[quote=AtomicItalian] Maybe that was the point. The tunnelers represented a nihilistic worldview, one in which every action you take ultimately doesn't matter as, eventually, all will die, and all change wrought will be forgotten. Maybe the game challenges your ideology, asking if in the face of insurmountable odds, you would still attempt to affect change on your surroundings, or if you'd just give up. [/quote] Or you find out ways to outcrazy the opponent because you don't accept defeat. If I the game (well, game engine) had the capabilities for me to get a nuke in there and blast their shit in, I'd probably do that.