[b]The Premise[/b] You are a member of Fata Morgana, a secret society for the greatest illusionists of the world. Far from being common street magicians, these people possess true power to manipulate the world around them. They convene every year, from all walks of life, to share their abilities and techniques, and to put on the greatest magic show in the world. This year however, the performance goes horribly wrong, and only a few out of the many members emerge from the rubble. The others have vanished without a trace, and in a world were all they know is fabricated, they are left sure of only one thing - that this was sabotage. While Fata Morgana has always toed the line of legality and morality, they have never used their powers to actively destroy. But, whoever annihilated their ranks is now wreaking havoc across the world with powers that rival, and sometimes exceed, their own. And, as if offering the remaining members of Fata Morgana a clue, they have left each of them a specific playing card with the word Chimera emblazoned across it. Will the few members of Fata Morgana that are left take the bait, investigate Chimera, and seek vengeance against those who sought to destroy them, or will they abuse the freedom that comes of anarchy and pursue Chimera with the intent of joining forces? There is no easy answer, but as the world burns around them, they realize that time is running out for them to act. The world you live in is riddled with grey areas and nothing is ever as it seems. Whichever path you choose, there is a chance for immense reward and crippling sacrifice. Just remember, as a illusionist whose very being is a cleverly constructed deception, the truth - and Chimera, will always find a way to rear its ugly head. ~ Please let me know if you're interested. I've participated in a number of RPGs but this is the first I'll manage on this site. If you have any tips for me do let me know! Thanks!