I feel like I havent actually convinced you. Then what about this, would you rather read/write: *Warde equips a generic talisman from fire emblem and now he takes 2% less (or, since we're not worried about numbers, [i]slightly less[/i]) magic damage.* Or *Our group goes on a quest to help an elder fire mage* *He repays the favour by giving us each a special item* *Warde receives a mystical amulet with a red gem on it* *Wizard explains that it has the soul of a lesser drake trapped within it, and if you utter the right words, it can be activated once only to guard you from one fire attack completely, before turning to ash itself* *Much later on Warde uses it to survive an insane attack that would have otherwise killed him, thus turning the tides of battle completely* Isn't that so much better than "lol my character is slightly better at deflecting magic" ? The item is creative (obviously I had no time to think about this one, but you get the point), has backstory, and leaves an impression on the reader. And this was a "one use only" item. You could also have permanent items that are, once again, fun to read about but not over-powered. It's creative. This is why the fire emblem items suck. If you read a lot of fantasy books, you'll realize that there are very few occurrences where a character gets an item that makes a very slight difference overall. It works in a video game, because you keep getting those items and you have to distribute them among your party intelligently (Tharja needs +4 magic defense so Im giving her 2 talismans before this battle!). But in writing, it's so much more exciting (at least for me, as a reader) if at least the magical items are creative. You can still keep vulneraries, magic dust, and other things you could easily find at a store or wherever. Those are fine. But going back to the two options at the beginning of this post, which would you pick?