[quote] im not so into the shifting combat thing.[/quote] I'm not criticizing, but I am curious about what you'd be more interested in, as I'm considering other ideas, and as Minder asked what other stuff I have in mind, I was wondering if your interests might be better served by something else I can think of? [QUOTE]So far I've been enjoying all of the things Silver mentioned. I'm not as engrossed in the game as some others I've been in,[/QUOTE] I'm not really eager about my own characters or feeling particularly engrossed in the game myself. It kind of feels a bit like a chore rather than something enjoyable or something I'm eager to come back to at the moment. I love playing with all of you boys and girls, but the game itself just isn't hitting the spot for me. I like that I'm piloting a transforming flying mecha, as I love planes and I love mecha - but the story isn't really massaging my sweet spot right now, and the action just seems a little pedestrian to me. I'm not sure if I should have given us a smaller focus, rather than backing us up with a whole military force. In GEARs, it seemed better when the focus was on our little ship with just our characters as the main group that the ship could call on for firepower, and we all seemed a bit more closely connected (especially once things got moving a bit). Even from the start, it was a lot more tied together. In terms of the plot, it's pretty straight-forward as I've got it set in my mind: we liberate the various planets. Not through open firepower, as there's a challenge to overcome on each one, in terms of the Invid having set something up to ensure the planet stays under their control. I think at the moment, I'm not so bothered about it too, as it's a lot of separate planets to try and establish, and I've basically just lifted it part-and-parcel from the Robotech: Sentinels storyline. I would rather have created something of my own, I guess, which is why I'm not as enthused of it as I might be. Maybe rather than dropping it, we keep the threads open and just rework the OOC and IC into something new? I have an idea I'm batting about that would allow many of the things I like about this setting to continue, but would change the setting to be more tightly focused, and reign things into our player characters. I can also re-work the mecha a bit too, so that those of us who want to keep transforming craft can, and those who'd rather have single-form mecha could have them too.