[quote=Jinxlynx] Okay but I can already see where you went wrong with that, you need plots and side objectives, you have to think like an RP is an RPG, there should be side quests to fluff the main quest. For example before RPguild switched servers I ran my own RWBY roleplay, however it was poorly timed and fell apart when RPguild switched servers but like a good DM I had a plot laid out with sub plots for my players. The main plot was based after the events of cannon RWBY with the rise of the orginal grimm, ultimatly the party was to reach him and defeat him but I was not gonna reveal that right at the beginning, not I had meat added to the story, the beginning of new students entering the academy, preparations for the hosted tournament between other fighting schools, the investigations of a rise of grimm attacks, the disappearance of veteran Hunters. All of it leading up the discovery of the main plot. I dunno if you ever played a real game of dungeons and dragons but that is kinda how a game is supposed to go. [/quote] Blegh, if you have a solid plot, a 'this is what your meant to do' you put a timer on the RP. I have seen some RPs last, three to four thousand pages without the slightest semblance of a plot. Just, people RPing with each other and occasionally having the GM throw them a bone. I think RPs should be more like the game 'Shaiya'. There was, on that game, one quest you needed to do, to get your Legendary Weapon. And the rest where optional, I got to max level while remaining oblivious to half the quests on that game. You should think of an RP as Life. Sure it's good to have goals, but don't focus to intently on them. And no, all my experience in DnD comes from DM of the Rings and other web-comics like that. Never actually got a game of it.