Really good avoidance, but I'm afraid the telekinetic energy you were charging is no longer applicable (I'm also really sorry I didn't think to mention this earlier, when it first became inert). You can only hold the charge as long as you don't use the associated appendage to perform another attack or defense in the mean time, and you've been using both hands to attack since you last mentioned the charging energy. Think of it like priming a grenade. You pull the pin to get things rolling, but if you let go of the grenade to grab a sword or gun, you either have to let it detonate or replace the pin. A charged attack only remains charged as long as it isn't interrupted by another action that would interfere, like broken concentration or using the appendage from which the attack would be launched for something else. Again, I'm really sorry I forgot to mention this before, when you could have just edited instead of losing all your charged energy. >_<