[quote=Grey] @Night: Can you use the established skills? I've included potential replacements below. Other than that, you're good.Gunsmith = MechanicsEspionage = Sabotage/Sleight/Disguise all seem to work, potentially.Quickdraw = No skill covers it (Marksman and Sleight come close, maybe), but a beefed up AGI might. Or a perk. Probably a perk.Lockpicking = SecurityAlso, for future reference, dual wielding doesn't necessarily require a perk unless you're dual wielding something that requires more than one hand/particularly absurd (even then if it stretches the imagination too much I'll nix it). So feel free to swap that out if you want. [/quote] Oh whoops. Didn't see the skills page. Silly me. I'll fix it now.