland [ 6,000 pop. (3,000 from fief, 3,000 from infrastructure) 4.2 crops per person, +.3% growth ] Some Resources [ +7,000 bullis ] Advanced Infrastructure [ +3,000 starting pop., +1,500 bullis, +600, +.2% ] Fortified Manor Wooden Wall [b]Foulmoat[/b] Scrubland [3,000 pop., +.3% growth ] Resourceless Basic Infrastructure Stone Manor Stone Wall [b]Terrorcliff[/b] Scrubland [ 3,000 pop., +.3% growth ] Resourceless Basic Infrastructure Stone Manor Stone Wall [b]Lockjaw[/b] Scrubland [ 3,000 pop., +.3% growth ] Resourceless Basic Infrastructure Wooden Manor Wooden Walls [b]Shipwreck Beach[/b] Scrubland [ 3,000 pop., +.3% growth ] Resourceless Basic Infrastructure Wooden Manor Wooden Palisade [b][u]Military[/u][/b] 1,000 Pikemen [ Leather Armour, Pike ] 1,780 Spearmen [ Leather Armour, Spear ] 1,500 Bowmen [ No armour, Bow, Dagger ] 20 Ladders 10 Battering Rams 80 Ballista 20 War Galleys 28 Great Galleys 40 Great Longboats 150 Longboats [b][u]Lordship Receipts[/u][/b] Total Population: 52,000 [ 15,000 from Fisherbay, 15,000 from Herringshore, 4,000 from Salt Beach, 6,000 from Rockbridge, 3,000 from Foulmoat, 3,000 from Terrorcliff, 3,000 from Lockjaw, 3,000 from Shipwreck Beach ] Population in Towns: 3,000 [ Fishmarket ] Crops Produced per Annum: 231,800 [ 30,000 * 4.6 = 138,000, 22,000 * 4.2 = 92,400, 1,400 from Infrastructure ] Total Growth Bonus: 3.4% Total Income: 76,000 bullis [ 52,000 from taxation, 3,000 from town taxation, 17,000 from resources, 4,000 from infrastructure ] Current Treasury: 76,000 bullis [/hider] Original sign-up sheet - [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=10#post-1525493]Lands of House Bloodsun[/url] [ Sadko ] [img=http://s4.postimg.org/bcxwplii5/House_Bloodflare.png] As she is a woman, and a widow, she has a lozenge crest instead of a traditional shield. Name of Lord or Lady: Lady Olga Bloodsun Fiefs: Crymson Streams (15 Points) Fertility: Fair Population: 18,000 Resources: Some Resources Infrastructure: Advanced Infrastructure. Manor: Great Manor, Great Wall Crops per Person: 4.6 Annual Tax: 8,500 Bullis. Lady's Scythe (15 Points) Fertility: Fair Population: 18,000 Resources: Some Resources Infrastructure: Advanced Infrastructure Manor: Great Manor, Great Wall Crops per Person: 4.6 Annual Tax: 8,500 Bullis Sullen Falls (10 points) Fertility: Infertile Population: 8,000 Resources: Some Resources Infrastructure: Improved Infrastructure Manor: Stone Manor, Stone Wall Crops per Person: 4.4 Annual Tax: 3,500 The Screeching Mistress (10 Points) Fertility: Infertile Population: 8,000 Resources: Some Resources Infrastructure: Improved Infrastructure Manor: Stone Manor, Stone Wall Crops per Person: 4.4 Annual Tax: 3,500 Cape of the Crying Man (10 Points) Fertility: Fair Population: 18,000 Resources: Resourceless Infrastructure: Advanced Infrastructure Manor: Fortified Manor, Stone Wall Crop per Person: 4.6 Annual Tax: 8,500 The Whispering Tides (2 points) Fertility: Scrubland Population: 3,000 Resources: Resourceless Infrastructure: Basic Infrastructure Manor: Wooden Manor, Wooden Palisade Crop per Person: 4.2 Annual Tax: 12,600 Crag of the Wounded Angel (2 points) Fertility: Scrubland Population: 3,000 Resources: Resourceless Infrastructure: Basic Infrastructure Manor: Wooden Manor, Wooden Palisade Crop per Person: 4.2 Annual Tax: 12,600 Towns: Orgules (Capital) (25 Points) Population: 9,000 Fief: Crymson Streams Wealth: Fair Taxes per Person: 4 Sourwoods (11 Points) Population: 3,000 Fief: Lady's Scythe Wealth: Poor Taxes per Person: 2 Military: Crymson Streams' Garrison 2000 Soldiers Armor: Mail, Round Iron Shield Weapon: Shortsword 500 Light Cavalry Armor: Leather, Wooden Pavise Weapon: Spear, Horse 10 Great Galleys with 900 Men Upkeep: 2,400 Bullis, 1,700 Seasonally 10 Great Galleys with 900 Men Upkeep: 2,400 Bullis, 1,700 Seasonally 2 War Galleys with 240 Men Upkeep: 960 Bullis, 320 Seasonally Lady's Scythe Garrison 12 Crowcapes (Lady Olga's Elite Guard.) Armor: Plate, Round Steel Shield Weapon: Longsword 500 Spearmen Armor: Leather, Iron Buckler Weapon: Spear 500 Bowman Armor: No Armour Weapon: Bow, Dagger Cape of the Crying Man's Garrison 1000 Soldiers Armor: Mail, Round Iron Shield Weapon: Shortsword Sullen Falls' Garrison 1000 Men of the Shore Armor: Leather, Iron Buckler Weapon: Axe Royal Court: Vladykar, Eldest Son, Aged 19. (5 points used) Domund, Youngest Son, Aged 17. (5 Points used) Ylena, Toddler Daughter, Aged 5. (2 Points used.) Optional Concerns: None. Original Receipts: Total Population: 88,000 ( 12,000 from Towns, 76,000 from Fiefs.) Population Living in Towns: 12,000 Crops Produced per Annum: Total 346200 (83400 from Crymson Streams, 83400 from Lady's Scythe, 35400 from Sullen Falls, 35400 from Screeching Mistress, 83400 from Cape of The Crying Man, 12600 from Whispering Tides, 12600 from Crag of The Wounded Angel) Total Growth Bonus: 4.5 (0.9% from Crymson Streams, 0.9% from Lady's Scythe, 0.6% from Sullen Falls, 0.6% from Screeching Mistress, 0.9% from Cape of The Crying Man, 0.3% from The Whispering Tides, 0.3% from Crag of The Wounded Angel) Income per Annum: 99700 Bullions Current Treasury: 99700 House History Bloodsun was an ever ruthless, powerful and rich house. Its' members were famous for their cold, calculating minds, calm demeanor, and mild manners. A powerful, ancient line that spanned centuries of its' rich and proud history, its' rulers never dropped their ambitions and pride. It was the most powerful vassal of a great house by the name of Tallboat, with whom they had constant feuds, the Tallboats constantly slighting their vassals when they could. Soon however, its' last Lord died along his children in a voyage along the Cape of the Crying Man. Instantaneously, Overlord had granted House Bloodsun all the lands, incomes, and titles of the previous House. Bloodsun was renowned as a House with powerful galleys manned by the most sturdy men possible, their wrath feared even more than the Tallboats. Its' current lady, Lady Olga, has proven to be an efficient administrator, skillful in court intrigues and delivering justice to criminals that roam her lands. She is the living embodiment of beauty and robustness. Her husband has died recently from falling off a horse, drunk, and snapping his neck. - [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=11#post-1534057]Vassals of House Bloodsun[/url] [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=11#post-1528572]Kingdom of Almare ( Lands of House Griffiths )[/url] [ Ashgan ] - [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=16#post-1596369]Vassals of House Griffiths[/url] [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=10#post-1527662]The Ironstone Islands ( Lands of House Strongheart )[/url] [ ulsterwarrior ] - [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=12#post-1562082]Vassals of House Strongheart[/url] [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=8#post-1512223]The Jarldom of Jorvik ( Lands of House Vasa )[/url] [ So Boerd ] - [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=14#post-1580347]Vassals of House Vasa[/url] [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=5#post-1502824]The Lands of Attolia ( Lands of House Wolff )[/url] [ heyitsjiwon ] - [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=13#post-1565053]Vassals of House Wolff[/url] [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=9#post-1516920]Kingdom of Kaldur ( Lands of House Harvestar )[/url] [ Outcast ] - [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=15#post-1590636]Vassals of House Harvestar[/url] [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=15#post-1581988]Land of Diritania ( Lands of House Vearin )[/url] [ Bikriki ] - [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=18#post-1608699]Vassals of House Vearin[/url] [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=8#post-1513397]Kingdom of Aaldoreanfeald ( Lands of House Osgar )[/url] [ The Nexerus ] - [url=http://www.roleplayerguild.com/topics/49438/posts/ooc?page=16#post-1602925]Vassals of House Osgar[/url] --- List of all Towns [b]Palma[/b]: 10,000, Fair, Pelataria [ House Cole ] [b]Calisii[/b]: 4,000, Fair, Centreport [ House Cole ] [b]Aldranport[/b]: 10,000, Fair, Aldranland [ House Aldran ] [b]Bellmoral[/b]: 9,000, Fair, Terrandul [ House Behringer ] [b]Falkirh[/b]: 2,000, Fair, Keep Sanctum [ House Behringer ] [b]Fishmarket[/b]: 3,000, Wretched, Fisherbay [ House Fisher ] [b]Coalfell[/b]: 2,000, Fair, Blackwood [ House Griffiths ] [b]Blackburn[/b]: 1,000, Poor, Greypass [ House Griffiths ] [b]Coldport[/b]: 2,000, Fair, Cold Harbor [ House Strongheart ] [b]Iceport[/b]: 2,000, Fair, Icewaters [ House Strongheart ] [b]Soarheight[/b]: 2,000, Fair, Deepmount [ House Strongheart ] [b]Longspear[/b]: 2,000, Fair, Sharpsword [ House Strongheart ] [b]Attolia[/b]: 1,000 Wretched, Attolia [ House Wolff ] [b]Ridgewood[/b]: 1,000 Wretched, Dawn [ House Wolff ] [b]Avon[/b]: 1,000, Wretched, Aegis [ House Wolff ] [b]Giant's Bane[/b]: 10,000, Fair, Icemark [ House Harvestar ] [b]Veara[/b]: 5,000, Fair, Diritania [ House Vearin ] [b]Bellaudi[/b]: 7,000, Fair, Lower Norraine [ House Vearin ] [b]Orgules[/b]: 9,000, Fair, Crymson Streams [ House Bloodsun ] [b]Sourwoods[/b]: 3,000, Poor, Lady's Scythe [ House Bloodsun ] --- [i]Seasons Past. . .[/i] AU 107, The Waiting Season --- Inspiring Music [youtube]rjLtuAoAoGQ[/youtube] [youtube]7RCM2IeiB00[/youtube] [youtube]xaRNvJLKP1E[/youtube] [youtube]E2zbAO5_jCE[/youtube] [youtube]u01Dk8O53JQ[/youtube]