Yea... As much as I like non-combatants, Yuuji's chara seems like someone who would not survive in this era at all. I mean, I can understand Allereun and Lyrisa. Yuuji's chara I do not think would last very long on the open road. (even Allereun and Lyrisa would have a bit of trouble, but still they do have some sort of things meant for survival) Plus Yuuji chose to give her chara a flaw that gives a stat penalty (I don't know why, its not a good idea if you ask me XD) (Its the only reason I let that Flaw give 4 XP) If you guys want me to give pre-gen charas (not personalities and stuff, but like some general archtypes for "classes" (like general archer, mage, rouge, negotiator, bard, etc) for those who aren't good at number crunching then I am willing to give some to you, or if you have questions on recommended stuff then just ask. Also for Yuuji's chara, here are some demonic traits for your race (will give you a few bonuses and weaknesses, these are racial so you would automatically have them) [hider=Daeviant Racial Traits] (Your race were once powerful creatures known as Daemons (pronounced Day-Mon, different from demons in this world's lore, you wouldn't want to be a demon). That demon linguist trait would be Daemon Linguist or whatever). Daemon Blood (Racial): As creatures who were once daemons, but gave up their daemon immortality to experience mortality the dark blood still flows through you as does its power. You pay 1 less XP for Dark Contract and all other demonic, corruption, or other such Traits. You may also learn Sorcery if you meet the Stat Requirements (Apt 6, Willpower 5), but you must pay 2 XP for your first rank. Learning it through Traits gives you a +1 on all Rolls to use Sorcery. Your daemonic blood does grant your mortal form a few more gifts though. You get the Night Sighted Trait for free. You also get +2 against Fear and +5 against Poisons and Diseases. Corruption based things that have detrimental affects on normal, non-corrupt mortals may not be as effective on you or may not have an affect on you at all (and if you can resist, you get a +5 to do so). Daemonic Weaknesses (Racial Flaw): Naturally as a creature of Daemon origins, you are susceptible to some things that affect Daemons. You get +5 to resist things that affect them, but other such things will always have an affect on you, albeit a lesser one. For instance, purified objects or other such things can still hold you at bay (but you get a Concentration Roll to resist and are only Intimidated, not kept at bay, if you fail, nothing happens if you succeed). You also cannot learn Arcane Craft. Some other such things can affect you and may even have some certain detrimental affects on you. Also those who can sense power may be able to sense the dark power of your blood if their senses are strong enough (DL 30 to sense). [/hider]