So. Just letting y'all know I'm still around. Shopping trip for the long weekend. Soooo BAM! My cs :$ --------- Name: Avris Grimm Age: 24 Gender: Male Occupation: Mechanic Appearance: [Img]http://static4.wikia.nocookie.net/__cb20110102094733/gundam/images/thumb/f/f5/DS_II.png/480px-DS_II.png[/img] [img]http://static4.wikia.nocookie.net/__cb20120305221955/gundam/images/1/10/Sting_1.png[/img] Personality: Although generally taciturn and introverted among strangers, Avris is best described as thrill seeking and outgoing. As an pacifist, he despises people who fight or enact violence simply for money, power or pleasure. Thus has little tolerance for diplomats and politicians, believing that their "negotiations" only prolong and create wars. causing more strife. Those who are close to him claim he possesses a radiant personality, and that he is often capable unintentionally imprinting his moods onto others as an result. While the grim expression or snide smirk that usually line his face my suggest otherwise, Avris is in actuality an deeply loving and protective individual. Something which causes him to immediately hate any person or thing that causes harm to those he cares for. As well as resent those that cause needless suffering. Interestingly, Avris also possesses a heavily cynical outlook on life. As an self-proclaimed atheist, he often questions the motivations of God with religious individuals in relation to worldly events. What should be made note of however, is his alternate personality when enraged. While he is often understanding, compromising and well disciplined as a norm, Avris is known to became a sort of pseudo-maniac when angered beyond control. When enraged to this degree, Avris has been seen to be vastly stubborn, unrelenting and unforgiving. As well as a profound sadist in regards to the target of his rage, wishing only to inflict the most suffering upon said target as quickly as possible. While this darker side of him can be helpful within combat situations, his judgement usually also becomes heavily clouded. Thus causing him to make frequent poor choices with little regard for himself or others. Next to incapacitation, severely harming his target or an extreme show of affection by a loved one are usually the only things that will calm him down immediately when in this state. It should also be noted that Avris greatly fears this side of himself, and is often psychologically scarred by his actions following said episodes. Skills: Avris is a naturally talented pilot with high solo combatitive capabilities. While he specializes primarily in close combat engagements, Avris has learned to be a fairly well rounded pilot, and has proven himself capable of handling varying scenarios on the fly. A feat that helps counteract the Elysium's incapability to handle most forms of combat. When uncontrollably enraged, Avris instinctively channels his emotions into his combat style. Subsequently allowing him to draw out the most from his Mobile Suit offensively. Aside from his heavy mechanical background, which he frequently uses to enhance his mobile suit performance, Avris is also a gifted tactician and an technological genius. However his aim and fighting ability outside of an MS are no more developed than those of the average civilian's. Equipment: Avris usually carries little else but his mechanical tools and necklace with an green seashell attachef to it. An keep sake from his mother. They are kept around his neck and in a black backpack respectively. Biography: Avris' story began with one Emile Schmidt. A highly decorated General of the German Military. Emile's real name is actually Joseff Strauss, however it was changed as part of a plan to sabotage a an enemy war vessel during the War. He was raised within a wealthy family in Dusseldorf, Germany by his father Jakob Strauss. Emile never really had much of a childhood. As he spent most of his time under going rigorous private training. By the time Emile was six-teen, he joined the Earth Sphere Federation. There he studied the mechanics and functions of both military and civilian machines. After years of service, he eventually made the rank of Captain and was given his own Mobile Suit. A GNX-609T GN-XIII, which he heavily customized. Piloting the "Hypereon", which was what he had named his 'Jinx Three', Emile as Josef Strauss at age twenty-three, was once considered to be one of the Germany's most valuable aces. However, his shining career entered a downwards spiral the day he met a woman named Aria Grimm. Having fallen in love with the former American mechanic, who had been arrested as a prisoner of war, Emile eventually defected in order to save her from her fate as a subject of 'forceful interrogations'. After shooting down several of his comrades during their escape within the Hypereon, the couple sought refuge in New Anahiem. Having chosen to blind themselves to the reality of war. Yet there was no escape. Shortly following their relocation, Emile, under an mercenary banner, finally left his solitary life behind. Joining the fight for the city as a means of protecting Aria, whom was now his wife, and their unborn child. It was a fight he would never return from. Shortly after, Avris Grimm was born. With his father having died, Avis spent most of his youth living in war shelters with his mother. Who opted to remain there once the war had ended, refusing to give up her "paradise". She eventually went on to open an MS repair shop in town, fufilly a promise she had once made to Emile. Responsibility of the family business fell to Avris on the day of his eighteenth birthday. Thus, he spent his life helping his mother manage their garage as the assistant, and eventually chief mechanic. Over the years, Avris, with help from his mother and the shop's staff, built himself an Jegen Mobile Suit. While it was origonally commisioned and used to allow him to defend his hometown from a local band of Mercenaries, whom terrorize the outskirts of the town, it was recently re-designed by him in the wake of last month's attack. As he had been nearly killed during his attempt to help with the defense effort. Weaknesses: Aside from his wildly offensive fighting style, which often leaves him open to counter attacks. Avris also willingly acknowledges that the Elysium would hard time dealing with remote controlled weapons such as gun barrel pods and would struggle with submerged combat. While these alone are not cause for immediate alarm, they can prove disastrous when coupled with his unstable mental state. Although his fear of combat - more acurately of killing, is usually overruled by his will to protect others. It can sometimes cause him to become shocked into parylization. Especially after an episode of rage results in multiple deaths or when he fails to protect innocents. For obvious reasons, this can be a deadly hindrance during combat. --------- Model: RGM-89 Jegan Specialization: Close Quarters Combat. Appearance: [IMG] http://2.bp.blogspot.com/-_KVmuXTOEpE/Ucra74yfrfI/AAAAAAAE6dg/hsxjCqmpYO0/s1600/41.jpg[/IMG] [IMG] http://2.bp.blogspot.com/-Ho8eQR45oiQ/Ucra-7IeWzI/AAAAAAAE6eU/ah8CUDPR36k/s1600/52.jpg[/IMG] [Img] http://3.bp.blogspot.com/-WevyV-BpApA/Ucra9dikLWI/AAAAAAAE6d8/-QISHfg_Eno/s1600/47.jpg[/IMG] Weapons: [List] [*] The Elysium is equipped with two beam sabers stored in a recharge rack located in the right and left hip armors. They feature a beam emitter which can be adjusted to a high or low-output mode.[/*] [*]A set of vulcan gun pods. These close-range defensive armaments are mounted on the head. These shell firing weapons have a high-rate of fire but have little power and can't damage the thick armor of a mobile suit, though it can damage lightly armored areas such as the sensors. The weapons are ideal for shooting down small, fast moving, lightly armored targets such as missiles, small land vehicles, and attack helicopters.[/*] [*]The Elysium features an retrofitted flight pack that allows for sustained flight. However this flight pack can also be used as additional limb with integrated armaments. The first of which being that each of the pack's boosters double as an shield. The flight, or "Voltis" pack's offensive armaments are integrated 3-tube small missle launchers. One per limb. As well as a set of integrated beam rifles. Also one per limb. The small missiles are not very effective against large ships, and are more geared toward use against mobile suits and mobile armor. The beam rifles are an semi-automatic short range types, and are limited to three shots each between recharge of the MS. Sensors built into the rifle provide interface between the weapon and the Jegan's camera sensor.[/*] [/list] Capabilities: The successor of the RGM-79 GM series, the Jegan is lighter and more maneuverable than all the previous GM units. A feat that the Avris sought to capitalize on when re-designing the MS. Although it operates much like a standard Jegan, its flight pack allows for improved maneuverability as well as offensive capability due to its ability to function as limbs outfitted with most of the Jegan's normal armament. Allowing it to assault targets with multiple weapon systems simultaneously. Weaknesses: The unit's "Voltis" pack has an very high energy consumption. Making the suit prone to powering down quickly. While being used for combat purposes, it also cannot sustain flight in atmosphere. The MSs back is always exposed, thus it is very susceptible being flanked. No long range combat capabilities against mobile suits. Relys heavily on beam weaponry, leaving it relatively unarmed if access to these are somehow blocked.