[quote=Cale Tucker] Then I'll need a more specific answer to this; The number of people in a town, are they included in the number of people in the Fief, meaning the total of population is the Fief's population. OR. Are they entirely separate., as in, the Town of 16,000 is different from the Fief that holds 18,000 people. Essentially saying the whole Pop. is 34,000 people.Because with what you are saying, the amount of people in the town are the people of the Fief, which means there are not 34,000 people, but in fact only 18,000 people total in there.Also, if that is the case, taxes do not seem to be affected by Town Population, therefore if I reduce the size of the town, I gain more Crops and nothing else needs to be altered. Due to what I've read in the rules, you tax your population. Not your (specifically_ Town or Fief population. [/quote] They are indeed enteriely separate, but you can tax your towns for much greater amounts than you can tax your regular population. Towns also accrue tariffs from trade routes each annum, which is not being dealt with until in-game. Here's an example of what I mean. You have a Fair fief called Exampleton. It has a pop of 15,000. You buy a town, call Alicefield, and place it in Exampleton. The town starts with 1,000 people, but you want to upgrade that to 5,000 people, and upgrade its wealth to Fair. Exampleton now only has a population of 10,000. This population will be taxed 1 bulli per annum, and will produce 4.6 crops per person. The people of the town will not produce any crops, but still consume them. However, instead of being taxed 1 bulli per annum, they will be taxed 4 bullis per annum. As well, Alicefield will also accrue tariffs from all the trade routes going to it, which can add up to a buttload of money. Towns are great for wealth, but their population is limited by how many crops the kingdom as a whole produces. And no worries, I like your kingdom/ideas so far. I don't expect anyone to get these flubbernuggets right, but they need to be done.